[FILE LIST / INSTALLATION]

Aircraft.cfg --> GrummanMallard Folder
Panel.cfg --> GrummanMallard\Panel Folder
MALLARD_LOGIC.xml --> GrummanMallard\panel\ST_Mallard Folder
SP2112_MALLARD_TRANSOM_DROP.fx --> FS9\Effects & GrummanMallard\effects Folders
SP2112_Mallard_Start.fx --> FS9\Effects & GrummanMallard\effects Folders

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[MODS]

In Aircraft.cfg - 

OPTIONAL - Added an alternate engine start effect as used by the LDR team. The effect is relocated by offsets in the effect itself. In the [Effects] section effects like this are not located by XYZ rather they are determined by other XYZ locations determined elsewhere.  

[GeneralEngineData]
Engine.0= X, Y, Z //CHANGING THESE WILL AFFECT STARTUP EFFECT LOCATION
Engine.1= X, Y, Z //CHANGING THESE WILL AFFECT STARTUP EFFECT LOCATION

Modded below. Effect may need more adjustments as engine locations between this & the LDR's version is different.  

[EFFECTS]
startup= SP2112_Mallard_Start //fx_engstrt_dh80

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In Aircraft.cfg - 

COULD NOT USE SMOKE SYSTEM AS THE Z COORDINATE (UP,DOWN) FOR LOCATING EFFECT DOES NOT WORK..
Added 2 lights to the light section as shown -

[LIGHTS]
light.5=9, -3.35, -2.72, -5.25, SP2112_MALLARD_TRANSOM_DROP //LOGO
light.6=9, -3.35, 2.72, -5.25, SP2112_MALLARD_TRANSOM_DROP //LOGO


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In Panel.cfg - 

Added logic gauge to [Vcockpit01] -
gauge49=ST_Mallard!MALLARD_LOGIC,  0,0,1,1

NOTE - Only 1 example of the gauge must be used and it must be in the VC entry.

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Copyright by Roman Stoviak


 

