   P3D (FSX)"sky clear colour"
  "Sky_clear_colour" :
-  "sky"     ;
-  "day_clear_colour"     -   
-  "morning_clear_colour" -  ;
-  "evening_clear_colour" -  ;
-  "night_clear_colour"   -  .

: 
       "Texture"      (  ,   ).
    "sky"   "Texture",   .

   P3D        Shaders,   : C:/username/AppData/Local/Lockheed Martin/Prepar3D. 

      (, ,   ),     .

  HDR   lighting  :

brightness - 1,15
bloom      - 0,25
saturation - 1,45





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P3D(FSX) Sky textures "clear colour"

contents of "Sky_clear_colour" directory:
- "sky" folder 	- all daily textures;
- "day_clear_colour" folder - daytime only textures;
- "morning_clear_colour"    - morning only textures;
- "evening_clear_colour"    - evening only textures;
- "night_clear_colour"	  - nighttime only textures. 


Setup:
In a simulator installation directory find the "Texture" folder and a make its backup (or backups of files to be replaced)
Copy files from "sky" to "Texture" folder and agree on replacement.

After installation to P3D before launching simulator it is highly recommended to remove contents of the "Shaders" folder located at C: / username / AppData / Local / Lockheed Martin / Prepar3D.

If you want to install only part of textures use files from coresponding directory.

Recommended HDR settings in "lighting" section of simulator menu:
 
brightness - 1,15
bloom      - 0,25
saturation - 1,45