   P3D (FSX)
  "Sky_texture" :
-  "sky"     ;
-  "day"     -   
-  "morning" -        ;
-  "evening" -      ;
-  "morning_no_effect"  "evening_no_effect"-        ,    .
 
: 
       "Texture"      (  ,   ).
    "sky"   "Texture",   .

   P3D        Shaders,   : C:/username/AppData/Local/Lockheed Martin/Prepar3D. 

      (,   ),     .

  HDR   lighting  :

brightness - 1,00
bloom      - 0,25
saturation - 1,45





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P3D(FSX) Sky textures

contents of "Sky_texture" directory:
- "sky" folder 	- all daily textures;
- "day" folder 	- daytime only textures
- "morning"	- morning only textures with glow haze effect
- "evening"	- evening only textures with same effect
- "morning_no_effect" and "evening_no_effect" - same as morning and evening but without haze glow effect for those who dislike it

Setup:
In a simulator installation directory find the "Texture" folder and a make its backup (or backups of files to be replaced)
Copy files from "sky" to "Texture" folder and agree on replacement.

After installation to P3D before launching simulator it is highly recommended to remove contents of the "Shaders" folder located at C: / username / AppData / Local / Lockheed Martin / Prepar3D.

If you want to install only part of textures use files from coresponding directory.

Recommended HDR settings in "lighting" section of simulator menu: 
brightness - 1,00
bloom      - 0,25
saturation - 1,45