LFBD Bordeaux Mrignac and BA106  FSX & P3D

Installation and settings :
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NOTICE, wether you are flying with FSX-DX10 or P3D, carefully read the installation procedures, there is a bgl to be replaced in the scenery folder of the scene.

1.Unzip the Bordeaux_2016.ZIP package to a temporary directory folder

2.Cut and paste the Bordeaux_2016 directory folder :

	-for FSX in your addon scenary folder

	-for P3D in an external directory to P3D then cut and paste the content of the  versions simu/scenery P3D  folder in the scenery file of the scene, thats concern the bgl named  LFBD_ADEX_RTA_GP.bgl compiled at P3D format with ADE.

3. Cut and paste the content of directory   "Effects for FSX  to your directory Effects for FSX
					    "Effects for P3D  to your directory Effects for P3D

4 .Declare the scene the classic way after having launched FSX or P3D
   
The scene is compiled with ADE at FSX format (dx9)

For those with FSX dx10, I have join in the folder  versions simu/scenery FSX dx10  located in that zip the bgl issued from the compilation by ADE at the DX10 format.  Cut and paste the  versions simu/scenery FSX dx10  content in the folder scenery of the scene in order to be in DX10 version. Tested with the basic FSX DX10 (without modification of the shaders) . I do not garantee an optimal efficency has I had not improved that DX10 fonction on our own PC.

Should you wish to came back to FSX without DX10, the original bgl is located in the file   versions simu/scenery FSX .

Airport description
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Fifth regional airport, nearly 5.3 millions passangers have transited at this airport in 2015.
The airport is located approximately 12 km west of Bordeaux., its birth goes back to the beginig of the XX th century, but its real expension started in the 1930.
Now a days, it mainly desserved French and European destinations as well as few North African destinations.
Always in progress,  2019 should see its transport capacity increased thanks to the junction of halls A and B.
A section of the Airport facilities is occupied by the Airforce Base 106.

Airforce Base 106 description
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The Airforce base  Captaine Michel Croci .
Born in 1936, occupied by the German, shelled by the allied, it has seen the General De Gaulle leaving its tarmac while in route for London in june 17th 1940. 
Even if it has no more jet fighters on station , the base 106 remains an important strategic base for the Airforce.
Since 2017, it  host the commandement to support the Airforces rules links to infrastructures, informations, technical, logistic and support to the Army Airforces in France as well as abroad.
Since 2012, the structure dedicated to maintain the operational conditions of the Defense Aeronautical Equipement (SIMMAD) and its 700 persons is also located on the BA 106.
Its now an important logistic center as well as a major Inter-Armies center for the Head Quarters.
During the estival season the base provide support to the HEPHA STOS and keep on duty a pelicamdrome 24h a day, 7days a week, placed under the responsability of the local prefect to deserve Canadairs and Trackers Planes controlled by the Marignane Civile Security Services.

Virtual scene description
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The airport, BA106 base, as well as the industrial adjacent installations have been reproduced and placed as close as possible to reality in line with supplied data. I also invite you to discover other available peripheral structures and buildings.

All buildings have been modelised using FSDS, also static planes have been implemented using FSDS.

A realistic photo tile has been inserted, autogen has been placed on the same perimeter than the realistic photo tile.

There is no animations like jetways or sheds mobile doors, neither grass in 3D, this is a deliberated choice.

It does not mean that this scene will not be improved, it is well possible that animations may become available at a later stage.

Fluidity :
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Buidings have been optimized to allow for the best possible fluidity for our average three years old PC. It should than work better using more recent PC

A particulare attention has been dedicated to the FPS !

 (see NOTE :)

Copyright :
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This scene is free of charge but is not free from rights. Intellectual properties rights are not transferred by the Authors.

You may, for yourself, install and use this scene, modified it for your own usage but YOU CANNOT and without limitation to this not exhaustive list, inserted it in another creation, distributed free or against direct or undirect renumeration by any means what so ever, utilised all or a part of its objects in a creation distributed free or against direct or undirect remuneration by any means what so ever, put it available on a site for free or payable loading facilities. The Authors reserve their rights to prosecute any contrevenant in front of penal and/or civil court.

Eric Dants for all the aircrafts and helicopters modelisation. 

The publication of this scene is not authorised other than on the http://aquitaine.simulation.free.fr/  site who has in hand a written autorisation from the Authors

Many thanks to : 
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Jon Masterson for its excellent Airport Design Editor (ADE)

Arno Gerretsen for its excellent ModelConverterX (MCX)

D Grovestine for FenceBuilder Pro

Patrick Renaudin for its excellents tutos.  (ADE, sBuilderX, Whisplacer)

Grard BENOIT for its tuto on Annotator.

Wright for DXT BMP.

All those I may have forgoten and who have provided me with help and recommandations for the creation of this scene
                                                                     
Contacts :
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Our contact is at the following adress: fsfan50@gmail.com

Andr, Joel, Eric 

Copyright 2016(C) Andr Richalet, Joel Bevilacqua, Eric Dants

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NOTE : 

To gain few fps you may desactivate the 3D objects available in  decor .
To do that you should remane some of the bgl by inserting a point followed by ori or alternatively move them in another folder of your choice.

As an exemple Lfbd_Barres_Tractage.BGL  become Lfbd_Barres_Tractage.BGL.ori
Lfbd_Chariots_Bag1.BGL
Lfbd_Chariots_Bag2.bgl
LFBD_Mat_Serv.BGL
Containers.bgl
AI_stat_A340.bgl
AI_stat_AS555.bgl
AI_stat_C130.bgl
AI_stat_CL415.bgl
AI_stat_EC145.bgl
AI_stat_Falcon_900.bgl
AI_stat_MD312.bgl
AI_stat_Tracker.bgl
AI_stat_Transall_NG.bgl
AI_stat_zerog.bgl










