Airbus A320-100/200 Base Models (Update). 

Contact: djc_ai@hotmail.com 

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>>>>>>>>TURN ON WORD WRAP<<<<<<<<<<<< 
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IMPORTANT NOTICE: 
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THESE FILES MAY ONLY BE UPLOADED TO AVSIM or FLIGHTSIM.COM BY THE ORIGINAL AUTHOR. 

THESE FILES MAY NOT BE UPLOADED TO ANY OTHER SITE WITHOUT THE AUTHOR'S WRITTEN PERMISSION. THESE REPAINTS ARE FREEWARE AND MAY NOT BE SOLD, OR PUT ON ANY SITE THAT CHARGES FOR DOWNLOADING FREE FILES. THE FILES FOUND IN THIS ARCHIVE MAY NOT BE DISTRIBUTED ON CD OR ANY MEDIUM FOR ANY KIND OF FEE, INCLUDING THE COST OF PRODUCTION, MATERIALS OR POSTAGE. 

Specifically, you DO NOT HAVE PERMISSION to place this file on a DVD or CD and then sell it on eBay or anywhere else. 


>>>>>>>>READ THIS!!!!<<<<<<<<<<<< 

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U P D A T E N O T E 
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This is an update/replacement for the original EvolveAI model(s). 

*FIXES 
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Some have been made but as the models couldn't be viewed in ACM you couldn't see them. 

*UPDATES 
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A few changes have been made to the models as follows: 

1. Full aircraft is now visible in ACM so no need for the painters out there to have a separate model for checking paints installed. 
2. 3D slats have been added. 
3. Rounder APU has been added. 
4. Wing mounted landing lights now stay on until AI turns them off. 
5. Super round engine intakes have been removed and some depth added to them. 

Someone will soon point out that the polygon count has increased in these updated models. It has, but what effect will this have on your frame rates you ask? The short answer is none whatsoever. In fact, the new models showed a 5fps improvement in tests performed during development (see attached screenshot). 

*Bugs 
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Yes, one does exist. When I started reworking these models the updates were based off an old EvolveAI paint. The newer v5 paintkit has since been released which introduced much smaller leading edge slats. As a result of this, there will be a split second where the slats on any models using a v5 paintkit will be slightly out of place. 

I have tried my hardest to ensure the models are fully compatible with the v5 paintkits and to the best of my knowledge that is the only issue. 


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SPECIAL NOTE 
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This is an AI aircraft and will NOT BE VISIBLE in the aircraft selection window in flight simulator. However if you want it to be visible in the aircraft selection window, you have to edit the "A32x.air" file with the program "AirEd" (available at AVSIM "aired.zip"), change "Aircraft Type" from "2" to "0". 

I WILL GIVE NO SUPPORT IF YOU WANT FLY THIS AI AIRCRAFT!! 

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AN EVEN MORE SPECIAL NOTE 
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Although this update is fully backwards compatible with the EvolveAI releases, the names of textures will have to be changed or they will not display on the new models. 
The process of renaming won't be that bad if you are installing this model for the first time, if you do however have the old EvolveAI models installed with a few hundred repaints it may be a good idea to download one of the following applications which can do a batch replacement of your texture names: 

Bulk Rename Utility - http://www.bulkrenameutility.co.uk/Main_Intro.php 

ReNamer - http://www.den4b.com/downloads.php?project=ReNamer

Texture name will need to be changed as follows:

EVOLVEAI_A320_100_T.bmp    ---->     DJC_A320_100_T.bmp
EVOLVEAI_A320_CFM_T.bmp    ---->     DJC_A320_CFM_T.bmp
EVOLVEAI_A320_IAE_T.bmp    ---->     DJC_A320_IAE_T.bmp    

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NORMAL NOTE 
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This aircraft was designed specifically for use as an AI aircraft. As such, the primary design criteria were that it look good sitting at the gate, or as seen when landing from an aircraft waiting to take off. 

This plane also uses 8 different LOD (levels of detail) models, which means that as the plane gets visually smaller; the model displayed becomes simpler and simpler, thus reducing the drag on your computer. 

If you download a GMAX aircraft that is just gorgeous, but really chews up your frame rates when used as AI if several of them appear on the screen at once, the designer probably did not use the LOD feature, so the model is always 20,000 polygons no matter how far away from you it is. 

>>>>>>>>READ THIS!!!!<<<<<<<<<<<< 

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FIRST TIME INSTALLATION: 
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1) Just drop the "DJC_A320" folder into your FS2004 (FS9) aircraft folder. 

2) Download a few liveries (textures) for it. (Available as separate downloads). 
3) Copy the texture folder from the livery download into the "DJC_A320" folder (If the texture download precedes the date of this model then the texture name will need changing). 

4) Copy the [fltsim.x] entry supplied with the livery into the aircraft.cfg file supplied in this base package. If the texture download precedes the date of this model then you will need to make sure the entry is linked to the correct air file, e.g. "sim=DJC_A32X"). Be sure to number them correctly, starting sequentially with [fltsim.0] and working your way up with each additional livery you add...e.g. [fltsim.0], [fltsim.1], [fltsim.2]...making sure not to skip or duplicate any numbers in the sequence. 

5) Be sure when filling in your [fltsim.x] entries that you pay special attention to which model you need to use. 

6) Then assign the aircraft to some flight plans and you're on your way. 


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UPDATE ONLY: 
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1) Drop the models from this package into the relevant model folders in your current A320 aircraft folder. For each new model, you will need to change the entry in the model.cfg file to match the new model name. 

2) Rename any textures currently installed, the only difference to the names is the prefix, simply change "Evolveai" to "DJC". 



>>>>>>>>IMPORTANT!!!<<<<<<<<<<<< 

Not affiliated with, or endorsed by Airbus S.A.S. Not for commercial sale.

"EvolveAI" is possibly a registered trademark, and it's use here in no way is an endorsement of these models. 

THIS AIRCRAFT IS FREEWARE. 

*** IMPORTANT!!! **** 
THIS MODEL (*.MDL) MAY NOT BE DECOMPILED AND EDITED/MODIFIED IN ANY WAY WITHOUT THE EXPRESS PERMISSION OF THE DESIGNER!!! 

Craig Ritchie, December 24th 2007 


Comments or suggestions: 
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Djc_ai@hotmail.com