   P3D (FSX)
  "Sky0916" :
-  "sky_red_morning"      (    );
-  "day_blue_light"     -         ;
-  "day_white_clouds"   -       ;
-  "evening_with_postsanset_dark_clouds" -       ;
-  "morning_red"  -  ;
-  "night" -  .
 
: 
       "Texture"      (  ,   ).
    "sky_red_morning"   "Texture",   .

   P3D        Shaders,   : C:/username/AppData/Local/Lockheed Martin/Prepar3D. 

      (,   ),     .

  HDR   lighting  :

brightness - 1,00
bloom      - 0,25
saturation - 1,45





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P3D(FSX) Sky textures

contents of "Sky0916" directory:
- "sky_red_morning" folder - all daily textures(daytime textures with a neutral color clouds);
- "day_blue_light" folder  - daytime only textures with a blue haze and clouds;
- "day_white_clouds" folder- daytime only textures with a neutral color clouds;
- "evening_with_postsanset_dark_clouds"	- evening only textures;
- "morning_red"	- morning only textures;
- "night" - night only textures.

Setup:
In a simulator installation directory find the "Texture" folder and a make its backup (or backups of files to be replaced)
Copy files from "sky_red_morning" to "Texture" folder and agree on replacement.

After installation to P3D before launching simulator it is highly recommended to remove contents of the "Shaders" folder located at C: / username / AppData / Local / Lockheed Martin / Prepar3D.

If you want to install only part of textures use files from coresponding directory.

Recommended HDR settings in "lighting" section of simulator menu: 
brightness - 1,00
bloom      - 0,25
saturation - 1,45