;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from E:\GMAX\gamepacks\fs2004\Zmeinyy\OST_ZM_Light_Mayak03
; using the MakeMDL tool.  Do not edit by hand, re-run the
; tool instead.
;
; generated on 03/16/11 14:58:10
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
; BGL model for E:\GMAX\gamepacks\fs2004\Zmeinyy\OST_ZM_Light_Mayak03
;
; $Header:$
;
;----------------------------------------------------------------------------
;
; Final Status:   54 polys
; Alpha Status:   0 polys
; Light Status:   0 polys
; Library Status: 0 polys
;
; Start Time: 03/16/11 14:58:10
; Stop Time : 03/16/11 14:58:10
;
; Modeling units = 1.0000
; Radius = 76.1301
; Radius in meters = 76.1301
; Radius in modeling units = 77
;
OST_ZM_Light_Mayak03_top label BGLCODE
texture_riff_start_OST_ZM_Light_Mayak03	label	word
    db  'T','E','X','T'   
    dd  texture_riff_end_OST_ZM_Light_Mayak03 - $ - 4  
    TEXTURE_LIST_BEGIN
    TEXTURE_DEF TEXTURE_BUILDING    , <255,255,255,255>, 37.593461, "ZM_SG_LAMP_MAYAK03.BMP"	; 0
    TEXTURE_DEF TEXTURE2_NIGHT      , <255,255,255,255>, 37.593461, "ZM_SG_LAMP_MAYAK03_LM.BMP"	; 1
    TEXTURE_LIST_END
    BGL_RETURN
texture_riff_end_OST_ZM_Light_Mayak03 label word       


material_riff_start_OST_ZM_Light_Mayak03	label	word
    db  'M','A','T','E'   
    dd  material_riff_end_OST_ZM_Light_Mayak03 - $ - 4  
    MATERIAL_LIST_BEGIN
    MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000,  0.392157,0.392157,0.392157,  0.000000,0.000000,0.000000,  0.000000,0.000000,0.000000,  0.000000 ; 0
    MATERIAL_LIST_END
    BGL_RETURN
material_riff_end_OST_ZM_Light_Mayak03 label word       


vertex_riff_start_OST_ZM_Light_Mayak03	label	word
    db  'V','E','R','T'   
    dd  vertex_riff_end_OST_ZM_Light_Mayak03 - $ - 4  
    VERTEX_LIST_BEGIN
    VERTEX_DEF   -14.360001,   45.640003,    7.752000,   0.000000, 0.000000, 1.000000,   0.997771,0.001763 ;   0 part=  1 prim=0
    VERTEX_DEF   -14.360001,   74.360008,    7.752000,   0.000000, 0.000000, 1.000000,   0.997771,0.250594 ;   1 part=  1 prim=0
    VERTEX_DEF   -13.056001,   46.944004,    7.480000,   0.000000, 0.000000, 1.000000,   0.997771,0.001763 ;   2 part=  1 prim=0
    VERTEX_DEF   -13.056001,   73.056007,    7.480000,   0.000000, 0.000000, 1.000000,   0.997771,0.250594 ;   3 part=  1 prim=0
    VERTEX_DEF   -11.868001,   48.132004,    7.184000,   0.000000, 0.000000, 1.000000,   0.749026,0.001763 ;   4 part=  1 prim=0
    VERTEX_DEF   -11.868001,   71.868004,    7.184000,   0.000000, 0.000000, 1.000000,   0.749026,0.250594 ;   5 part=  1 prim=0
    VERTEX_DEF   -10.788001,   49.212002,    6.876000,   0.000000, 0.000000, 1.000000,   0.500858,0.001763 ;   6 part=  1 prim=0
    VERTEX_DEF   -10.788001,   70.788002,    6.876000,   0.000000, 0.000000, 1.000000,   0.500858,0.250594 ;   7 part=  1 prim=0
    VERTEX_DEF    -9.808001,   50.192001,    6.572001,   0.000000, 0.000000, 1.000000,   0.250309,0.001763 ;   8 part=  1 prim=0
    VERTEX_DEF    -9.808001,   69.808006,    6.572001,   0.000000, 0.000000, 1.000000,   0.250309,0.250594 ;   9 part=  1 prim=0
    VERTEX_DEF    -8.916000,   51.084003,    6.232000,   0.000000, 0.000000, 1.000000,   0.996085,0.246291 ;  10 part=  1 prim=0
    VERTEX_DEF    -8.916000,   68.916008,    6.232000,   0.000000, 0.000000, 1.000000,   0.996085,0.495121 ;  11 part=  1 prim=0
    VERTEX_DEF    -8.108001,   51.892002,    5.912000,   0.000000, 0.000000, 1.000000,   0.745513,0.246291 ;  12 part=  1 prim=0
    VERTEX_DEF    -8.108001,   68.108002,    5.912000,   0.000000, 0.000000, 1.000000,   0.745513,0.495121 ;  13 part=  1 prim=0
    VERTEX_DEF    -7.368001,   52.632004,    5.560000,   0.000000, 0.000000, 1.000000,   0.495531,0.244488 ;  14 part=  1 prim=0
    VERTEX_DEF    -7.368001,   67.368004,    5.560000,   0.000000, 0.000000, 1.000000,   0.495531,0.493318 ;  15 part=  1 prim=0
    VERTEX_DEF    -6.700000,   53.300003,    5.208000,   0.000000, 0.000000, 1.000000,   0.247340,0.244488 ;  16 part=  1 prim=0
    VERTEX_DEF    -6.700000,   66.700005,    5.208000,   0.000000, 0.000000, 1.000000,   0.247340,0.493318 ;  17 part=  1 prim=0
    VERTEX_DEF    -6.092000,   53.908005,    4.888000,   0.000000, 0.000000, 1.000000,   0.996673,0.498123 ;  18 part=  1 prim=0
    VERTEX_DEF    -6.092000,   66.092003,    4.888000,   0.000000, 0.000000, 1.000000,   0.996673,0.746953 ;  19 part=  1 prim=0
    VERTEX_DEF    -5.536000,   54.464005,    4.608000,   0.000000, 0.000000, 1.000000,   0.996673,0.498123 ;  20 part=  1 prim=0
    VERTEX_DEF    -5.536000,   65.536003,    4.608000,   0.000000, 0.000000, 1.000000,   0.996673,0.746953 ;  21 part=  1 prim=0
    VERTEX_DEF    -5.032001,   54.968002,    4.316000,   0.000000, 0.000000, 1.000000,   0.747326,0.498123 ;  22 part=  1 prim=0
    VERTEX_DEF    -5.032001,   65.032005,    4.316000,   0.000000, 0.000000, 1.000000,   0.747326,0.746953 ;  23 part=  1 prim=0
    VERTEX_DEF    -4.576000,   55.424004,    3.932000,   0.000000, 0.000000, 1.000000,   0.497945,0.498123 ;  24 part=  1 prim=0
    VERTEX_DEF    -4.576000,   64.576004,    3.932000,   0.000000, 0.000000, 1.000000,   0.497945,0.746953 ;  25 part=  1 prim=0
    VERTEX_DEF    -4.160000,   55.840004,    3.560000,   0.000000, 0.000000, 1.000000,   0.497945,0.498123 ;  26 part=  1 prim=0
    VERTEX_DEF    -4.160000,   64.160004,    3.560000,   0.000000, 0.000000, 1.000000,   0.497945,0.746953 ;  27 part=  1 prim=0
    VERTEX_DEF    -3.780000,   56.220005,    3.172000,   0.000000, 0.000000, 1.000000,   0.247350,0.498123 ;  28 part=  1 prim=0
    VERTEX_DEF    -3.780000,   63.780003,    3.172000,   0.000000, 0.000000, 1.000000,   0.247350,0.746953 ;  29 part=  1 prim=0
    VERTEX_DEF    -3.436000,   56.564003,    2.772000,   0.000000, 0.000000, 1.000000,   0.247350,0.498123 ;  30 part=  1 prim=0
    VERTEX_DEF    -3.436000,   63.436005,    2.772000,   0.000000, 0.000000, 1.000000,   0.247350,0.746953 ;  31 part=  1 prim=0
    VERTEX_DEF    -3.124000,   56.876003,    2.428000,   0.000000, 0.000000, 1.000000,   0.998595,0.750486 ;  32 part=  1 prim=0
    VERTEX_DEF    -3.124000,   63.124004,    2.428000,   0.000000, 0.000000, 1.000000,   0.998595,0.999316 ;  33 part=  1 prim=0
    VERTEX_DEF    -2.840000,   57.160004,    2.204000,   0.000000, 0.000000, 1.000000,   0.998595,0.750486 ;  34 part=  1 prim=0
    VERTEX_DEF    -2.840000,   62.840004,    2.204000,   0.000000, 0.000000, 1.000000,   0.998595,0.999316 ;  35 part=  1 prim=0
    VERTEX_DEF    -2.584000,   57.416004,    2.000000,   0.000000, 0.000000, 1.000000,   0.748624,0.750486 ;  36 part=  1 prim=0
    VERTEX_DEF    -2.584000,   62.584003,    2.000000,   0.000000, 0.000000, 1.000000,   0.748624,0.999316 ;  37 part=  1 prim=0
    VERTEX_DEF    -2.348000,   57.652004,    1.784000,   0.000000, 0.000000, 1.000000,   0.748624,0.750486 ;  38 part=  1 prim=0
    VERTEX_DEF    -2.348000,   62.348003,    1.784000,   0.000000, 0.000000, 1.000000,   0.748624,0.999316 ;  39 part=  1 prim=0
    VERTEX_DEF    -2.136000,   57.864002,    1.588000,   0.000000, 0.000000, 1.000000,   0.498618,0.750486 ;  40 part=  1 prim=0
    VERTEX_DEF    -2.136000,   62.136005,    1.588000,   0.000000, 0.000000, 1.000000,   0.498618,0.999316 ;  41 part=  1 prim=0
    VERTEX_DEF    -1.940000,   58.060005,    1.388000,   0.000000, 0.000000, 1.000000,   0.498618,0.750486 ;  42 part=  1 prim=0
    VERTEX_DEF    -1.940000,   61.940002,    1.388000,   0.000000, 0.000000, 1.000000,   0.498618,0.999316 ;  43 part=  1 prim=0
    VERTEX_DEF    -1.764000,   58.236004,    1.188000,   0.000000, 0.000000, 1.000000,   0.498618,0.750486 ;  44 part=  1 prim=0
    VERTEX_DEF    -1.764000,   61.764004,    1.188000,   0.000000, 0.000000, 1.000000,   0.498618,0.999316 ;  45 part=  1 prim=0
    VERTEX_DEF    -1.604000,   58.396004,    1.004000,   0.000000, 0.000000, 1.000000,   0.249237,0.750486 ;  46 part=  1 prim=0
    VERTEX_DEF    -1.604000,   61.604004,    1.004000,   0.000000, 0.000000, 1.000000,   0.249237,0.999316 ;  47 part=  1 prim=0
    VERTEX_DEF    -1.456000,   58.544003,    0.864000,   0.000000, 0.000000, 1.000000,   0.249237,0.750486 ;  48 part=  1 prim=0
    VERTEX_DEF    -1.456000,   61.456005,    0.864000,   0.000000, 0.000000, 1.000000,   0.249237,0.999316 ;  49 part=  1 prim=0
    VERTEX_DEF    -1.324000,   58.676003,    0.708000,   0.000000, 0.000000, 1.000000,   0.249237,0.750486 ;  50 part=  1 prim=0
    VERTEX_DEF    -1.324000,   61.324005,    0.708000,   0.000000, 0.000000, 1.000000,   0.249237,0.999316 ;  51 part=  1 prim=0
    VERTEX_DEF    -1.204000,   58.796005,    0.584000,   0.000000, 0.000000, 1.000000,   0.249237,0.750486 ;  52 part=  1 prim=0
    VERTEX_DEF    -1.204000,   61.204002,    0.584000,   0.000000, 0.000000, 1.000000,   0.249237,0.999316 ;  53 part=  1 prim=0
    VERTEX_DEF     1.204000,   58.796005,    0.584000,   0.000000, 0.000000, 1.000000,   0.000406,0.750486 ;  54 part=  1 prim=0
    VERTEX_DEF     1.204000,   61.204002,    0.584000,   0.000000, 0.000000, 1.000000,   0.000406,0.999316 ;  55 part=  1 prim=0
    VERTEX_DEF     1.324000,   58.676003,    0.708000,   0.000000, 0.000000, 1.000000,   0.000406,0.750486 ;  56 part=  1 prim=0
    VERTEX_DEF     1.324000,   61.324005,    0.708000,   0.000000, 0.000000, 1.000000,   0.000406,0.999316 ;  57 part=  1 prim=0
    VERTEX_DEF     1.456000,   58.544003,    0.864000,   0.000000, 0.000000, 1.000000,   0.000406,0.750486 ;  58 part=  1 prim=0
    VERTEX_DEF     1.456000,   61.456005,    0.864000,   0.000000, 0.000000, 1.000000,   0.000406,0.999316 ;  59 part=  1 prim=0
    VERTEX_DEF     1.604000,   58.396004,    1.004000,   0.000000, 0.000000, 1.000000,   0.000406,0.750486 ;  60 part=  1 prim=0
    VERTEX_DEF     1.604000,   61.604004,    1.004000,   0.000000, 0.000000, 1.000000,   0.000406,0.999316 ;  61 part=  1 prim=0
    VERTEX_DEF     1.764000,   58.236004,    1.188000,   0.000000, 0.000000, 1.000000,   0.249788,0.750486 ;  62 part=  1 prim=0
    VERTEX_DEF     1.764000,   61.764004,    1.188000,   0.000000, 0.000000, 1.000000,   0.249788,0.999316 ;  63 part=  1 prim=0
    VERTEX_DEF     1.940000,   58.060005,    1.388000,   0.000000, 0.000000, 1.000000,   0.249788,0.750486 ;  64 part=  1 prim=0
    VERTEX_DEF     1.940000,   61.940002,    1.388000,   0.000000, 0.000000, 1.000000,   0.249788,0.999316 ;  65 part=  1 prim=0
    VERTEX_DEF     2.136000,   57.864002,    1.588000,   0.000000, 0.000000, 1.000000,   0.249788,0.750486 ;  66 part=  1 prim=0
    VERTEX_DEF     2.136000,   62.136005,    1.588000,   0.000000, 0.000000, 1.000000,   0.249788,0.999316 ;  67 part=  1 prim=0
    VERTEX_DEF     2.348000,   57.652004,    1.784000,   0.000000, 0.000000, 1.000000,   0.499794,0.750486 ;  68 part=  1 prim=0
    VERTEX_DEF     2.348000,   62.348003,    1.784000,   0.000000, 0.000000, 1.000000,   0.499794,0.999316 ;  69 part=  1 prim=0
    VERTEX_DEF     2.584000,   57.416004,    2.000000,   0.000000, 0.000000, 1.000000,   0.499794,0.750486 ;  70 part=  1 prim=0
    VERTEX_DEF     2.584000,   62.584003,    2.000000,   0.000000, 0.000000, 1.000000,   0.499794,0.999316 ;  71 part=  1 prim=0
    VERTEX_DEF     2.840000,   57.160004,    2.204000,   0.000000, 0.000000, 1.000000,   0.749765,0.750486 ;  72 part=  1 prim=0
    VERTEX_DEF     2.840000,   62.840004,    2.204000,   0.000000, 0.000000, 1.000000,   0.749765,0.999316 ;  73 part=  1 prim=0
    VERTEX_DEF     3.124000,   56.876003,    2.428000,   0.000000, 0.000000, 1.000000,   0.749765,0.750486 ;  74 part=  1 prim=0
    VERTEX_DEF     3.124000,   63.124004,    2.428000,   0.000000, 0.000000, 1.000000,   0.749765,0.999316 ;  75 part=  1 prim=0
    VERTEX_DEF     3.436000,   56.564003,    2.772000,   0.000000, 0.000000, 1.000000,   -0.001481,0.498123 ;  76 part=  1 prim=0
    VERTEX_DEF     3.436000,   63.436005,    2.772000,   0.000000, 0.000000, 1.000000,   -0.001481,0.746953 ;  77 part=  1 prim=0
    VERTEX_DEF     3.780000,   56.220005,    3.172000,   0.000000, 0.000000, 1.000000,   -0.001481,0.498123 ;  78 part=  1 prim=0
    VERTEX_DEF     3.780000,   63.780003,    3.172000,   0.000000, 0.000000, 1.000000,   -0.001481,0.746953 ;  79 part=  1 prim=0
    VERTEX_DEF     4.160000,   55.840004,    3.560000,   0.000000, 0.000000, 1.000000,   0.249114,0.498123 ;  80 part=  1 prim=0
    VERTEX_DEF     4.160000,   64.160004,    3.560000,   0.000000, 0.000000, 1.000000,   0.249114,0.746953 ;  81 part=  1 prim=0
    VERTEX_DEF     4.576000,   55.424004,    3.932000,   0.000000, 0.000000, 1.000000,   0.249114,0.498123 ;  82 part=  1 prim=0
    VERTEX_DEF     4.576000,   64.576004,    3.932000,   0.000000, 0.000000, 1.000000,   0.249114,0.746953 ;  83 part=  1 prim=0
    VERTEX_DEF     5.032001,   54.968002,    4.316000,   0.000000, 0.000000, 1.000000,   0.498496,0.498123 ;  84 part=  1 prim=0
    VERTEX_DEF     5.032001,   65.032005,    4.316000,   0.000000, 0.000000, 1.000000,   0.498496,0.746953 ;  85 part=  1 prim=0
    VERTEX_DEF     5.536000,   54.464005,    4.608000,   0.000000, 0.000000, 1.000000,   0.747843,0.498123 ;  86 part=  1 prim=0
    VERTEX_DEF     5.536000,   65.536003,    4.608000,   0.000000, 0.000000, 1.000000,   0.747843,0.746953 ;  87 part=  1 prim=0
    VERTEX_DEF     6.092000,   53.908005,    4.888000,   0.000000, 0.000000, 1.000000,   0.747843,0.498123 ;  88 part=  1 prim=0
    VERTEX_DEF     6.092000,   66.092003,    4.888000,   0.000000, 0.000000, 1.000000,   0.747843,0.746953 ;  89 part=  1 prim=0
    VERTEX_DEF     6.700000,   53.300003,    5.208000,   0.000000, 0.000000, 1.000000,   -0.001491,0.244488 ;  90 part=  1 prim=0
    VERTEX_DEF     6.700000,   66.700005,    5.208000,   0.000000, 0.000000, 1.000000,   -0.001491,0.493318 ;  91 part=  1 prim=0
    VERTEX_DEF     7.368001,   52.632004,    5.560000,   0.000000, 0.000000, 1.000000,   0.246700,0.244488 ;  92 part=  1 prim=0
    VERTEX_DEF     7.368001,   67.368004,    5.560000,   0.000000, 0.000000, 1.000000,   0.246700,0.493318 ;  93 part=  1 prim=0
    VERTEX_DEF     8.108001,   51.892002,    5.912000,   0.000000, 0.000000, 1.000000,   0.496683,0.246291 ;  94 part=  1 prim=0
    VERTEX_DEF     8.108001,   68.108002,    5.912000,   0.000000, 0.000000, 1.000000,   0.496683,0.495121 ;  95 part=  1 prim=0
    VERTEX_DEF     8.916000,   51.084003,    6.232000,   0.000000, 0.000000, 1.000000,   0.747255,0.246291 ;  96 part=  1 prim=0
    VERTEX_DEF     8.916000,   68.916008,    6.232000,   0.000000, 0.000000, 1.000000,   0.747255,0.495121 ;  97 part=  1 prim=0
    VERTEX_DEF     9.808001,   50.192001,    6.572001,   0.000000, 0.000000, 1.000000,   0.001479,0.001763 ;  98 part=  1 prim=0
    VERTEX_DEF     9.808001,   69.808006,    6.572001,   0.000000, 0.000000, 1.000000,   0.001479,0.250594 ;  99 part=  1 prim=0
    VERTEX_DEF    10.788001,   49.212002,    6.876000,   0.000000, 0.000000, 1.000000,   0.252027,0.001763 ; 100 part=  1 prim=0
    VERTEX_DEF    10.788001,   70.788002,    6.876000,   0.000000, 0.000000, 1.000000,   0.252027,0.250594 ; 101 part=  1 prim=0
    VERTEX_DEF    11.868001,   48.132004,    7.184000,   0.000000, 0.000000, 1.000000,   0.500195,0.001763 ; 102 part=  1 prim=0
    VERTEX_DEF    11.868001,   71.868004,    7.184000,   0.000000, 0.000000, 1.000000,   0.500195,0.250594 ; 103 part=  1 prim=0
    VERTEX_DEF    13.056001,   46.944004,    7.480000,   0.000000, 0.000000, 1.000000,   0.748941,0.001763 ; 104 part=  1 prim=0
    VERTEX_DEF    13.056001,   73.056007,    7.480000,   0.000000, 0.000000, 1.000000,   0.748941,0.250594 ; 105 part=  1 prim=0
    VERTEX_DEF    14.360001,   45.640003,    7.752000,   0.000000, 0.000000, 1.000000,   0.748941,0.001763 ; 106 part=  1 prim=0
    VERTEX_DEF    14.360001,   74.360008,    7.752000,   0.000000, 0.000000, 1.000000,   0.748941,0.250594 ; 107 part=  1 prim=0
    VERTEX_LIST_END
    BGL_RETURN
vertex_riff_end_OST_ZM_Light_Mayak03 label word       


bgl_riff_start_OST_ZM_Light_Mayak03	label	BGLCODE
    db	'B','G','L',' '
    dd	bgl_riff_end_OST_ZM_Light_Mayak03 - $ - 4
LOD_0_OST_ZM_Light_Mayak03	label	BGLCODE

; NonAlpha
OST_ZM_Light_Mayak03_NonAlpha label BGLCODE
    BGL_CALL_32 OST_ZM_Light_Mayak03_MasterScale_1        ; Node 1 - MasterScale
    BGL_END
    BGL_RETURN


OST_ZM_Light_Mayak03_MasterScale_1 label BGLCODE
    MATERIAL 0,0 ; <255,255,255,255> ZM_SG_LAMP_MAYAK03.BMP;ZM_SG_LAMP_MAYAK03_LM.BMP;;

    IFIN1 k_ebeney_materi, 28Ch, 2, 4



    IFIN1 naxyi_01, 33bh, 0, 50
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   55,  54,  53 ; poly=1 part=1
    DRAW_TRI   52,  53,  54 ; poly=2 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_01       label BGLCODE


    IFIN1 naxyi_02, 33bh, 50, 80
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   57,  56,  51 ; poly=3 part=1
    DRAW_TRI   50,  51,  56 ; poly=4 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_02       label BGLCODE


    IFIN1 naxyi_03, 33bh, 80, 120
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   59,  58,  49 ; poly=5 part=1
    DRAW_TRI   48,  49,  58 ; poly=6 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_03       label BGLCODE


    IFIN1 naxyi_04, 33bh, 120, 180
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   61,  60,  47 ; poly=7 part=1
    DRAW_TRI   46,  47,  60 ; poly=8 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_04       label BGLCODE


    IFIN1 naxyi_05, 33bh, 180, 250
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   63,  62,  45 ; poly=9 part=1
    DRAW_TRI   44,  45,  62 ; poly=10 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_05       label BGLCODE


    IFIN1 naxyi_06, 33bh, 250, 330
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   65,  64,  43 ; poly=11 part=1
    DRAW_TRI   42,  43,  64 ; poly=12 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_06       label BGLCODE



    IFIN1 naxyi_07, 33bh, 330, 410
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   67,  66,  41 ; poly=13 part=1
    DRAW_TRI   40,  41,  66 ; poly=14 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_07       label BGLCODE



    IFIN1 naxyi_08, 33bh, 410, 510
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   69,  68,  39 ; poly=15 part=1
    DRAW_TRI   38,  39,  68 ; poly=16 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_08       label BGLCODE



    IFIN1 naxyi_09, 33bh, 510, 620
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   71,  70,  37 ; poly=17 part=1
    DRAW_TRI   36,  37,  70 ; poly=18 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_09       label BGLCODE



    IFIN1 naxyi_10, 33bh, 620, 750
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   73,  72,  35 ; poly=19 part=1
    DRAW_TRI   34,  35,  72 ; poly=20 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_10       label BGLCODE



    IFIN1 naxyi_11, 33bh, 750, 900
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   75,  74,  33 ; poly=21 part=1
    DRAW_TRI   32,  33,  74 ; poly=22 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_11       label BGLCODE



    IFIN1 naxyi_12, 33bh, 900, 1100
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   77,  76,  31 ; poly=23 part=1
    DRAW_TRI   30,  31,  76 ; poly=24 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_12       label BGLCODE



    IFIN1 naxyi_13, 33bh, 1100, 1500
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   79,  78,  29 ; poly=25 part=1
    DRAW_TRI   28,  29,  78 ; poly=26 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_13       label BGLCODE



    IFIN1 naxyi_14, 33bh, 1500, 2000
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   81,  80,  27 ; poly=27 part=1
    DRAW_TRI   26,  27,  80 ; poly=28 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_14       label BGLCODE



    IFIN1 naxyi_15, 33bh, 2000, 2700
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   83,  82,  25 ; poly=29 part=1
    DRAW_TRI   24,  25,  82 ; poly=30 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_15       label BGLCODE



    IFIN1 naxyi_16, 33bh, 2700, 3600
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   85,  84,  23 ; poly=31 part=1
    DRAW_TRI   22,  23,  84 ; poly=32 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_16       label BGLCODE



    IFIN1 naxyi_17, 33bh, 3600, 4700
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   87,  86,  21 ; poly=33 part=1
    DRAW_TRI   20,  21,  86 ; poly=34 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_17       label BGLCODE



    IFIN1 naxyi_18, 33bh, 4700, 6000
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   89,  88,  19 ; poly=35 part=1
    DRAW_TRI   18,  19,  88 ; poly=36 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_18       label BGLCODE



    IFIN1 naxyi_19, 33bh, 6000, 7000
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   91,  90,  17 ; poly=37 part=1
    DRAW_TRI   16,  17,  90 ; poly=38 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_19       label BGLCODE



    IFIN1 naxyi_20, 33bh, 7000, 8400
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   93,  92,  15 ; poly=39 part=1
    DRAW_TRI   14,  15,  92 ; poly=40 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_20       label BGLCODE



    IFIN1 naxyi_21, 33bh, 8400, 10000
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   95,  94,  13 ; poly=41 part=1
    DRAW_TRI   12,  13,  94 ; poly=42 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_21       label BGLCODE



    IFIN1 naxyi_22, 33bh, 10000, 12000
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   97,  96,  11 ; poly=43 part=1
    DRAW_TRI   10,  11,  96 ; poly=44 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_22       label BGLCODE



    IFIN1 naxyi_23, 33bh, 12000, 15000
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI   99,  98,   9 ; poly=45 part=1
    DRAW_TRI    8,   9,  98 ; poly=46 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_23       label BGLCODE



    IFIN1 naxyi_24, 33bh, 15000, 18000
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI  101, 100,   7 ; poly=47 part=1
    DRAW_TRI    6,   7, 100 ; poly=48 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_24       label BGLCODE



    IFIN1 naxyi_25, 33bh, 18000, 21000
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI  103, 102,   5 ; poly=49 part=1
    DRAW_TRI    4,   5, 102 ; poly=50 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_25       label BGLCODE



    IFIN1 naxyi_26, 33bh, 21000, 25000
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI  105, 104,   3 ; poly=51 part=1
    DRAW_TRI    2,   3, 104 ; poly=52 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_26       label BGLCODE



    IFIN1 naxyi_27, 33bh, 25000, 30000
    DRAW_TRI_BEGIN 0, 108
    DRAW_TRI  107, 106,   1 ; poly=53 part=1
    DRAW_TRI    0,   1, 106 ; poly=54 part=1
    DRAW_TRI_END
    JUMP pizdets
    naxyi_27       label BGLCODE




    pizdets       label BGLCODE

    k_ebeney_materi       label BGLCODE

    BGL_RETURN


bgl_riff_end_OST_ZM_Light_Mayak03	label	BGLCODE

;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from E:\GMAX\gamepacks\fs2004\Zmeinyy\OST_ZM_Light_Mayak03
; using the MakeMDL tool.  Do not edit by hand, re-run the
; tool instead.
;
; generated on 03/16/11 14:58:10
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------

