;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from E:\GMAX\gamepacks\fs2004\SEZON_HW_3D\PRIMER_KUB
; using the MakeMDL tool.  Do not edit by hand, re-run the
; tool instead.
;
; generated on 12/22/12 02:20:23
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
; BGL model for E:\GMAX\gamepacks\fs2004\SEZON_HW_3D\PRIMER_KUB
;
; $Header:$
;
;----------------------------------------------------------------------------
;
; Final Status:   12 polys
; Alpha Status:   0 polys
; Light Status:   0 polys
; Library Status: 0 polys
;
; Start Time: 12/22/12 02:20:23
; Stop Time : 12/22/12 02:20:23
;
; Modeling units = 1.0000
; Radius = 128.2150
; Radius in meters = 128.2150
; Radius in modeling units = 129
;
PRIMER_KUB_top label BGLCODE
texture_riff_start_PRIMER_KUB	label	word
    db  'T','E','X','T'   
    dd  texture_riff_end_PRIMER_KUB - $ - 4

IFIN1 ZIMA_hw, 38Ah, 79, 355

LETO_su label BGLCODE

  
    TEXTURE_LIST_BEGIN
    TEXTURE_DEF TEXTURE_BUILDING    , <255,255,255,255>, 70.710678, "2225_SU.BMP"	; 0
    TEXTURE_DEF TEXTURE2_NIGHT      , <255,255,255,255>, 70.710678, "2225_SU_LM.BMP"	; 1
    TEXTURE_LIST_END

JUMP V_PIZDU



ZIMA_hw label BGLCODE

    TEXTURE_LIST_BEGIN
    TEXTURE_DEF TEXTURE_BUILDING    , <255,255,255,255>, 70.710678, "2225_HW.BMP"	; 0
    TEXTURE_DEF TEXTURE2_NIGHT      , <255,255,255,255>, 70.710678, "2225_HW_LM.BMP"	; 1
    TEXTURE_LIST_END

V_PIZDU label word


    BGL_RETURN
texture_riff_end_PRIMER_KUB label word       


material_riff_start_PRIMER_KUB	label	word
    db  'M','A','T','E'   
    dd  material_riff_end_PRIMER_KUB - $ - 4  
    MATERIAL_LIST_BEGIN
    MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000,  0.392157,0.392157,0.392157,  0.000000,0.000000,0.000000,  0.000000,0.000000,0.000000,  0.000000 ; 0
    MATERIAL_LIST_END
    BGL_RETURN
material_riff_end_PRIMER_KUB label word       


vertex_riff_start_PRIMER_KUB	label	word
    db  'V','E','R','T'   
    dd  vertex_riff_end_PRIMER_KUB - $ - 4  
    VERTEX_LIST_BEGIN
    VERTEX_DEF   -49.644005,    0.000000,   37.524002,  -1.000000, 0.000000, 0.000000,   0.000000,0.000000 ;   0 part=  1 prim=0
    VERTEX_DEF   -49.644005,    0.000000,   37.524002,   0.000000,-1.000000, 0.000000,   1.000000,1.000000 ;   1 part=  1 prim=0
    VERTEX_DEF   -49.644005,    0.000000,   37.524002,   0.000000, 0.000000, 1.000000,   1.000000,0.000000 ;   2 part=  1 prim=0
    VERTEX_DEF   -49.644005,    0.000000,  -62.476006,  -1.000000, 0.000000, 0.000000,   1.000000,0.000000 ;   3 part=  1 prim=0
    VERTEX_DEF   -49.644005,    0.000000,  -62.476006,   0.000000,-1.000000, 0.000000,   1.000000,0.000000 ;   4 part=  1 prim=0
    VERTEX_DEF   -49.644005,    0.000000,  -62.476006,   0.000000, 0.000000,-1.000000,   0.000000,0.000000 ;   5 part=  1 prim=0
    VERTEX_DEF   -49.644005,  100.000008,   37.524002,  -1.000000, 0.000000, 0.000000,   0.000000,1.000000 ;   6 part=  1 prim=0
    VERTEX_DEF   -49.644005,  100.000008,   37.524002,   0.000000, 0.000000, 1.000000,   1.000000,1.000000 ;   7 part=  1 prim=0
    VERTEX_DEF   -49.644005,  100.000008,   37.524002,   0.000000, 1.000000, 0.000000,   0.000000,1.000000 ;   8 part=  1 prim=0
    VERTEX_DEF   -49.644005,  100.000008,  -62.476006,  -1.000000, 0.000000, 0.000000,   1.000000,1.000000 ;   9 part=  1 prim=0
    VERTEX_DEF   -49.644005,  100.000008,  -62.476006,   0.000000, 0.000000,-1.000000,   0.000000,1.000000 ;  10 part=  1 prim=0
    VERTEX_DEF   -49.644005,  100.000008,  -62.476006,   0.000000, 1.000000, 0.000000,   0.000000,0.000000 ;  11 part=  1 prim=0
    VERTEX_DEF    50.356003,    0.000000,   37.524002,   0.000000,-1.000000, 0.000000,   0.000000,1.000000 ;  12 part=  1 prim=0
    VERTEX_DEF    50.356003,    0.000000,   37.524002,   0.000000, 0.000000, 1.000000,   0.000000,0.000000 ;  13 part=  1 prim=0
    VERTEX_DEF    50.356003,    0.000000,   37.524002,   1.000000, 0.000000, 0.000000,   1.000000,0.000000 ;  14 part=  1 prim=0
    VERTEX_DEF    50.356003,    0.000000,  -62.476006,   0.000000,-1.000000, 0.000000,   0.000000,0.000000 ;  15 part=  1 prim=0
    VERTEX_DEF    50.356003,    0.000000,  -62.476006,   0.000000, 0.000000,-1.000000,   1.000000,0.000000 ;  16 part=  1 prim=0
    VERTEX_DEF    50.356003,    0.000000,  -62.476006,   1.000000, 0.000000, 0.000000,   0.000000,0.000000 ;  17 part=  1 prim=0
    VERTEX_DEF    50.356003,  100.000008,   37.524002,   0.000000, 0.000000, 1.000000,   0.000000,1.000000 ;  18 part=  1 prim=0
    VERTEX_DEF    50.356003,  100.000008,   37.524002,   0.000000, 1.000000, 0.000000,   1.000000,1.000000 ;  19 part=  1 prim=0
    VERTEX_DEF    50.356003,  100.000008,   37.524002,   1.000000, 0.000000, 0.000000,   1.000000,1.000000 ;  20 part=  1 prim=0
    VERTEX_DEF    50.356003,  100.000008,  -62.476006,   0.000000, 0.000000,-1.000000,   1.000000,1.000000 ;  21 part=  1 prim=0
    VERTEX_DEF    50.356003,  100.000008,  -62.476006,   0.000000, 1.000000, 0.000000,   1.000000,0.000000 ;  22 part=  1 prim=0
    VERTEX_DEF    50.356003,  100.000008,  -62.476006,   1.000000, 0.000000, 0.000000,   0.000000,1.000000 ;  23 part=  1 prim=0
    VERTEX_LIST_END
    BGL_RETURN
vertex_riff_end_PRIMER_KUB label word       


bgl_riff_start_PRIMER_KUB	label	BGLCODE
    db	'B','G','L',' '
    dd	bgl_riff_end_PRIMER_KUB - $ - 4
LOD_0_PRIMER_KUB	label	BGLCODE

; NonAlpha
PRIMER_KUB_NonAlpha label BGLCODE
    BGL_CALL_32 PRIMER_KUB_MasterScale_1        ; Node 1 - MasterScale
    BGL_END
    BGL_RETURN


PRIMER_KUB_MasterScale_1 label BGLCODE
    MATERIAL 0,0 ; <255,255,255,255> 2225_SU.BMP;2225_SU_LM.BMP;;
    DRAW_TRI_BEGIN 0, 24
    DRAW_TRI    4,   1,  12 ; poly=1 part=1
    DRAW_TRI   12,  15,   4 ; poly=2 part=1
    DRAW_TRI   11,  22,  19 ; poly=3 part=1
    DRAW_TRI   19,   8,  11 ; poly=4 part=1
    DRAW_TRI    5,  16,  21 ; poly=5 part=1
    DRAW_TRI   21,  10,   5 ; poly=6 part=1
    DRAW_TRI   17,  14,  20 ; poly=7 part=1
    DRAW_TRI   20,  23,  17 ; poly=8 part=1
    DRAW_TRI   13,   2,   7 ; poly=9 part=1
    DRAW_TRI    7,  18,  13 ; poly=10 part=1
    DRAW_TRI    0,   3,   9 ; poly=11 part=1
    DRAW_TRI    9,   6,   0 ; poly=12 part=1
    DRAW_TRI_END
    BGL_RETURN


bgl_riff_end_PRIMER_KUB	label	BGLCODE

;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from E:\GMAX\gamepacks\fs2004\SEZON_HW_3D\PRIMER_KUB
; using the MakeMDL tool.  Do not edit by hand, re-run the
; tool instead.
;
; generated on 12/22/12 02:20:23
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------

