One-Eleven Panel Manual
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Main | Centre | Autopilot | Overhead | Radios
Overhead
The overhead is a separate window from the main panel. It is toggled on/off by the toggle button marked 'OH' The model's overhead panel is simplified & not all parts operate.
| Fuel System The One-Eleven has tanks in the wings for each engine and a central tank in the fuselage. The centre tank pumps into the wing tanks, with the engines only ever drawing fuel from the wings. The system in the model is simplified, but it does give all the correct useage, including crossfeed.
1 : Centre Tank Pumps & Valves The centre tank pumps into the wing tanks. The valves & pumps on each side can be turned off to stop fuel getting to either wing. The 'gulls eye' shows if the valve is open. The amber 'Low Pressure' light is lit when no fuel is moving from the centre tank. 2 : Wing Tank Pumps Each wing tank can be closed off using the pump switches. To avoid cutting off an engine you should only turn off both pumps if the crossfeed valve (3) is open. The red 'Low Pressure' light is lit when no fuel is moving from the wing tank. The engines only ever draw fuel from the wing tanks (left & right). The centre tank only pumps fuel into the wings. Under normal running, the wing tank levels will not drop until the centre tank is empty. 3 : Crossfeed valve This allows either engine to draw fuel from either wing tank. Using the pumps & the crossfeed valve, it is possible to draw fuel from one wing tank only. This is used to correct any fuel imbalance that may occur during a flight. You can not pump fuel from one wing tank to the other on the 1-11. 4 : LP Valves These switches control the LP fuel valve for each engine. If the LP Valve is shut, the engine's fuel supply will be cut off and the engine will stop. The LP Valve must be open to start an engine.
| APU & Engine Starter The APU (Auxiliary Power Unit) is a small third engine in the rear of the fuselage. It is used to provide electrical power when the main engines are not running. To start the APU. Switch 'APU CONTROL' to 'ON' Check 'FUEL VALVE' reads 'OPEN' Click 'PUSH TO START' 'START' gulls eye initially reads 'START' After 35%RPM 'START' goes blank, then displays 'RUN' when at full RPM.
To start the main engines. 1) Make sure all relevant valves are open and all pumps are on. (Fuel panel is ready to go by default) 2) Click the black rotary 'Start Master' switch so that it moves from 'OFF' to 'START' 2) Click the ignition switch for engine 1 (left) so it moves to the 'Start & Motor' position. 3) Amber ignition lights will illuminate, followed by the green shaft rotation light 4) When all these lights go out the engine is started & you can click the ignition switch for engine 2 (right) If 'Start Master' is instead turned to 'MOTOR', the engines will be motored round without ignition. If you motor the engines you must click the ignition switch back from the 'Start & Motor' position to stop them. For takeoff & landing, the Starter switches can be clicked to 'RELIGHT'. On this setting an auto start will be attempted should an engine stop for any reason.
| Electrical System 1 : Constant Speed Drive switches The engine generators run through CSD units to regulate their power. On / Off switch for each of the CSDs (not normally ever switched off). Once disconnected the CSD could only be reconnected by a ground engineer, so in FS it can only be turned on again when the model is stationary. Click at the top to open the red cover, then click the button to operate. 2 : Power Source Selector This is used to check the power output of each individual source - External (ground power), No 1 Generator, APU Generator, No 2 Generator, Essentials. For each selection the Cycles & Volts are displayed in the gauges above. 3 : Generator switches One each for both engines & the APU. Spring loaded to be at 'NORM', click to 'TRIP' to turn off generator, click to 'RESET' to turn on generator. 4 : DC Battery In the absence of any other power source, power is taken from the onboard battery. The Battery will run flat with continual use, but charges once a generator is running.
Going down the electrical panel, each generator has it's own KVA power gauge, as well as red fail lights. The DC section contains two TRU meters. These units convert AC power into DC power & will provide all the DC power under normal running. On the 1-11 in the event of an electrical failure, any bus disconnection/coupling & source switching is handled automatically.
Other Functions 1 : Landing lights The landing lights are simplified to a basic On/Off function in FS. All the switches move together & can not be operated independently. 2 : Taxi lights These are the two taxi lights on the underside of the fuselage under the leading edge of the wings. The taxi lights are simplified to a basic On/Off function in FS. The switches move together & can not be operated independently. 3 : Doors Only the left two passenger door lights work. They light red when either door is open. Either light can also be clicked to open or close that door. 4 : Navigation lights & Beacon lights 5 : Panel lights Simple On/Off panel lights. The 1-11 had a lot of dimmer switches & colour balance options for the panel lighting, but the model has to make do with this. 6 : Pitot heaters All four switches operate together on the model. The heaters are needed to keep ice from blocking the pitot tubes which would stop instruments from working. The gauges above the switches show AMPS used by pitot heads. 7 : De-Ice The left hand switches & dial are for structural de-icing. The switches & dials on the right hand side are for engine de-icing. Between these two sections is a Ice Detected light which will light red if ice conditions are present & the de-ice systems are not switched on. There are other working switches covering the following functions. Air System, Ground call, Steward call, No Smoking signs, Seatbelt signs, Wing Lights, Emergency lights, Window Heaters. These functions do not affect FS in any way.

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