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	<Animation name="NonRandomAmbient3" guid="690777C4-2DD9-403c-AB2E-519415F43F27" type="Standard" typeParam="AutoPlay" />
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	<Animation name="NonRandomAmbient6" guid="EB7FDB8E-5CAA-4139-8A5F-CA3911C48AAF" type="Standard" typeParam="AutoPlay" />
	<Animation name="PylonDeflation" guid="24f0257c-246a-4954-a056-2a9eb9462316" type="Standard" typeParam=""/>	
	<Animation name="WalkCycle" guid="971E3AF3-D807-42b2-A568-44B8CC6281B1" type="Standard" typeParam=""/>
	<Animation name="RunCycle" guid="44bb7c69-1c38-4262-a63a-48d9e90d6ec7" type="Standard" typeParam=""/>
	<Animation name="IdleCycle01" guid="034e6f57-ae8d-4765-b243-d416f277971e" type="Standard" typeParam=""/>
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	<Animation name="Action01" guid="bec38c1d-e9ff-4c5c-bb5e-287569eacd18" type="Standard" typeParam=""/>
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	<Animation name="Action04" guid="c980bca5-1f43-4101-bad7-d9d6dd0261ff" type="Standard" typeParam=""/>	
	<Animation name="WhaleBreach" guid="c659d323-0ecf-4615-a558-107699914118" type="Standard" typeParam=""/>
	<Animation name="WhaleFluke" guid="d7bd00cf-157f-4ab9-a4fd-0c1b38bd4bba" type="Standard" typeParam=""/>
	<Animation name="OilTankExplosion1" guid="f7ed3da7-58c1-48fa-95b7-fe9e80fa8f14" type="Standard" typeParam=""/>
	<Animation name="OilTankExplosion2" guid="e24698ab-19e0-406a-974c-c1c223825093" type="Standard" typeParam=""/>
	<Animation name="OilRigRoofExplosion" guid="d14dd4b3-8bef-4f22-b34d-19bb9ede2719" type="Standard" typeParam=""/>
	<Animation name="OilRigCraneCollapse" guid="a4715d9a-3ece-4fbc-98b7-d0f0265ef707" type="Standard" typeParam=""/>
	<Animation name="OilRigTowerCollapse" guid="5b9b52c5-6925-4b39-a71b-dc6cda1f1603" type="Standard" typeParam=""/>
	<Animation name="OilRigHeliPadCollapse" guid="cd7788d8-7918-420e-8c81-33f5dbb2ae7a" type="Standard" typeParam=""/>
	<Animation name="UFO_Landing" guid="6fed92ce-b2cc-4238-bfce-11d330a587c8" type="Standard" typeParam=""/>
	<Animation name="UFO_Takeoff" guid="deb41127-b4e2-48c9-a0e5-5886169dd979" type="Standard" typeParam=""/>
	<Animation name="AmazonTrekStatue_01_RisesOutOfGround" guid="b23a2028-e0cb-4699-b763-0a067501a834" type="Standard" typeParam=""/>
	<Animation name="AmazonTrekStatue_01_FallsOver" guid="17630eae-48c9-4683-9bec-d715ec64043e" type="Standard" typeParam=""/>
	<Animation name="AmazonTrekStatue_02_Jaw_HeadFallOff" guid="95c6d285-7901-4527-9763-b78f0a3ad669" type="Standard" typeParam=""/>
	<Animation name="AmazonTrekStatue_03_HeadFallsOff" guid="01106a06-ed8c-4711-9b5d-70f9173e8fb1" type="Standard" typeParam=""/>
	<Animation name="AmazonTrekStatue_04_TopplesOver" guid="2b565160-c017-4cee-ac96-f87ff9899365" type="Standard" typeParam=""/>	
	<Animation name="AmazonTrekStatue_04_Shakes" guid="6ac5ba93-139c-4f6d-89b8-084c5a93ae50" type="Standard" typeParam=""/>
	<Animation name="AmazonTrekStatue_05_RisesOutOfGround" guid="069ca3bc-ce06-44df-859c-f03b9478fd16" type="Standard" typeParam=""/>
	<Animation name="AmazonTrekStatue_06_Shakes" guid="1dcf8373-f502-4a9a-90f5-dbedc7291b69" type="Standard" typeParam=""/>
	<Animation name="AmazonTrekTemple_angry" guid="5d6d401c-ff4b-4d3f-8a81-c23a93108cf7" type="Standard" typeParam=""/>
	<Animation name="FastMover" guid="edf538f1-3ffb-4b38-8cc9-a0b8b550aabc" type="Standard" typeParam=""/>
	<Animation name="JetwayHoodExtend" guid="f993fae1-e8b1-47b5-940d-5cb1b624f0cc" type="Standard" typeParam=""/>
	<Animation name="JetwayHoodRetract" guid="b09319d2-ec96-445e-9395-ea6ef3182542" type="Standard" typeParam=""/>


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  <Animation name="anemometer" guid="b24c3586-f416-4e4b-b3e6-eb79b4fa499e" length="100" type="Sim" typeParam2="anemometer" typeParam="AutoPlay" />
    <Animation name="anemometer_spirit" guid="65e4dafd-4a1d-4c10-8424-c01dda66b0bc" length="100" type="Sim" typeParam2="anemometer_spirit" typeParam="AutoPlay" />
    <Animation name="anemometer_vickers" guid="eede7d88-9ef4-4af8-b2d2-ab88d3b9b220" length="100" type="Sim" typeParam2="anemometer_vickers" typeParam="AutoPlay" />
    <Animation name="c_gear" guid="E2E339A6-FCBF-43a9-A780-3473E03AB54B" length="200" type="Sim" typeparam2="c_gear" typeparam="AutoPlay" />
    <Animation name="c_tire_blurred_key" guid="4e1cc3e5-5933-445d-80e0-b0dd693125f0" length="100" type="Sim" typeParam2="c_tire_blurred_key" typeParam="AutoPlay" />
    <Animation name="c_tire_still_key" guid="2788ac1a-4f88-402d-88fc-01a979ce48f8" length="100" type="Sim" typeParam2="c_tire_still_key" typeParam="AutoPlay" />
    <Animation name="c_wheel" guid="BC935F16-43CD-4046-8EF3-06E44A5940AB" length="200" type="Sim" typeparam2="c_wheel" typeparam="AutoPlay" />
    <Animation name="door_0" guid="9B5ED86C-B114-4924-B5C9-163A99042F2F" length="100" type="Sim" typeparam2="door_0" typeparam="AutoPlay" />
    <Animation name="door_1" guid="3A57E6F3-93D9-470e-A7DA-5878A033D933" length="100" type="Sim" typeparam2="door_1" typeparam="AutoPlay" />
    <Animation name="door_2" guid="5F2A41F8-EA1E-4b17-B987-84A45A75B88C" length="100" type="Sim" typeparam2="door_2" typeparam="AutoPlay" />
    <Animation name="door_3" guid="5D79AF88-3ADF-475a-BB65-19A61B2626BF" length="100" type="Sim" typeparam2="door_3" typeparam="AutoPlay" />
    <Animation name="elevator_key" guid="22dbdd8d-9dba-4ec5-8bd9-02274fec98f7" length="100" type="Sim" typeParam2="elevator_key" typeParam="AutoPlay" />
    <Animation name="elevator_percent_key" guid="69fced03-9a10-49a7-aa82-2b79ab5b63e0" length="100" type="Sim" typeParam2="elevator_percent_key" typeParam="AutoPlay" />
    <Animation name="engine_rocker_arm" guid="4579c1a3-d8a2-4476-ab1e-98df68e00124" length="100" type="Sim" typeParam2="engine_rocker_arm" typeParam="AutoPlay" />
    <Animation name="f_canopy" guid="AD1B3466-C52F-4885-9EDE-3DDC15A1587A" length="100" type="Sim" typeparam2="f_canopy" typeparam="AutoPlay" />
    <Animation name="fly_wheel" guid="4199b1cf-bddc-490c-b316-d7849a9aa4bb" length="100" type="Sim" typeParam2="fly_wheel" typeParam="AutoPlay" />
    <Animation name="fuel_indicator" guid="d72e2b06-1f19-459d-a35d-2f552bfa9a17" length="100" type="Sim" typeParam2="fuel_indicator" typeParam="AutoPlay" />
    <Animation name="indicator_fuel_quantity" guid="6585fbde-d8bb-479b-81f1-3f852946c1b2" length="100" type="Sim" typeParam2="indicator_fuel_quantity" typeParam="AutoPlay" />
    <Animation name="indicator_fuel_quantity" guid="7C93EE7E-79C4-4989-98EC-35325AA08BFC" length="100" type="Sim" typeparam2="indicator_fuel_quantity" typeparam="AutoPlay" />
    <Animation name="l_aileron_key" guid="622F7859-7C22-462c-B763-4BA2CD8096E7" length="100" type="Sim" typeParam2="l_aileron_key" typeParam="AutoPlay" />
    <Animation name="l_aileron_percent_key" guid="bad53e9a-1958-4b22-90fe-23513d121db3" length="100" type="Sim" typeParam2="l_aileron_percent_key" typeParam="AutoPlay" />
    <Animation name="l_flap_key" guid="a7a0e97a-0506-48fd-bcc3-a17cb90f020f" length="100" type="Sim" typeParam2="l_flap_key" typeParam="AutoPlay" />
    <Animation name="l_flap_percent_key" guid="DB029E5C-1A48-42d5-8290-EF098DFABB4F" length="100" type="Sim" typeparam2="l_flap_percent_key" typeparam="AutoPlay" />
    <Animation name="l_flap_neg_key" guid="6C554015-DE52-4d3d-BC03-E65E9985C564" length="200" type="Sim" typeParam2="l_flap_neg_key" typeParam="AutoPlay" />
    <Animation name="l_flap_neg_percent_key" guid="3F985D87-71C0-4f27-8295-AA694A810413" length="200" type="Sim" typeparam2="l_flap_neg_percent_key" typeparam="AutoPlay" />
    <Animation name="l_float" guid="15BD4F5A-BBE2-4cff-9C83-44E04481618B" length="200" type="Sim" typeparam2="l_float" typeparam="AutoPlay" />
    <Animation name="l_lead_edge_flap_percent_key" guid="1B2C12B5-8539-439c-980C-A198647C9291" length="100" type="Sim" typeparam2="l_lead_edge_flap_percent_key" typeparam="AutoPlay" />
    <Animation name="l_ski" guid="1BE2C175-912A-4e0f-8989-F5625181169F" length="200" type="Sim" typeparam2="l_ski" typeparam="AutoPlay" />
    <Animation name="l_gear" guid="E6A307E6-D0D8-4ca0-8A8E-77B7EA22FFB9" length="200" type="Sim" typeparam2="l_gear" typeparam="AutoPlay" />
    <Animation name="l_spoiler_key" guid="F5D81E0E-0238-43a6-B169-2A7DF682295F" length="100" type="Sim" typeParam2="l_spoiler_key" typeParam="AutoPlay" />
    <Animation name="l_tire_blurred_key" guid="2c52a54a-9902-487a-a355-d00874ce7d0f" length="100" type="Sim" typeParam2="l_tire_blurred_key" typeParam="AutoPlay" />
    <Animation name="l_tire_still_key" guid="33249ea2-f0e7-4e3f-9498-754697cf50bb" length="100" type="Sim" typeParam2="l_tire_still_key" typeParam="AutoPlay" />
    <Animation name="l_water_rudder_key" guid="CE0B48AA-EB61-4afc-A59C-3612D27E9F53" type="Sim" typeParam2="l_water_rudder_key" typeParam="AutoPlay" />
    <Animation name="l_wing_flex" guid="23FBBCC2-C861-41b4-90D2-051AC1BCA338" length="100" type="Sim" typeParam2="l_wing_flex" typeParam="AutoPlay" />
    <Animation name="landing_light" guid="43347383-cff4-479c-a651-9b9cd33e4f04" length="100" type="Sim" typeParam2="landing_light" typeParam="AutoPlay" />
    <Animation name="lever_adirs_display_1" guid="8BA3274E-1046-48be-AB90-537E17544400" length="100" type="Sim" typeParam2="lever_adirs_display_1" typeParam="AutoPlay" />
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    <Animation name="lever_bleed_air_source" guid="CC89217F-B545-4c61-AD02-521ACB8E2A87" length="100" type="Sim" typeParam2="lever_bleed_air_source" typeParam="AutoPlay" />
    <Animation name="lever_canopy_open" guid="4A513AF9-D409-477f-9195-48211E703961" length="50" type="Sim" typeParam2="lever_canopy_open" typeParam="AutoPlay" />
    <Animation name="lever_carb_heat" guid="00556a90-4ee3-4a7e-8ab1-d7da5383d43a" length="100" type="Sim" typeParam2="lever_carb_heat" typeParam="AutoPlay" />
    <Animation name="lever_carb_heat0" guid="f2737065-6ed7-4730-a36e-b73fbfdb66de" length="100" type="Sim" typeParam2="lever_carb_heat0" typeParam="AutoPlay" />
    <Animation name="lever_carb_heat1" guid="3ff5248d-a82c-4ed3-a299-be42e0e1dc3a" length="100" type="Sim" typeParam2="lever_carb_heat1" typeParam="AutoPlay" />
    <Animation name="lever_carb_heat2" guid="34dc60fe-4676-491b-bc8b-200a35147192" length="100" type="Sim" typeParam2="lever_carb_heat2" typeParam="AutoPlay" />
    <Animation name="lever_collective_arm" guid="50ff04ed-1e4c-46de-b1e7-e37215b7ddfa" length="100" type="Sim" typeParam2="lever_collective_arm" typeParam="AutoPlay" />
    <Animation name="lever_collective_handle" guid="8cc0e69e-3a8c-4e93-91d4-4812e63f24c8" length="100" type="Sim" typeParam2="lever_collective_handle" typeParam="AutoPlay" />
    <Animation name="lever_condition" guid="18289999-255a-4060-bcbb-fce721947f8c" length="100" type="Sim" typeParam2="lever_condition" typeParam="AutoPlay" />
    <Animation name="lever_condition0" guid="eb7a26bd-e6f6-4224-8a39-4694cf26789c" length="100" type="Sim" typeParam2="lever_condition0" typeParam="AutoPlay" />
    <Animation name="lever_condition1" guid="bef0f47c-23ff-43f2-902c-464530aeba61" length="100" type="Sim" typeParam2="lever_condition1" typeParam="AutoPlay" />
    <Animation name="lever_cowl_flaps_top_open" guid="e7594a9e-de02-40a7-8bba-cbc2546747df" length="100" type="Sim" typeParam2="lever_cowl_flaps_top_open" typeParam="AutoPlay" />
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    <Animation name="lever_cowl_flaps3" guid="f4aaed08-da62-46a1-88b4-331af72174f4" length="100" type="Sim" typeParam2="lever_cowl_flaps3" typeParam="AutoPlay" />
    <Animation name="lever_pfd_mfd_select_0" guid="A34DDD25-EBAB-4715-B018-3C9B85B3374F" length="100" type="Sim" typeParam2="lever_pfd_mfd_select_0" typeParam="AutoPlay" />
    <Animation name="lever_pfd_mfd_select_1" guid="3E8A4248-C203-4b0f-B579-1120C2265354" length="150" type="Sim" typeParam2="lever_pfd_mfd_select_1" typeParam="AutoPlay" />
    <Animation name="lever_pfd_mfd_select_3" guid="BFA994D9-8C8A-44e0-92FF-B39DCDFAB4B0" length="75" type="Sim" typeParam2="lever_pfd_mfd_select_3" typeParam="AutoPlay" />
    <Animation name="lever_pfd_mfd_select_4" guid="5E73358C-6EC6-4380-B7BD-4A912F63EC9B" length="75" type="Sim" typeParam2="lever_pfd_mfd_select_4" typeParam="AutoPlay" />
    <Animation name="cowl_flaps" guid="DA89890E-B351-4581-82C8-C8E492BBE51D" length="100" type="Sim" typeParam2="lever_cowl_flaps" typeParam="AutoPlay" />
    <Animation name="cowl_flaps0" guid="5C5D3DDD-6C40-4965-B7DF-E8BD26603787" length="100" type="Sim" typeParam2="lever_cowl_flaps0" typeParam="AutoPlay" />
    <Animation name="cowl_flaps1" guid="D4232FB1-4ECF-44ca-A0CE-11C8EEDA64E1" length="100" type="Sim" typeParam2="lever_cowl_flaps1" typeParam="AutoPlay" />
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    <Animation name="cowl_flaps3" guid="195A3B2B-F654-480a-B4A3-C415E8B8328E" length="100" type="Sim" typeParam2="lever_cowl_flaps3" typeParam="AutoPlay" />
    <Animation name="lever_emergency_power" guid="932698a4-3d44-4d03-85dc-afb500a723f7" length="100" type="Sim" typeParam2="lever_emergency_power" typeParam="AutoPlay" />
    <Animation name="lever_fire_suppression0" guid="50888413-45A1-4e6d-A84A-8186E7C99809" length="100" type="Sim" typeParam2="lever_fire_suppression0" typeParam="AutoPlay" />
    <Animation name="lever_fire_suppression1" guid="C244FCB3-77E8-4427-9E73-CF839763351F" length="100" type="Sim" typeParam2="lever_fire_suppression1" typeParam="AutoPlay" />
    <Animation name="lever_fire_suppression_apu" guid="2A130927-D85E-40f4-804D-009795EB05A8" length="100" type="Sim" typeParam2="lever_fire_suppression_apu" typeParam="AutoPlay" />
    <Animation name="lever_flap" guid="5dedae81-ab3b-44a3-8665-5d70ec216fd7" length="100" type="Sim" typeParam2="lever_flap" typeParam="AutoPlay" />
    <Animation name="lever_flap_reversed" guid="e5615a23-541a-497c-8b01-06bd4afcc3d7" length="100" type="Sim" typeParam2="lever_flap_reversed" typeParam="AutoPlay" />
    <Animation name="lever_fuel_crossfeed" guid="2b725837-a446-442a-a318-13733ba1574d" length="100" type="Sim" typeParam2="lever_fuel_crossfeed" typeParam="AutoPlay" />
    <Animation name="lever_fuel_cutoff" guid="99c9ea47-e13c-48cb-b7be-92aff53d46a1" length="50" type="Sim" typeParam2="lever_fuel_cutoff" typeParam="AutoPlay" />
    <Animation name="lever_fuel_cutoff0" guid="e6886193-c2e5-4518-99fd-5c928325bb31" length="50" type="Sim" typeParam2="lever_fuel_cutoff0" typeParam="AutoPlay" />
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    <Animation name="lever_fuel_cutoff3" guid="3a02247e-b838-46f4-b977-e1a4d6947f28" length="50" type="Sim" typeParam2="lever_fuel_cutoff3" typeParam="AutoPlay" />
    <Animation name="lever_fuel_selector_LOR" guid="2d92904f-1c88-412e-a6a5-92a6799c09f0" length="50" type="Sim" typeParam2="lever_fuel_selector_LOR" typeParam="AutoPlay" />
    <Animation name="lever_fuel_selector_LBR" guid="8CF7816F-5DB5-4305-997C-E7175DC129E7" length="50" type="Sim" typeParam2="lever_fuel_selector_LBR" typeParam="AutoPlay" />
    <Animation name="lever_fuel_selector_LBRO" guid="AB081F2C-A5DF-4169-80E8-67BE3196A148" length="75" type="Sim" typeParam2="lever_fuel_selector_LBRO" typeParam="AutoPlay" />    
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    <Animation name="trimtab_rudder_key" guid="32129e9b-0688-4113-b49c-2315fc95e775" length="100" type="Sim" typeParam2="trimtab_rudder_key" typeParam="AutoPlay" />
    <Animation name="trimtab_rudder_key_pct" guid="853A6E97-948F-4b69-A291-937E9D3B3CE7" length="100" type="Sim" typeParam2="trimtab_rudder_key_pct" typeParam="AutoPlay" />

  <AnimationGroup name="GroupTests" guid="0xB331C7EF,0xE2BA4276,0x84C433B2,0xBA9781B2">
        <AnimationRef guid="40A98760-2FCB-4422-A469-7001DBAAB766"/>
        <AnimationRef guid="23FBBCC2-C861-41b4-90D2-051AC1BCA338"/>
	</AnimationGroup>

    <PartInfo>
	    <Name>switch_master_battery</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>ELECTRICAL MASTER BATTERY</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_BATTERY_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_BATTERY_SWITCH</TooltipID>
		    <EventID>TOGGLE_MASTER_BATTERY</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_master_alternator</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG MASTER ALTERNATOR:1</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_ALTERNATOR_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_ALTERNATOR_SWITCH</TooltipID>
		    <EventID>TOGGLE_MASTER_ALTERNATOR</EventID>
	    </MouseRect>
    </PartInfo>

  <PartInfo>
    <Name>switch_no_smoking</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>CABIN NO SMOKING ALERT SWITCH</Variable>
          <Units>bool</Units>
          <Scale>50</Scale>
        </Sim>
        <Lag>400</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <TooltipID>TOOLTIPTEXT_NOSMOKING_SWITCH</TooltipID>
      <EventID>CABIN_NO_SMOKING_ALERT_SWITCH_TOGGLE</EventID>
    </MouseRect>
  </PartInfo>

  <PartInfo>
	    <Name>switch_alt_field</Name>
	    <Copy>switch_master_alternator</Copy>
    </PartInfo>


  <PartInfo>
    <Name>switch_alt_air</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>ALTERNATE STATIC SOURCE OPEN:1</Variable>
          <Units>bool</Units>
          <Scale>50</Scale>
        </Sim>
        <Lag>400</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <TooltipID>TOOLTIPTEXT_ALTERNATE_STATIC</TooltipID>
      <EventID>TOGGLE_ALTERNATE_STATIC</EventID>
    </MouseRect>
  </PartInfo>

  <PartInfo>
	    <Name>switch_master_alternator0</Name>
	    <Copy>switch_master_alternator</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG MASTER ALTERNATOR:1</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <EventID>TOGGLE_ALTERNATOR1</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_master_alternator1</Name>
	    <Copy>switch_master_alternator</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG MASTER ALTERNATOR:2</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <EventID>TOGGLE_ALTERNATOR2</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_master_alternator2</Name>
	    <Copy>switch_master_alternator</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG MASTER ALTERNATOR:3</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <EventID>TOGGLE_ALTERNATOR3</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_master_alternator3</Name>
	    <Copy>switch_master_alternator</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG MASTER ALTERNATOR:4</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <EventID>TOGGLE_ALTERNATOR4</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_wing_light</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>LIGHT WING</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_LIGHT_SWITCH_WING</HelpID>
        <EventID>TOGGLE_WING_LIGHTS</EventID>
      </MouseRect>
    </PartInfo>

  <PartInfo>
    <Name>switch_ignition_mode</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>TURB ENG IGNITION SWITCH:1</Variable>
          <Units>bool</Units>
          <Scale>50</Scale>
        </Sim>
        <Lag>400</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <HelpID>TOOLTIPTEXT_TURB_ENG_IGNITION_SWITCH</HelpID>
      <CallbackCode>
        1 (&gt;K:TURBINE_IGNITION_SWITCH_TOGGLE)
        2 (&gt;K:TURBINE_IGNITION_SWITCH_TOGGLE)
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>switch_master_battery_alternator</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>ELECTRICAL MASTER BATTERY</Variable>
          <Units>bool</Units>
          <Scale>50</Scale>
        </Sim>
        <Lag>400</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <HelpID>HELPID_GAUGE_MASTER_SWITCH</HelpID>
      <TooltipID>TOOLTIPTEXT_MASTER_SWITCH</TooltipID>
      <CallbackCode>(A:ELECTRICAL MASTER BATTERY, bool) (A:GENERAL ENG MASTER ALTERNATOR:1, bool) == if{ (>K:TOGGLE_MASTER_ALTERNATOR) } (>K:TOGGLE_MASTER_BATTERY)</CallbackCode>
    </MouseRect>
  </PartInfo>


  <PartInfo>
	    <Name>switch_ignition_magnetos</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:OLD ENG STARTER:1, enum) 0 max 4 min 25 *</Code>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_MAGNETO_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_MAGNETO_SWITCH</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackJumpDragging>
			    <XMovement>
				    <Delta>10</Delta>
				    <EventIdInc>MAGNETO_INCR</EventIdInc>
				    <EventIdDec>MAGNETO_DECR</EventIdDec>
			    </XMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_ignition_magnetos0</Name>
	    <Copy>switch_ignition_magnetos</Copy>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:OLD ENG STARTER:1, enum) 0 max 4 min 25 *</Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <CallbackJumpDragging>
			    <XMovement>
				    <EventIdInc>MAGNETO1_INCR</EventIdInc>
				    <EventIdDec>MAGNETO1_DECR</EventIdDec>
			    </XMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_ignition_magnetos1</Name>
	    <Copy>switch_ignition_magnetos</Copy>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:OLD ENG STARTER:2, enum) 0 max 4 min 25 *</Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <CallbackJumpDragging>
			    <XMovement>
				    <EventIdInc>MAGNETO2_INCR</EventIdInc>
				    <EventIdDec>MAGNETO2_DECR</EventIdDec>
			    </XMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_ignition_magnetos2</Name>
	    <Copy>switch_ignition_magnetos</Copy>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:OLD ENG STARTER:3, enum) 0 max 4 min 25 *</Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <CallbackJumpDragging>
			    <XMovement>
				    <EventIdInc>MAGNETO3_INCR</EventIdInc>
				    <EventIdDec>MAGNETO3_DECR</EventIdDec>
			    </XMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_ignition_magnetos3</Name>
	    <Copy>switch_ignition_magnetos</Copy>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:OLD ENG STARTER:4, enum) 0 max 4 min 25 *</Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <CallbackJumpDragging>
			    <XMovement>
				    <EventIdInc>MAGNETO4_INCR</EventIdInc>
				    <EventIdDec>MAGNETO4_DECR</EventIdDec>
			    </XMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_ignition_magnetos_trimotor</Name>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:Recip eng left magneto:1,bool) 2 * (A:Recip eng right magneto:1,bool) + 25 *</Code>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_MAGNETO_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_MAGNETO_SWITCH</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackCode>
			    (M:Event) 'LeftSingle' scmp 0 !=
			    if{
			    <!-- Calculate amount to change value by pixel offset -->
			    (L:Magneto0Click, position) (M:X) - 10 / int s0 0 !=
			    if{
    			
			        <!-- Calculate current value -->
                    (A:Recip eng left magneto:1,bool) 2 * (A:Recip eng right magneto:1,bool) +

                    <!-- Add amount to change to get new value -->
                    l0 + 3 min 0 max

                    <!-- Value corresponds to simvar enum, so directly set simvar -->
                    <!-- Order is: Off, Right, Left, Both -->
                    (&gt;K:MAGNETO1_SET)
    			
				    }
			    }
			    (M:X) (&gt;L:Magneto0Click, position)
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_ignition_magnetos0_trimotor</Name>
	    <Copy>switch_ignition_magnetos_trimotor</Copy>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:Recip eng left magneto:1,bool) 2 * (A:Recip eng right magneto:1,bool) + 25 *</Code>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <CallbackCode>
			    (M:Event) 'LeftSingle' scmp 0 !=
			    if{
			    <!-- Calculate amount to change value by pixel offset -->
			    (L:Magneto0Click, position) (M:X) - 10 / int s0 0 !=
			    if{
    			
			        <!-- Calculate current value -->
                    (A:Recip eng left magneto:1,bool) 2 * (A:Recip eng right magneto:1,bool) +

                    <!-- Add amount to change to get new value -->
                    l0 + 3 min 0 max

                    <!-- Value corresponds to simvar enum, so directly set simvar -->
                    <!-- Order is: Off, Right, Left, Both -->
                    (&gt;K:MAGNETO1_SET)
    			
				    }
			    }
			    (M:X) (&gt;L:Magneto0Click, position)
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_ignition_magnetos1_trimotor</Name>
	    <Copy>switch_ignition_magnetos_trimotor</Copy>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:Recip eng left magneto:2,bool) 2 * (A:Recip eng right magneto:2,bool) + 25 *</Code>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <CallbackCode>
			    (M:Event) 'LeftSingle' scmp 0 !=
			    if{
			    <!-- Calculate amount to change value by pixel offset -->
			    (L:Magneto1Click, position) (M:X) - 10 / int s0 0 !=
			    if{
    			
			        <!-- Calculate current value -->
                    (A:Recip eng left magneto:2,bool) 2 * (A:Recip eng right magneto:2,bool) +

                    <!-- Add amount to change to get new value -->
                    l0 + 3 min 0 max

                    <!-- Value corresponds to simvar enum, so directly set simvar -->
                    <!-- Order is: Off, Right, Left, Both -->
                    (&gt;K:MAGNETO2_SET)
    			
				    }
			    }
			    (M:X) (&gt;L:Magneto1Click, position)
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_ignition_magnetos2_trimotor</Name>
	    <Copy>switch_ignition_magnetos_trimotor</Copy>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:Recip eng left magneto:3,bool) 2 * (A:Recip eng right magneto:3,bool) + 25 *</Code>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <CallbackCode>
			    (M:Event) 'LeftSingle' scmp 0 !=
			    if{
			    <!-- Calculate amount to change value by pixel offset -->
			    (L:Magneto2Click, position) (M:X) - 10 / int s0 0 !=
			    if{
    			
			        <!-- Calculate current value -->
                    (A:Recip eng left magneto:3,bool) 2 * (A:Recip eng right magneto:3,bool) +

                    <!-- Add amount to change to get new value -->
                    l0 + 3 min 0 max

                    <!-- Value corresponds to simvar enum, so directly set simvar -->
                    <!-- Order is: Off, Right, Left, Both -->
                    (&gt;K:MAGNETO3_SET)
    			
				    }
			    }
			    (M:X) (&gt;L:Magneto2Click, position)
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_master_ignition</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>MASTER IGNITION SWITCH</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
            <Cursor>Hand</Cursor>
		    <HelpID>HELPID_MASTER_IGNITION_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_MASTER_IGNITION_SWITCH</TooltipID>
		    <EventID>TOGGLE_MASTER_IGNITION_SWITCH</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_master_starter1</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>TURB ENG MASTER STARTER SWITCH:1</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
	      <Cursor>Hand</Cursor>
	      <TooltipID>TOOLTIPTEXT_A321_MASTER_STARTER_ENG1</TooltipID>
	      <MouseFlags>LeftSingle</MouseFlags>
	      <CallbackCode>
	        	1 (&gt;K:TOGGLE_MASTER_STARTER_SWITCH)      
	      </CallbackCode>
	     </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_master_starter2</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>TURB ENG MASTER STARTER SWITCH:2</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
	      <Cursor>Hand</Cursor>
	      <TooltipID>TOOLTIPTEXT_A321_MASTER_STARTER_ENG2</TooltipID>
	      <MouseFlags>LeftSingle</MouseFlags>
	      <CallbackCode>
	        	2 (&gt;K:TOGGLE_MASTER_STARTER_SWITCH)      
	      </CallbackCode>
	     </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_pitot_heat</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>PITOT HEAT</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_PITOT_HEAT_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_PITOT_HEAT_SWITCH</TooltipID>
		    <EventID>PITOT_HEAT_TOGGLE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_strobe_light</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>LIGHT STROBE</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_LIGHT_SWITCH_STROBE</HelpID>
		    <TooltipID>TOOLTIPTEXT_LIGHT_SWITCH_STROBE</TooltipID>
		    <EventID>STROBES_TOGGLE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_nav_light</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>LIGHT NAV</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_LIGHT_SWITCH_NAV</HelpID>
		    <TooltipID>TOOLTIPTEXT_LIGHT_SWITCH_NAV</TooltipID>
		    <EventID>TOGGLE_NAV_LIGHTS</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_taxi_light</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>LIGHT TAXI</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_LIGHT_SWITCH_TAXI</HelpID>
		    <TooltipID>TOOLTIPTEXT_LIGHT_SWITCH_TAXI</TooltipID>
		    <EventID>TOGGLE_TAXI_LIGHTS</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_landing_light</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>LIGHT LANDING</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_LIGHT_SWITCH_LANDING</HelpID>
		    <TooltipID>TOOLTIPTEXT_LIGHT_SWITCH_LANDING</TooltipID>
		    <EventID>LANDING_LIGHTS_TOGGLE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_logo_light</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
		        <Code>
		          (A:Light Logo,bool) 50 *
        		</Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_LIGHT_SWITCH_LOGO</HelpID>
		    <EventID>TOGGLE_LOGO_LIGHTS</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_beacon_light</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>LIGHT BEACON</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_LIGHT_SWITCH_BEACON</HelpID>
		    <TooltipID>TOOLTIPTEXT_LIGHT_SWITCH_BEACON</TooltipID>
		    <EventID>TOGGLE_BEACON_LIGHTS</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_panel_light</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>LIGHT PANEL</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_LIGHT_SWITCH_PANEL</HelpID>
		    <TooltipID>TOOLTIPTEXT_LIGHT_SWITCH_PANEL</TooltipID>
		    <CallbackCode>(&gt;K:PANEL_LIGHTS_TOGGLE) (&gt;K:TOGGLE_NAV_LIGHTS)</CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>switch_recog_light</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>LIGHT RECOGNITION</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_LIGHT_SWITCH_RECOGNITION</HelpID>
		    <TooltipID>TOOLTIPTEXT_LIGHT_SWITCH_RECOGNITION</TooltipID>
		    <EventID>TOGGLE_RECOGNITION_LIGHTS</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_fuel_pump</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG FUEL PUMP SWITCH:1</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_SWITCH_FUEL_PUMP</HelpID>
		    <TooltipID>TOOLTIPTEXT_FUEL_PUMP</TooltipID>
		    <EventID>TOGGLE_ELECT_FUEL_PUMP1</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_fuel_boost</Name>
	    <Copy>switch_fuel_pump</Copy>
   	    <AnimLength>50</AnimLength>
    </PartInfo>

    <PartInfo>
	    <Name>switch_fuel_pump0</Name>
	    <Copy>switch_fuel_pump</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG FUEL PUMP SWITCH:1</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <EventID>TOGGLE_ELECT_FUEL_PUMP1</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_fuel_pump1</Name>
	    <Copy>switch_fuel_pump</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG FUEL PUMP SWITCH:2</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <EventID>TOGGLE_ELECT_FUEL_PUMP2</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_fuel_pump2</Name>
	    <Copy>switch_fuel_pump</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG FUEL PUMP SWITCH:3</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <EventID>TOGGLE_ELECT_FUEL_PUMP3</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_fuel_pump3</Name>
	    <Copy>switch_fuel_pump</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG FUEL PUMP SWITCH:4</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <EventID>TOGGLE_ELECT_FUEL_PUMP4</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_avionics_master</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>AVIONICS MASTER SWITCH</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_AVIONICS_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_AVIONICS_SWITCH</TooltipID>
		    <EventID>TOGGLE_AVIONICS_MASTER</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_stick_l_r</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>YOKE X POSITION</Variable>
				    <Units>percent</Units>
				    <Scale>0.5</Scale>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>lever_stick_fore_aft</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>YOKE Y POSITION</Variable>
				    <Units>percent</Units>
				    <Scale>0.5</Scale>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>


    <PartInfo>
	    <Name>lever_throttle</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
            (A:GENERAL ENG THROTTLE LEVER POSITION:1, part) s0 0 &gt;= if{ l0 -50 * 50 + } els{ l0 (A:THROTTLE LOWER LIMIT, part) / 1 + 50 * }
          </Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_THROTTLE_THROTTLE</HelpID>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_THROTTLE_PERCENT</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackDragging>
			    <Variable>GENERAL ENG THROTTLE LEVER POSITION:1</Variable>
			    <Units>percent</Units>
			    <Scale>163.84</Scale>
			    <YScale>-163.84</YScale>
			    <MinValue>-16384</MinValue>
			    <MaxValue>16384</MaxValue>
			    <EventID>THROTTLE1_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

  <PartInfo>
    <Name>lever_bleed_air_source</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:BLEED AIR SOURCE CONTROL,enum) 33 *
        </Code>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
      <CallbackJumpDragging>
        <XMovement>
          <Delta>33</Delta>
          <EventIdInc>BLEED_AIR_SOURCE_CONTROL_INC</EventIdInc>
          <EventIdDec>BLEED_AIR_SOURCE_CONTROL_DEC</EventIdDec>
        </XMovement>
      </CallbackJumpDragging>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>lever_adirs_display_1</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (L:Inertial Data,number) 50 *
        </Code>
      </Parameter>
    </Animation>
    <MouseRect>
      <TooltipID>TOOLTIPTEXT_A321_INERTIAL_DATA_KNOB</TooltipID>
      <Cursor>Hand</Cursor>
      <CallbackCode>
        (L:Inertial Data,number) ++ 3 % (&gt;L:Inertial Data,number)
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>lever_adirs_display_2</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (L:Inertial Sys OnOff,number) 100 *
        </Code>
      </Parameter>
    </Animation>
    <MouseRect>
      <TooltipID>TOOLTIPTEXT_A321_INERTIAL_DATA_SWITCH</TooltipID>
      <Cursor>Hand</Cursor>
      <CallbackCode>
        (L:Inertial Sys OnOff,number) ++ 2 % (&gt;L:Inertial Sys OnOff,number)
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
	    <Name>lever_emergency_power</Name>
    </PartInfo>

  <PartInfo>
    <Name>lever_fire_suppression0</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:Fire bottle switch:1, bool) 50 *
        </Code>
      </Parameter>
    </Animation>
    <MouseRect>
      <TooltipID>TOOLTIPTEXT_ENG1_FIRE_SWITCH</TooltipID>
      <CallbackCode>
        11 (&gt;K:EXTINGUISH_ENGINE_FIRE)
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>lever_fire_suppression1</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:Fire bottle switch:2, bool) 50 *
        </Code>
      </Parameter>
    </Animation>
    <MouseRect>
      <TooltipID>TOOLTIPTEXT_ENG2_FIRE_SWITCH</TooltipID>
      <CallbackCode>
        22 (&gt;K:EXTINGUISH_ENGINE_FIRE)
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>lever_fire_suppression_apu</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:Fire bottle switch:3, bool) 50 *
        </Code>
      </Parameter>
    </Animation>
    <MouseRect>
      <TooltipID>TOOLTIPTEXT_APU_FIRE_SWITCH</TooltipID>
      <CallbackCode>
        3 (&gt;K:APU_EXTINGUISH_FIRE)
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>lever_canopy_open</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:CANOPY OPEN,percent) 2 /
        </Code>
      </Parameter>
    </Animation>
    <MouseRect>
      <TooltipID>TOOLTIPTEXT_CANOPY</TooltipID>
      <Cursor>Hand</Cursor>
      <CallbackCode>
         (&gt;K:TOGGLE_AIRCRAFT_EXIT)
      </CallbackCode>
    </MouseRect>
  </PartInfo>

    <PartInfo>
	    <Name>lever_collective_arm</Name>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG THROTTLE LEVER POSITION:1</Variable>
				    <Units>percent</Units>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <TooltipID>TOOLTIPTEXT_COLLECTIVE</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackDragging>
			    <Variable>GENERAL ENG THROTTLE LEVER POSITION:1</Variable>
			    <Units>percent</Units>
			    <Scale>163.84</Scale>
			    <YScale>-163.84</YScale>
			    <MinValue>0</MinValue>
			    <MaxValue>16384</MaxValue>
			    <EventID>THROTTLE1_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_collective_handle</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG PROPELLER LEVER POSITION:1</Variable>
				    <Units>percent</Units>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <TooltipID>TOOLTIPTEXT_COLLECTIVE</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackDragging>
			    <Variable>GENERAL ENG PROPELLER LEVER POSITION:1</Variable>
			    <Units>percent</Units>
			    <Scale>163.84</Scale>
			    <XScale>-163.84</XScale>
			    <MinValue>0</MinValue>
			    <MaxValue>16384</MaxValue>
			    <EventID>PROP_PITCH1_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_throttle0</Name>
	    <Copy>lever_throttle</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
				    (L:EmergencyThrottleInUse, bool) 1 !=
				    if{ (A:GENERAL ENG THROTTLE LEVER POSITION:1, part) s0 0 &gt;=
				    if{ l0 -50 * 50 + }
				    els{ l0 (A:THROTTLE LOWER LIMIT, part) / 1 + 50 * }
				    d (&gt;L:Engine1ThrottlePosition, percent)
				    }
				    els{ (L:Engine1ThrottlePosition, percent) }
			    </Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG1_THROTTLE_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG THROTTLE LEVER POSITION:1</Variable>
			    <EventID>THROTTLE1_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_throttle1</Name>
	    <Copy>lever_throttle</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
				    (A:GENERAL ENG THROTTLE LEVER POSITION:2, part) s0 0 &gt;= if{ l0 -50 * 50 + } els{ l0 (A:THROTTLE LOWER LIMIT, part) / 1 + 50 * }
			    </Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG2_THROTTLE_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG THROTTLE LEVER POSITION:2</Variable>
			    <EventID>THROTTLE2_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_throttle2</Name>
	    <Copy>lever_throttle</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
				    (A:GENERAL ENG THROTTLE LEVER POSITION:3, part) s0 0 &gt;= if{ l0 -50 * 50 + } els{ l0 (A:THROTTLE LOWER LIMIT, part) / 1 + 50 * }
			    </Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG3_THROTTLE_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG THROTTLE LEVER POSITION:3</Variable>
			    <EventID>THROTTLE3_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_throttle3</Name>
	    <Copy>lever_throttle</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
				    (A:GENERAL ENG THROTTLE LEVER POSITION:4, part) s0 0 &gt;= if{ l0 -50 * 50 + } els{ l0 (A:THROTTLE LOWER LIMIT, part) / 1 + 50 * }
			    </Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG4_THROTTLE_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG THROTTLE LEVER POSITION:4</Variable>
			    <EventID>THROTTLE4_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_prop_pitch</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG PROPELLER LEVER POSITION:1</Variable>
				    <Units>percent</Units>
				    <Scale>-1.0</Scale>
				    <Bias>100.0</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_THROTTLE_PROP</HelpID>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_PROPELLER_PERCENT</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackDragging>
			    <Variable>GENERAL ENG PROPELLER LEVER POSITION:1</Variable>
			    <Units>percent</Units>
			    <Scale>163.84</Scale>
			    <YScale>-163.84</YScale>
			    <MinValue>0</MinValue>
			    <MaxValue>16384</MaxValue>
			    <EventID>PROP_PITCH1_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_prop_pitch0</Name>
	    <Copy>lever_prop_pitch</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG PROPELLER LEVER POSITION:1</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG1_PROPELLER_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG PROPELLER LEVER POSITION:1</Variable>
			    <EventID>PROP_PITCH1_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_prop_pitch1</Name>
	    <Copy>lever_prop_pitch</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG PROPELLER LEVER POSITION:2</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG2_PROPELLER_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG PROPELLER LEVER POSITION:2</Variable>
			    <EventID>PROP_PITCH2_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_prop_pitch2</Name>
	    <Copy>lever_prop_pitch</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG PROPELLER LEVER POSITION:3</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG3_PROPELLER_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG PROPELLER LEVER POSITION:3</Variable>
			    <EventID>PROP_PITCH3_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_prop_pitch3</Name>
	    <Copy>lever_prop_pitch</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG PROPELLER LEVER POSITION:4</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG4_PROPELLER_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG PROPELLER LEVER POSITION:4</Variable>
			    <EventID>PROP_PITCH4_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>


    <PartInfo>
	    <Name>lever_mixture</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG MIXTURE LEVER POSITION:1</Variable>
				    <Units>percent</Units>
				    <Scale>-1.0</Scale>
				    <Bias>100.0</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_THROTTLE_MIXTURE</HelpID>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_MIXTURE_PERCENT</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackDragging>
			    <Variable>GENERAL ENG MIXTURE LEVER POSITION:1</Variable>
			    <Units>percent</Units>
			    <Scale>163.84</Scale>
			    <YScale>-163.84</YScale>
			    <MinValue>0</MinValue>
			    <MaxValue>16384</MaxValue>
			    <EventID>MIXTURE1_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_mixture_reversed</Name>
	    <Copy>lever_mixture</Copy>
	    <AnimLength>100</AnimLength>
	    <MouseRect>
		    <CallbackDragging>
			    <YScale>163.84</YScale>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_condition</Name>
	    <Copy>lever_mixture</Copy>
	    <AnimLength>100</AnimLength>
	    <MouseRect>
		    <HelpID>HELPID_KINGAIR_CONDITION_LEVERS</HelpID>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_FUEL_CONDITION_PERCENT</TooltipID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_mixture0</Name>
	    <Copy>lever_mixture</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG MIXTURE LEVER POSITION:1</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG1_MIXTURE_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG MIXTURE LEVER POSITION:1</Variable>
			    <EventID>MIXTURE1_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_condition0</Name>
	    <Copy>lever_mixture0</Copy>
	    <AnimLength>100</AnimLength>
	    <MouseRect>
		    <HelpID>HELPID_KINGAIR_CONDITION_LEVERS</HelpID>
		    <TooltipID>TOOLTIPTEXT_ENG1_THROTTLE_FUEL_CONDITION_PERCENT</TooltipID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_mixture0_reversed</Name>
	    <Copy>lever_mixture_reversed</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG MIXTURE LEVER POSITION:1</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG1_MIXTURE_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG MIXTURE LEVER POSITION:1</Variable>
			    <EventID>MIXTURE1_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_mixture1</Name>
	    <Copy>lever_mixture</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG MIXTURE LEVER POSITION:2</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG2_MIXTURE_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG MIXTURE LEVER POSITION:2</Variable>
			    <EventID>MIXTURE2_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_condition1</Name>
	    <Copy>lever_mixture1</Copy>
	    <AnimLength>100</AnimLength>
	    <MouseRect>
		    <HelpID>HELPID_KINGAIR_CONDITION_LEVERS</HelpID>
		    <TooltipID>TOOLTIPTEXT_ENG2_THROTTLE_FUEL_CONDITION_PERCENT</TooltipID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_mixture1_reversed</Name>
	    <Copy>lever_mixture_reversed</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG MIXTURE LEVER POSITION:2</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG2_MIXTURE_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG MIXTURE LEVER POSITION:2</Variable>
			    <EventID>MIXTURE2_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_mixture2</Name>
	    <Copy>lever_mixture</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG MIXTURE LEVER POSITION:3</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG3_MIXTURE_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG MIXTURE LEVER POSITION:3</Variable>
			    <EventID>MIXTURE3_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_mixture3</Name>
	    <Copy>lever_mixture</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG MIXTURE LEVER POSITION:4</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG4_MIXTURE_PERCENT</TooltipID>
		    <CallbackDragging>
			    <Variable>GENERAL ENG MIXTURE LEVER POSITION:4</Variable>
			    <EventID>MIXTURE4_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <!-- NEW COMBINATION OF lever_mixture and lever_fuel_cutoff -->
    <PartInfo>
	    <Name>mixture_fuel_cutoff</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
				    (A:GENERAL ENG MIXTURE LEVER POSITION:1, percent) 50 &gt; if{ 50 } els{ 0 }
			    </Code>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_FUEL_CUTOFF</HelpID>
		    <TooltipID>TOOLTIPTEXT_MIXTURE_CUTOFF</TooltipID>
		    <CallbackCode>
                (A:General eng1 mixture lever position, percent) 50 &gt; if{ (&gt;K:MIXTURE1_LEAN) } els{ (&gt;K:MIXTURE1_RICH) }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>mixture_fuel_cutoff0</Name>
	    <Copy>mixture_fuel_cutoff</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
				    (A:GENERAL ENG MIXTURE LEVER POSITION:1, percent) 50 &gt; if{ 50 } els{ 0 }
			    </Code>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG1_MIXTURE_CUTOFF</TooltipID>
		    <CallbackCode>
                (A:General eng1 mixture lever position, percent) 50 &gt; if{ (&gt;K:MIXTURE1_LEAN) } els{ (&gt;K:MIXTURE1_RICH) }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>mixture_fuel_cutoff1</Name>
	    <Copy>mixture_fuel_cutoff</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
				    (A:GENERAL ENG MIXTURE LEVER POSITION:2, percent) 50 &gt; if{ 50 } els{ 0 }
			    </Code>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG2_MIXTURE_CUTOFF</TooltipID>
		    <CallbackCode>
                (A:General eng2 mixture lever position, percent) 50 &gt; if{ (&gt;K:MIXTURE2_LEAN) } els{ (&gt;K:MIXTURE2_RICH) }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>mixture_fuel_cutoff2</Name>
	    <Copy>mixture_fuel_cutoff</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
				    (A:GENERAL ENG MIXTURE LEVER POSITION:3, percent) 50 &gt; if{ 50 } els{ 0 }
			    </Code>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG3_MIXTURE_CUTOFF</TooltipID>
		    <CallbackCode>
                (A:General eng3 mixture lever position, percent) 50 &gt; if{ (&gt;K:MIXTURE3_LEAN) } els{ (&gt;K:MIXTURE3_RICH) }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>mixture_fuel_cutoff3</Name>
	    <Copy>mixture_fuel_cutoff</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
				    (A:GENERAL ENG MIXTURE LEVER POSITION:4, percent) 50 &gt; if{ 50 } els{ 0 }
			    </Code>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG4_MIXTURE_CUTOFF</TooltipID>
		    <CallbackCode>
                (A:General eng4 mixture lever position, percent) 50 &gt; if{ (&gt;K:MIXTURE4_LEAN) } els{ (&gt;K:MIXTURE4_RICH) }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_water_ballast</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
				    (A:WATER BALLAST VALVE:1,number) 100 *
				</Code>
			    <Lag>100</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <TooltipID>TOOLTIPTEXT_WATER_BALLAST_DRAIN_VALVE</TooltipID>
		    <EventID>TOGGLE_WATER_BALLAST_VALVE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_water_rudder</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>WATER RUDDER HANDLE POSITION</Variable>
				    <Units>percent</Units>
			    </Sim>
			    <Lag>100</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_WATER_RUDDER_LEVER</HelpID>
		    <TooltipID>TOOLTIPTEXT_WATER_RUDDER_HANDLE</TooltipID>
		    <EventID>TOGGLE_WATER_RUDDER</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_pedals_l_r</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RUDDER PEDAL POSITION</Variable>
				    <Units>part</Units>
				    <Scale>50</Scale>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipText>Rudder pedals (%((A:RUDDER PEDAL POSITION, percent) s0)%{if}%(l0 abs)%!d!%% %(l0 0 &gt;)%{if}right%{else}left%{end}%{else}straight%{end})</TooltipText>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_landing_gear</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GEAR HANDLE POSITION</Variable>
				    <Units>percent</Units>
			    </Sim>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_GEAR_LEVER</HelpID>
		    <TooltipID>TOOLTIPTEXT_GEAR_LEVER</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackJumpDragging>		
			    <YMovement>
				    <Delta>50</Delta>
				    <EventIdInc>GEAR_DOWN</EventIdInc>
				    <EventIdDec>GEAR_UP</EventIdDec>
			    </YMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <!-- From 2d panel: (L:GearLeverPos747, number) 1 = up, 0 = middle, -1 = down -->
    <PartInfo>
	    <Name>lever_landing_gear_boeing747</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <!-- Keyframes: 0 = up, 50 = off, 100 = down -->
			    <!-- Gear handle position: 0 = up, 1.0 = down -->
			    <Code>
				    (A:Gear handle position,position) 0.5 &gt;
				    <!-- handle is down -->
				    if{ -1 (&gt;L:GearLeverPos747, number) }
				    <!-- handle is up -->
				    els{ (L:GearLeverPos747, number) 0 &lt;
				    <!-- handle _was_ down -->
				    if{ 1 (&gt;L:GearLeverPos747,number) }
				    }
				    (L:GearLeverPos747, number) -50 * 50 +
			    </Code>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_GEAR_LEVER</HelpID>
		    <TooltipID>TOOLTIPTEXT_GEAR_LEVER</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackCode>
			    (M:Event) 'LeftSingle' scmp 0 ==
			    if{ (M:Y) (&gt;L:GearClick,position) }
			    els{
			    (L:GearClick,position) (M:Y) -
			    s0 20 &gt;
			    if{ 0 (&gt;K:GEAR_UP) 1 (&gt;L:GearLeverPos747,number) }
			    els{ l0 -20 &lt;
			        if{ (L:GearLeverPos747,number) -- -1 max s1
			        -1 ==
			        if{ 0 (&gt;K:GEAR_DOWN) }
			        l1 (&gt;L:GearLeverPos747,number)
			        }
			        }
			    }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_speed_brake</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>SPOILERS HANDLE POSITION</Variable>
				    <Units>percent</Units>
			    </Sim>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_SPEED_BRAKE</HelpID>
		    <TooltipID>TOOLTIPTEXT_SPEED_BRAKE</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackDragging>
			    <Variable>SPOILERS HANDLE POSITION</Variable>
			    <Units>percent</Units>
			    <Scale>163.84</Scale>
			    <YScale>163.84</YScale>
			    <MinValue>0</MinValue>
			    <MaxValue>16384</MaxValue>
			    <EventID>SPOILERS_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_parking_brake</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>BRAKE PARKING POSITION</Variable>
				    <Units>percent</Units>
			    </Sim>
			    <Lag>100</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_PARKING_BRAKE</HelpID>
		    <TooltipID>TOOLTIPTEXT_PARKING_BRAKE</TooltipID>
		    <EventID>PARKING_BRAKES</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_flap</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>FLAPS HANDLE PERCENT</Variable>
				    <Units>percent</Units>
			    </Sim>
			    <Lag>300</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_FLAPS_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_FLAPS_SWITCH</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackJumpDragging>
			    <YMovement>
				    <Delta>30</Delta>
				    <EventIdInc>FLAPS_INCR</EventIdInc>
				    <EventIdDec>FLAPS_DECR</EventIdDec>
			    </YMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_flap_reversed</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>FLAPS HANDLE PERCENT</Variable>
				    <Units>percent</Units>
				    <Scale>-1.0</Scale>
				    <Bias>100.0</Bias>
			    </Sim>
			    <Lag>300</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_FLAPS_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_FLAPS_SWITCH</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackJumpDragging>
			    <YMovement>
				    <Delta>30</Delta>
				    <EventIdInc>FLAPS_DECR</EventIdInc>
				    <EventIdDec>FLAPS_INCR</EventIdDec>
			    </YMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>rocker_flaps</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
				    2 (A:FLAPS HANDLE INDEX, number) - 25 *
			    </Code>
			    <Lag>300</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_FLAPS_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_FLAPS_ROCKER</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackJumpDragging>
			    <YMovement>
				    <Delta>30</Delta>
				    <EventIdInc>FLAPS_INCR</EventIdInc>
				    <EventIdDec>FLAPS_DECR</EventIdDec>
			    </YMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

 <PartInfo>
    <Name>rocker_floats0</Name>
    <AnimLength>50</AnimLength>
      <Animation>
        <Parameter>
          <Code>
          50 (A:RETRACT FLOAT SWITCH:1, enum) 1 + 25 * -
          </Code>
          <Lag>50</Lag>
        </Parameter>
      </Animation>
	<MouseRect>
		<Cursor>Hand</Cursor>
		<MouseFlags>LeftSingle</MouseFlags>
 		<CallbackCode>
 		(A:RETRACT FLOAT SWITCH:1, enum) 0 &lt; if{ 	1 (&gt;K:RETRACT_FLOAT_SWITCH_INC) 1 (&gt;K:RETRACT_FLOAT_SWITCH_INC) } els{
 		(A:RETRACT FLOAT SWITCH:1, enum) 0 == if{ 1 (&gt;K:RETRACT_FLOAT_SWITCH_INC) } els{
 		(A:RETRACT FLOAT SWITCH:1, enum) 0 &gt; if{ 1 (&gt;K:RETRACT_FLOAT_SWITCH_DEC) 1 (&gt;K:RETRACT_FLOAT_SWITCH_DEC) }	} }
	  	</CallbackCode>
    	</MouseRect>		 
    </PartInfo>

  <PartInfo>
    <Name>rocker_floats</Name>
     <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          50 (A:RETRACT FLOAT SWITCH:0, enum) 1 + 25 * -
        </Code>
        <Lag>50</Lag>
      </Parameter>
    </Animation>
	<MouseRect>
		<Cursor>Hand</Cursor>
		<MouseFlags>LeftSingle</MouseFlags>
 		<CallbackCode>
 		(A:RETRACT FLOAT SWITCH:0, enum) 0 &lt; if{ 	
 			1 (&gt;K:RETRACT_FLOAT_SWITCH_INC) 2 (&gt;K:RETRACT_FLOAT_SWITCH_INC) 0 (&gt;K:RETRACT_FLOAT_SWITCH_INC) } els{
 		(A:RETRACT FLOAT SWITCH:0, enum) 0 == if{ (L:ToggleFloatSwitch, bool) if{
 			1 (&gt;K:RETRACT_FLOAT_SWITCH_INC) 2 (&gt;K:RETRACT_FLOAT_SWITCH_INC) 0 (&gt;K:RETRACT_FLOAT_SWITCH_INC) 0 (>L:ToggleFloatSwitch, bool) }
			els{ 1 (&gt;K:RETRACT_FLOAT_SWITCH_DEC) 2 (&gt;K:RETRACT_FLOAT_SWITCH_DEC) 0 (&gt;K:RETRACT_FLOAT_SWITCH_DEC) 1 (>L:ToggleFloatSwitch, bool) } } els{
 		(A:RETRACT FLOAT SWITCH:0, enum) 0 &gt; if{ 
 			1 (&gt;K:RETRACT_FLOAT_SWITCH_DEC) 2 (&gt;K:RETRACT_FLOAT_SWITCH_DEC) 0 (&gt;K:RETRACT_FLOAT_SWITCH_DEC) }	} }
	  	</CallbackCode>
    	</MouseRect>		 
  </PartInfo>

  <PartInfo>
    <Name>rocker_floats1</Name>
     <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          50 (A:RETRACT FLOAT SWITCH:2, enum) 1 + 25 * -
        </Code>
        <Lag>50</Lag>
      </Parameter>
    </Animation>
	<MouseRect>
		<Cursor>Hand</Cursor>
		<MouseFlags>LeftSingle</MouseFlags>
 		<CallbackCode>
 		(A:RETRACT FLOAT SWITCH:2, enum) 0 &lt; if{ 	2 (&gt;K:RETRACT_FLOAT_SWITCH_INC) 2 (&gt;K:RETRACT_FLOAT_SWITCH_INC) } els{
 		(A:RETRACT FLOAT SWITCH:2, enum) 0 == if{ 2 (&gt;K:RETRACT_FLOAT_SWITCH_INC) } els{
 		(A:RETRACT FLOAT SWITCH:2, enum) 0 &gt; if{ 2 (&gt;K:RETRACT_FLOAT_SWITCH_DEC) 2 (&gt;K:RETRACT_FLOAT_SWITCH_DEC) }	} }
	  	</CallbackCode>
    	</MouseRect>		 
  </PartInfo>

  <PartInfo>
	    <Name>cowl_flaps</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RECIP ENG COWL FLAP POSITION:1</Variable>
				    <Units>percent</Units>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>
  <PartInfo>
    <Name>lever_cowl_flaps</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>RECIP ENG COWL FLAP POSITION:1</Variable>
          <Units>percent</Units>
        </Sim>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <HelpID>HELPID_GAUGE_COWL_FLAPS_SWITCH</HelpID>
      <TooltipID>TOOLTIPTEXT_COWL_FLAPS_PERCENT</TooltipID>
      <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
      <CallbackJumpDragging>
        <YMovement>
          <Delta>30</Delta>
          <EventIdInc>INC_COWL_FLAPS1</EventIdInc>
          <EventIdDec>DEC_COWL_FLAPS1</EventIdDec>
        </YMovement>
      </CallbackJumpDragging>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>cowl_flaps0</Name>
    <Copy>cowl_flaps</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>RECIP ENG COWL FLAP POSITION:1</Variable>
          <Units>percent</Units>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>
  <PartInfo>
	    <Name>lever_cowl_flaps0</Name>
	    <Copy>lever_cowl_flaps</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RECIP ENG COWL FLAP POSITION:1</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG1_COWL_FLAPS_PERCENT</TooltipID>
		    <CallbackJumpDragging>
			    <YMovement>
				    <EventIdInc>INC_COWL_FLAPS1</EventIdInc>
				    <EventIdDec>DEC_COWL_FLAPS1</EventIdDec>
			    </YMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

  <PartInfo>
    <Name>cowl_flaps1</Name>
    <Copy>cowl_flaps</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>RECIP ENG COWL FLAP POSITION:2</Variable>
          <Units>percent</Units>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>
  <PartInfo>
	    <Name>lever_cowl_flaps1</Name>
	    <Copy>lever_cowl_flaps</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RECIP ENG COWL FLAP POSITION:2</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG2_COWL_FLAPS_PERCENT</TooltipID>
		    <CallbackJumpDragging>
			    <YMovement>
				    <EventIdInc>INC_COWL_FLAPS2</EventIdInc>
				    <EventIdDec>DEC_COWL_FLAPS2</EventIdDec>
			    </YMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

  <PartInfo>
    <Name>cowl_flaps2</Name>
    <Copy>cowl_flaps</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>RECIP ENG COWL FLAP POSITION:3</Variable>
          <Units>percent</Units>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>
  <PartInfo>
	    <Name>lever_cowl_flaps2</Name>
	    <Copy>lever_cowl_flaps</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RECIP ENG COWL FLAP POSITION:3</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG3_COWL_FLAPS_PERCENT</TooltipID>
		    <CallbackJumpDragging>
			    <YMovement>
				    <EventIdInc>INC_COWL_FLAPS3</EventIdInc>
				    <EventIdDec>DEC_COWL_FLAPS3</EventIdDec>
			    </YMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

  <PartInfo>
    <Name>cowl_flaps3</Name>
    <Copy>cowl_flaps</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>RECIP ENG COWL FLAP POSITION:4</Variable>
          <Units>percent</Units>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
	    <Name>lever_cowl_flaps3</Name>
	    <Copy>lever_cowl_flaps</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RECIP ENG COWL FLAP POSITION:4</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG4_COWL_FLAPS_PERCENT</TooltipID>
		    <CallbackJumpDragging>
			    <YMovement>
				    <EventIdInc>INC_COWL_FLAPS4</EventIdInc>
				    <EventIdDec>DEC_COWL_FLAPS4</EventIdDec>
			    </YMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

  <PartInfo>
    <Name>lever_pfd_mfd_select_0</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (L:Display Mode, number) 25 *
        </Code>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <MouseFlags>LeftSingle</MouseFlags>
      <CallbackCode>
        (L:Display Mode, number) ++ 4 % (&gt;L:Display Mode, number)
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>lever_pfd_mfd_select_1</Name>
    <AnimLength>150</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (L:Display Scale, number) 30 *
        </Code>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <MouseFlags>LeftSingle</MouseFlags>
      <CallbackCode>
      (L:Display Scale, number) ++ 6 % (&gt;L:Display Scale, number) 
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>lever_pfd_mfd_select_3</Name>
    <AnimLength>75</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (L:VOR 1 Switch, number) 25 *
        </Code>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <MouseFlags>LeftSingle</MouseFlags>
      <CallbackCode>
        (L:VOR 1 Switch, number) ++ 3 % (&gt;L:VOR 1 Switch, number)
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>lever_pfd_mfd_select_4</Name>
    <AnimLength>75</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (L:VOR 2 Switch, number) 25 *
        </Code>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <MouseFlags>LeftSingle</MouseFlags>
      <CallbackCode>
        (L:VOR 2 Switch, number) ++ 3 % (&gt;L:VOR 2 Switch, number)
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
	    <Name>lever_cowl_flaps_top_open</Name>
	    <Copy>lever_cowl_flaps</Copy>
	    <AnimLength>100</AnimLength>
	    <MouseRect>
		    <CallbackJumpDragging>
			    <YMovement>
				    <EventIdInc>DEC_COWL_FLAPS1</EventIdInc>
				    <EventIdDec>INC_COWL_FLAPS1</EventIdDec>
			    </YMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>rocker_cowl_flap</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RECIP ENG COWL FLAP POSITION:1</Variable>
				    <Units>percent</Units>
				    <Scale>-0.5</Scale>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_COWL_FLAPS_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_COWL_FLAPS_PERCENT</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackJumpDragging>
			    <YMovement>
				    <Delta>10</Delta>
				    <EventIdInc>INC_COWL_FLAPS1</EventIdInc>
				    <EventIdDec>DEC_COWL_FLAPS1</EventIdDec>
			    </YMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>trimtab_elevator_key_pct</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>ELEVATOR TRIM PCT</Variable>
            <Units>percent</Units>
            <Scale>0.5</Scale>
            <Bias>50</Bias>
          </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_PITCH_TRIM</HelpID>
		    <TooltipID>TOOLTIPTEXT_PITCH_TRIM</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackJumpDragging>
			    <YMovement>
				    <Delta>-3</Delta>
				    <EventIdInc>ELEV_TRIM_DN</EventIdInc>
				    <EventIdDec>ELEV_TRIM_UP</EventIdDec>
			    </YMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo deprecated="true">
	    <Name>trimtab_elevator_key</Name>
	    <Copy>trimtab_elevator_key_pct</Copy>
        <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
            <Variable>ELEVATOR TRIM PCT</Variable>
            <Units>percent</Units>
            <Scale>0.5</Scale>
            <Bias>50</Bias>
          </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>lever_trimtab_elevator</Name>
	    <Copy>trimtab_elevator_key</Copy>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Bias>0</Bias>
				    <Scale>100</Scale>
			    </Sim>	
		    </Parameter>
	    </Animation>
    </PartInfo>

  <PartInfo>
    <Name>lever_trimtab_elevator_key</Name>
    <Copy>trimtab_elevator_key_pct</Copy>
  </PartInfo>

  <PartInfo>
    <Name>lever_trimtab_elevator_key_pct</Name>
    <Copy>trimtab_elevator_key_pct</Copy>
  </PartInfo>

  <PartInfo>
	    <Name>lever_tow_release</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:TOW RELEASE HANDLE, percent) 2 / </Code> 
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <TooltipID>TOOLTIPTEXT_TOW_RELEASE</TooltipID>
		    <CallbackCode>(&gt;K:TOW_PLANE_RELEASE)</CallbackCode>
	    </MouseRect>
    </PartInfo>
    
  <PartInfo>
	    <Name>lever_trimtab_elevator_trimotor</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>ELEVATOR TRIM PCT</Variable>
				    <Units>percent</Units>
				    <Scale>-0.5</Scale>
				    <Bias>50</Bias>
			    </Sim>	
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_PITCH_TRIM</HelpID>
		    <TooltipID>TOOLTIPTEXT_PITCH_TRIM</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackJumpDragging>
			    <YMovement>
				    <Delta>1</Delta>
				    <EventIdInc>ELEV_TRIM_DN</EventIdInc>
				    <EventIdDec>ELEV_TRIM_UP</EventIdDec>
			    </YMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>trimtab_elevator_key_spirit</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>ELEVATOR TRIM PCT</Variable>
				    <Units>percent</Units>
				    <Scale>0.5</Scale>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_PITCH_TRIM</HelpID>
		    <TooltipID>TOOLTIPTEXT_PITCH_TRIM</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackDragging>
			    <Variable>ELEVATOR TRIM PCT</Variable>
			    <Units>percent</Units>			
			    <Scale>163.84</Scale>
			    <YScale>163.84</YScale>
			    <MinValue>-16384</MinValue>
			    <MaxValue>16384</MaxValue>
			    <EventID>ELEVATOR_TRIM_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>rocker_elevator_trim</Name>
	    <Copy>trimtab_elevator_key_spirit</Copy>
	    <AnimLength>50</AnimLength>
	    <MouseRect>
		    <CallbackDragging>
			    <YScale>-163.84</YScale>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>trimtab_elevator_key_horizontal</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>ELEVATOR TRIM PCT</Variable>
				    <Units>percent</Units>
				    <Scale>0.5</Scale>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_PITCH_TRIM</HelpID>
		    <TooltipID>TOOLTIPTEXT_PITCH_TRIM</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackDragging>
			    <Variable>ELEVATOR TRIM PCT</Variable>
			    <Units>percent</Units>			
			    <Scale>163.84</Scale>
			    <XScale>163.84</XScale>
			    <MinValue>-16384</MinValue>
			    <MaxValue>16384</MaxValue>
			    <EventID>ELEVATOR_TRIM_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_standby_vacuum</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>CIRCUIT STANDY VACUUM ON</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_MOONEY_STANDBY_VAC_SWITCH</HelpID>
		    <TooltipID>HELPID_MOONEY_STANDBY_VAC_SWITCH</TooltipID>
		    <EventID>TOGGLE_ELECTRIC_VACUUM_PUMP</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>trimtab_aileron_key</Name>
	    <Animation>
		    <Parameter>
			    <Sim>
            <Variable>AILERON TRIM PCT</Variable>
            <Units>percent</Units>
            <Scale>-0.5</Scale>
            <Bias>50</Bias>
          </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_ROLL_TRIM_KNOB</HelpID>
		    <TooltipID>TOOLTIPTEXT_ROLL_TRIM</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackJumpDragging>
			    <XMovement>
				    <Delta>1</Delta>
				    <EventIdInc>AILERON_TRIM_RIGHT</EventIdInc>
				    <EventIdDec>AILERON_TRIM_LEFT</EventIdDec>
			    </XMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>


    <PartInfo>
	    <Name>trimtab_r_aileron_key</Name>
	    <Copy>trimtab_aileron_key</Copy>
    </PartInfo>

    <PartInfo>
	    <Name>trimtab_l_aileron_key</Name>
	    <Copy>trimtab_aileron_key</Copy>
    </PartInfo>

  <PartInfo>
    <Name>trimtab_l_aileron_key_pct</Name>
    <Copy>trimtab_aileron_key</Copy>
  </PartInfo>

  <PartInfo>
    <Name>trimtab_r_aileron_key_pct</Name>
    <Copy>trimtab_aileron_key</Copy>
  </PartInfo>

  <PartInfo>
	    <Name>lever_trimtab_aileron_key</Name>
	    <Copy>trimtab_aileron_key</Copy>
	    <AnimLength>100</AnimLength>
    </PartInfo>

  <PartInfo>
    <Name>lever_trimtab_aileron_key_pct</Name>
    <Copy>lever_trimtab_aileron_key</Copy>
  </PartInfo>

  <PartInfo>
	    <Name>trimtab_rudder_key</Name>
	    <Animation>
		    <Parameter>
			    <Sim>
            <Variable>RUDDER TRIM PCT</Variable>
            <Units>percent</Units>
            <Scale>-0.5</Scale>
            <Bias>50</Bias>
          </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_YAW_TRIM</HelpID>
		    <TooltipID>TOOLTIPTEXT_YAW_TRIM</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackJumpDragging>
			    <XMovement>
				    <Delta>3</Delta>
				    <EventIdInc>RUDDER_TRIM_RIGHT</EventIdInc>
				    <EventIdDec>RUDDER_TRIM_LEFT</EventIdDec>
			    </XMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

  <PartInfo>
    <Name>trimtab_rudder_key_pct</Name>
    <Copy>trimtab_rudder_key</Copy>
  </PartInfo>

  <PartInfo>
	    <Name>lever_trimtab_rudder_key</Name>
	    <Copy>trimtab_rudder_key</Copy>
	    <AnimLength>100</AnimLength>
    </PartInfo>

    <PartInfo>
	    <Name>lever_trimtab_rudder</Name>
	    <Copy>trimtab_rudder_key</Copy>
	    <AnimLength>100</AnimLength>
    </PartInfo>

  <PartInfo>
    <Name>lever_trimtab_rudder_key_pct</Name>
    <Copy>trimtab_rudder_key</Copy>
    <AnimLength>100</AnimLength>
  </PartInfo>

  <PartInfo>
      <Name>rocker_rudder_trim</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RUDDER TRIM</Variable>
				    <Units>degrees</Units>
				    <Scale>2.5</Scale>
				    <Bias>25</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_YAW_TRIM</HelpID>
		    <TooltipID>TOOLTIPTEXT_YAW_TRIM</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackJumpDragging>
			    <XMovement>
				    <Delta>1</Delta>
				    <EventIdInc>RUDDER_TRIM_RIGHT</EventIdInc>
				    <EventIdDec>RUDDER_TRIM_LEFT</EventIdDec>
			    </XMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

  <PartInfo>
    <Name>door_0</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>EXIT OPEN:0</Variable>
          <Units>percent</Units>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
    <Name>door_1</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>EXIT OPEN:1</Variable>
          <Units>percent</Units>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
    <Name>door_2</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>EXIT OPEN:2</Variable>
          <Units>percent</Units>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
    <Name>door_3</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>EXIT OPEN:3</Variable>
          <Units>percent</Units>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
	    <Name>f_canopy</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>EXIT OPEN:0</Variable>
				    <Units>percent</Units>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>r_canopy</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>EXIT OPEN:1</Variable>
				    <Units>percent</Units>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>c_wheel</Name>
	    <AnimLength>200</AnimLength>
	    <Animation>
		    <Parameter>
          <Code>
            (A:GEAR CENTER STEER ANGLE, grads) 0 &gt; if{ (A:GEAR CENTER STEER ANGLE, grads) 0.5 * } els{ (A:GEAR CENTER STEER ANGLE, grads) 0.5 * 200 + }
          </Code>
		    </Parameter>
	    </Animation>
    </PartInfo>

  <PartInfo>
    <Name>baggageloaderarm</Name>
    <AnimLength>90</AnimLength>
    <Animation>
      <Parameter>
        <Code>(V:SimContain.BaggageLoaderArmAngle:1, degrees)</Code>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
	    <Name>c_gear</Name>
	    <AnimLength>200</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GEAR ANIMATION POSITION:0</Variable>
				    <Units>keyframe</Units>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>l_gear</Name>
	    <Copy>c_gear</Copy>
	    <AnimLength>200</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GEAR ANIMATION POSITION:1</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>r_gear</Name>
	    <Copy>c_gear</Copy>
	    <AnimLength>200</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GEAR ANIMATION POSITION:2</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>aux_gear</Name>
	    <Copy>c_gear</Copy>
	    <AnimLength>200</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GEAR ANIMATION POSITION:3</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>l_float</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RETRACT LEFT FLOAT EXTENDED</Variable>
				    <Units>percent</Units>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>r_float</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RETRACT RIGHT FLOAT EXTENDED</Variable>
				    <Units>percent</Units>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>l_ski</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GEAR POSITION:8</Variable>
				    <Units>keyframe</Units>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>r_ski</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GEAR POSITION:9</Variable>
				    <Units>keyframe</Units>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>


    <PartInfo deprecated="true">
	    <Name>rudder_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RUDDER DEFLECTION</Variable>
				    <Units>grads</Units>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>rudder_percent_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RUDDER DEFLECTION PCT</Variable>
				    <Units>percent</Units>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>l_flap_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>TRAILING EDGE FLAPS LEFT ANGLE</Variable>
				    <Scale>-1</Scale>
				    <Units>grads</Units>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

  <PartInfo>
    <Name>r_flap_key</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>TRAILING EDGE FLAPS RIGHT ANGLE</Variable>
          <Scale>-1</Scale>
          <Units>grads</Units>
          <Bias>50</Bias>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
    <Name>l_flap_neg_key</Name>
    <AnimLength>200</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>TRAILING EDGE FLAPS LEFT ANGLE</Variable>
          <Scale>1</Scale>
          <Units>grads</Units>
          <Bias>100</Bias>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
    <Name>r_flap_neg_key</Name>
    <AnimLength>200</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>TRAILING EDGE FLAPS RIGHT ANGLE</Variable>
          <Scale>1</Scale>
          <Units>grads</Units>
          <Bias>100</Bias>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
    <Name>r_flap_percent_key</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>TRAILING EDGE FLAPS RIGHT PERCENT</Variable>
          <Units>percent</Units>
          <Scale>1</Scale>
          <Bias>0</Bias>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
    <Name>l_flap_percent_key</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>TRAILING EDGE FLAPS LEFT PERCENT</Variable>
          <Units>percent</Units>
          <Scale>1</Scale>
          <Bias>0</Bias>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
    <Name>r_lead_edge_flap_percent_key</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>LEADING EDGE FLAPS RIGHT PERCENT</Variable>
          <Units>percent</Units>
          <Scale>1</Scale>
          <Bias>0</Bias>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
    <Name>l_lead_edge_flap_percent_key</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>LEADING EDGE FLAPS LEFT PERCENT</Variable>
          <Units>percent</Units>
          <Scale>1</Scale>
          <Bias>0</Bias>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
	    <Name>r_flap_neg_percent_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>TRAILING EDGE FLAPS RIGHT PERCENT</Variable>
				    <Units>percent</Units>
				    <Scale>0.5</Scale>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>l_flap_neg_percent_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>TRAILING EDGE FLAPS LEFT PERCENT</Variable>
				    <Units>percent</Units>
				    <Scale>0.5</Scale>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>average_aileron_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>AILERON AVERAGE DEFLECTION</Variable>
				    <Units>percent</Units>
				    <Scale>0.5</Scale>
				    <Bias>0</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>thrust_rev</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>TURB ENG REVERSE NOZZLE PERCENT:1</Variable>
				    <Scale>1</Scale>
				    <Units>percent</Units>
				    <Bias>0</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>thrust_rev_1</Name>
	    <Copy>thrust_rev</Copy>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>TURB ENG REVERSE NOZZLE PERCENT:1</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>thrust_rev_2</Name>
	    <Copy>thrust_rev</Copy>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>TURB ENG REVERSE NOZZLE PERCENT:2</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>thrust_rev_3</Name>
	    <Copy>thrust_rev</Copy>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>TURB ENG REVERSE NOZZLE PERCENT:3</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>thrust_rev_4</Name>
	    <Copy>thrust_rev</Copy>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>TURB ENG REVERSE NOZZLE PERCENT:4</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>l_spoiler_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>SPOILERS LEFT POSITION</Variable>
				    <Scale>1</Scale>
				    <Units>percent</Units>
				    <Bias>0</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>r_spoiler_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>SPOILERS RIGHT POSITION</Variable>
				    <Scale>1</Scale>
				    <Units>percent</Units>
				    <Bias>0</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>l_water_rudder_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>WATER LEFT RUDDER EXTENDED</Variable>
				    <Units>keyframe</Units>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>r_water_rudder_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>WATER RIGHT RUDDER EXTENDED</Variable>
				    <Units>keyframe</Units>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>l_aileron_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>AILERON LEFT DEFLECTION</Variable>
				    <Scale>-1</Scale>
				    <Units>grads</Units>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>r_aileron_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>AILERON RIGHT DEFLECTION</Variable>
				    <Scale>-1</Scale>
				    <Units>grads</Units>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>l_aileron_percent_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>AILERON LEFT DEFLECTION PCT</Variable>
				    <Scale>-1</Scale>
				    <Units>percent</Units>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>r_aileron_percent_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>AILERON RIGHT DEFLECTION PCT</Variable>
				    <Scale>-1</Scale>
				    <Units>percent</Units>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>elevator_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>ELEVATOR DEFLECTION</Variable>
				    <Units>grads</Units>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>elevator_percent_key</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>ELEVATOR DEFLECTION PCT</Variable>
				    <Units>percent</Units>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>fuel_indicator</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>FUEL TANK CENTER LEVEL</Variable>
				    <Units>percent</Units>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>lever_fuel_cutoff</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG FUEL VALVE:1</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_FUEL_CUTOFF</HelpID>
		    <TooltipID>TOOLTIPTEXT_FUEL_CUTOFF</TooltipID>
		    <EventID>TOGGLE_FUEL_VALVE_ALL</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_fuel_cutoff0</Name>
	    <Copy>lever_fuel_cutoff</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG FUEL VALVE:1</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG1_FUEL_CUTOFF</TooltipID>
		    <EventID>TOGGLE_FUEL_VALVE_ENG1</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_fuel_cutoff1</Name>
	    <Copy>lever_fuel_cutoff</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG FUEL VALVE:2</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG2_FUEL_CUTOFF</TooltipID>
		    <EventID>TOGGLE_FUEL_VALVE_ENG2</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_fuel_cutoff2</Name>
	    <Copy>lever_fuel_cutoff</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG FUEL VALVE:3</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG3_FUEL_CUTOFF</TooltipID>
		    <EventID>TOGGLE_FUEL_VALVE_ENG3</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_fuel_cutoff3</Name>
	    <Copy>lever_fuel_cutoff</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG FUEL VALVE:4</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG4_FUEL_CUTOFF</TooltipID>
		    <EventID>TOGGLE_FUEL_VALVE_ENG4</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_fuel_selector_LBR</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>2 0 1 1 4 (A:FUEL TANK SELECTOR:1, enum) case 25 *</Code>
			    <Lag>100</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_FUEL_SELECTOR</HelpID>
		    <TooltipID>TOOLTIPTEXT_FUEL_SELECTOR</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackCode>(M:Event) 'LeftSingle' scmp 0 ==
			    if{ (M:X) (&gt;G:Var1) 2 0 1 1 4 (A:FUEL TANK SELECTOR:1, enum) case (&gt;G:Var2) }
			    els{ (M:X) (G:Var1) - 40 / int (G:Var2) + 0 max 2 min s0 2 0 1 1 4 (A:FUEL TANK SELECTOR:1, enum) case !=
				    if{ l0 0 == if{ (&gt;K:FUEL_SELECTOR_LEFT) } l0 1 == if{ (&gt;K:FUEL_SELECTOR_ALL) } l0 2 == if{ (&gt;K:FUEL_SELECTOR_RIGHT) } }</CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_fuel_selector_LBRO</Name>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>2 0 1 3 1 5 (A:FUEL TANK SELECTOR:1, enum) ++ case 25 *</Code>
			    <Lag>100</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_FUEL_SELECTOR</HelpID>
		    <TooltipID>TOOLTIPTEXT_FUEL_SELECTOR</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackCode>(M:Event) 'LeftSingle' scmp 0 ==
			    if{ (M:X) (>G:Var1) 2 0 1 3 1 5 (A:FUEL TANK SELECTOR:1, enum) ++ case (>G:Var2) }
			    els{ (M:X) (G:Var1) - 40 / int (G:Var2) + 0 max 3 min s0 2 0 1 3 1 5 (A:FUEL TANK SELECTOR:1, enum) ++ case !=
				    if{ l0 0 == if{ (>K:FUEL_SELECTOR_LEFT) } l0 1 == if{ (>K:FUEL_SELECTOR_ALL) } l0 2 == if{ (>K:FUEL_SELECTOR_RIGHT) } l0 3 == if{ (>K:FUEL_SELECTOR_OFF) } }</CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_nav_gps</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GPS DRIVES NAV1</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_NAV_GPS_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_NAV_GPS_SWITCH</TooltipID>
		    <EventID>TOGGLE_GPS_DRIVES_NAV1</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_starter</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG STARTER:1</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_STARTER_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_STARTER_SWITCH</TooltipID>
		    <EventID>TOGGLE_STARTER1</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_starter0</Name>
	    <Copy>switch_starter</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG STARTER:1</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <EventID>TOGGLE_STARTER1</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_starter1</Name>
	    <Copy>switch_starter</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG STARTER:2</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <EventID>TOGGLE_STARTER2</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_starter2</Name>
	    <Copy>switch_starter</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG STARTER:3</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <EventID>TOGGLE_STARTER3</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_starter3</Name>
	    <Copy>switch_starter</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG STARTER:4</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <EventID>TOGGLE_STARTER4</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_prop_sync</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>PROP SYNC ACTIVE</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_PROP_SYNC</HelpID>
		    <TooltipID>TOOLTIPTEXT_PROP_SYNC</TooltipID>
		    <EventID>TOGGLE_PROPELLER_SYNC</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_auto_throttle</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>AUTOPILOT THROTTLE ARM</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_AUTOPILOT_AUTOTHROTTLE</HelpID>
		    <TooltipID>TOOLTIPTEXT_AUTOPILOT_AUTOTHROTTLE</TooltipID>
		    <EventID>AUTO_THROTTLE_ARM</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_flight_director</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>AUTOPILOT FLIGHT DIRECTOR ACTIVE</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_AUTOPILOT_FLIGHT_DIRECTOR_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_AUTOPILOT_FLIGHT_DIRECTOR_SWITCH</TooltipID>
		    <EventID>TOGGLE_FLIGHT_DIRECTOR</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_autopilot_master</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>AUTOPILOT MASTER</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_AUTOPILOT_MASTER</HelpID>
		    <TooltipID>TOOLTIPTEXT_AUTOPILOT_MASTER</TooltipID>
		    <EventID>AP_MASTER</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_auto_pilot</Name>
	    <Copy>switch_autopilot_master</Copy>
	    <AnimLength>50</AnimLength>
    </PartInfo>

    <PartInfo>
	    <Name>switch_generator_starter</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:GENERAL ENG GENERATOR SWITCH:1, bool) d if{ (A:GENERAL ENG STARTER:1, bool) } + 25 *</Code>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_STARTER_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_STARTER_SWITCH</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+MoveRepeat+Wheel</MouseFlags>
		    <CallbackCode>(M:Event) 'LeftSingle' scmp 0 ==
			    if{ (M:X) (>G:Var1) (A:GENERAL ENG GENERATOR SWITCH:1, bool) d if{ (A:GENERAL ENG STARTER:1, bool) } +  (>G:Var2) }
			    els{ (M:X) (G:Var1) - 40 / int (G:Var2) + 0 max 2 min s0
				    l0 0 == if{ (A:GENERAL ENG GENERATOR SWITCH:1, bool) if{ (>K:TOGGLE_ALTERNATOR1) } }
				    l0 1 == if{ (A:GENERAL ENG GENERATOR SWITCH:1, bool) ! if{ (>K:TOGGLE_ALTERNATOR1) } }
				    l0 2 == if{ (A:GENERAL ENG GENERATOR SWITCH:1, bool) ! if{ (>K:TOGGLE_ALTERNATOR1) } (>K:TOGGLE_STARTER1) }
			    }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_generator_starter0</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:GENERAL ENG GENERATOR SWITCH:1, bool) d if{ (A:GENERAL ENG STARTER:1, bool) } + 25 *</Code>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_STARTER_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_ENG1_STARTER_SWITCH</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+MoveRepeat+Wheel</MouseFlags>
		    <CallbackCode>(M:Event) 'LeftSingle' scmp 0 ==
			    if{ (M:X) (>G:Var1) (A:GENERAL ENG GENERATOR SWITCH:1, bool) d if{ (A:GENERAL ENG STARTER:1, bool) } +  (>G:Var2) }
			    els{ (M:X) (G:Var1) - 40 / int (G:Var2) + 0 max 2 min s0
				    l0 0 == if{ (A:GENERAL ENG GENERATOR SWITCH:1, bool) if{ (>K:TOGGLE_ALTERNATOR1) } }
				    l0 1 == if{ (A:GENERAL ENG GENERATOR SWITCH:1, bool) ! if{ (>K:TOGGLE_ALTERNATOR1) } }
				    l0 2 == if{ (A:GENERAL ENG GENERATOR SWITCH:1, bool) ! if{ (>K:TOGGLE_ALTERNATOR1) } (>K:TOGGLE_STARTER1) }
			    }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_generator_starter1</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:GENERAL ENG GENERATOR SWITCH:2, bool) d if{ (A:GENERAL ENG STARTER:2, bool) } + 25 *</Code>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_STARTER_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_ENG2_STARTER_SWITCH</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+MoveRepeat+Wheel</MouseFlags>
		    <CallbackCode>(M:Event) 'LeftSingle' scmp 0 ==
			    if{ (M:X) (>G:Var1) (A:GENERAL ENG GENERATOR SWITCH:2, bool) d if{ (A:GENERAL ENG STARTER:2, bool) } +  (>G:Var2) }
			    els{ (M:X) (G:Var1) - 40 / int (G:Var2) + 0 max 2 min s0
				    l0 0 == if{ (A:GENERAL ENG GENERATOR SWITCH:2, bool) if{ (>K:TOGGLE_ALTERNATOR2) } }
				    l0 1 == if{ (A:GENERAL ENG GENERATOR SWITCH:2, bool) ! if{ (>K:TOGGLE_ALTERNATOR2) } }
			        l0 2 == if{ (A:GENERAL ENG GENERATOR SWITCH:2, bool) ! if{ (>K:TOGGLE_ALTERNATOR2) } (>K:TOGGLE_STARTER2) }
			    }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_generator_starter2</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:GENERAL ENG GENERATOR SWITCH:3, bool) d if{ (A:GENERAL ENG STARTER:3, bool) } + 25 *</Code>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_STARTER_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_ENG3_STARTER_SWITCH</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+MoveRepeat+Wheel</MouseFlags>
		    <CallbackCode>(M:Event) 'LeftSingle' scmp 0 ==
			    if{ (M:X) (>G:Var1) (A:GENERAL ENG GENERATOR SWITCH:3, bool) d if{ (A:GENERAL ENG STARTER:3, bool) } +  (>G:Var2) }
			    els{ (M:X) (G:Var1) - 40 / int (G:Var2) + 0 max 2 min s0
				    l0 0 == if{ (A:GENERAL ENG GENERATOR SWITCH:3, bool) if{ (>K:TOGGLE_ALTERNATOR3) } }
				    l0 1 == if{ (A:GENERAL ENG GENERATOR SWITCH:3, bool) ! if{ (>K:TOGGLE_ALTERNATOR3) } }
				    l0 2 == if{ (A:GENERAL ENG GENERATOR SWITCH:3, bool) ! if{ (>K:TOGGLE_ALTERNATOR3) } (>K:TOGGLE_STARTER3) }
			    }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_generator_starter3</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:GENERAL ENG GENERATOR SWITCH:4, bool) d if{ (A:GENERAL ENG STARTER:4, bool) } + 25 *</Code>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_STARTER_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_ENG4_STARTER_SWITCH</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+MoveRepeat+Wheel</MouseFlags>
		    <CallbackCode>(M:Event) 'LeftSingle' scmp 0 ==
			    if{ (M:X) (>G:Var1) (A:GENERAL ENG GENERATOR SWITCH:4, bool) d if{ (A:GENERAL ENG STARTER:4, bool) } +  (>G:Var2) }
			    els{ (M:X) (G:Var1) - 40 / int (G:Var2) + 0 max 2 min s0
				    l0 0 == if{ (A:GENERAL ENG GENERATOR SWITCH:4, bool) if{ (>K:TOGGLE_ALTERNATOR4) } }
				    l0 1 == if{ (A:GENERAL ENG GENERATOR SWITCH:4, bool) ! if{ (>K:TOGGLE_ALTERNATOR4) } }
				    l0 2 == if{ (A:GENERAL ENG GENERATOR SWITCH:4, bool) ! if{ (>K:TOGGLE_ALTERNATOR4) } (>K:TOGGLE_STARTER4) }
			    }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_generator</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG GENERATOR SWITCH:1</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_GENERATOR_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_GENERATOR_SWITCH</TooltipID>
		    <EventID>TOGGLE_MASTER_ALTERNATOR</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_generator0</Name>
	    <Copy>switch_generator</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG GENERATOR SWITCH:1</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG1_GENERATOR_SWITCH</TooltipID>
		    <EventID>TOGGLE_ALTERNATOR1</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_generator1</Name>
	    <Copy>switch_generator</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG GENERATOR SWITCH:2</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG2_GENERATOR_SWITCH</TooltipID>
		    <EventID>TOGGLE_ALTERNATOR2</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_generator2</Name>
	    <Copy>switch_generator</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG GENERATOR SWITCH:3</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG3_GENERATOR_SWITCH</TooltipID>
		    <EventID>TOGGLE_ALTERNATOR3</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_generator3</Name>
	    <Copy>switch_generator</Copy>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG GENERATOR SWITCH:4</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <TooltipID>TOOLTIPTEXT_ENG4_GENERATOR_SWITCH</TooltipID>
		    <EventID>TOGGLE_ALTERNATOR4</EventID>
	    </MouseRect>
    </PartInfo>


    <PartInfo>
	    <Name>switch_auto_brake</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>AUTO BRAKE SWITCH CB</Variable>
				    <Units>enum</Units>
				    <Scale>20</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_AUTOBRAKE_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_AUTOBRAKE_SWITCH</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackJumpDragging>
			    <XMovement>
				    <Delta>10</Delta>
				    <EventIdInc>INCREASE_AUTOBRAKE_CONTROL</EventIdInc>
				    <EventIdDec>DECREASE_AUTOBRAKE_CONTROL</EventIdDec>
			    </XMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_anti_ice_prop</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>PROP DEICE SWITCH</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_MOONEY_PROP_DEICE</HelpID>
		    <TooltipID>TOOLTIPTEXT_PROP_DEICE_SWITCH</TooltipID>
		    <EventID>TOGGLE_PROPELLER_DEICE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_anti_ice_structure</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>STRUCTURAL DEICE SWITCH</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_DEICE_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_DEICE_SWITCH</TooltipID>
		    <EventID>TOGGLE_STRUCTURAL_DEICE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_anti_ice</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG ANTI ICE POSITION:1</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_DEICE_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_DEICE_SWITCH</TooltipID>
		    <EventID>ANTI_ICE_TOGGLE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_generator_apu</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>APU GENERATOR SWITCH</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <TooltipID>TOOLTIPTEXT_B737_APU1_SWITCH</TooltipID>
		    <EventID>APU_GENERATOR_SWITCH_TOGGLE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_audio_com1</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>COM TRANSMIT:1</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_RADIO_AUDIO</HelpID>
		    <TooltipID>TOOLTIPTEXT_AUDIO_PANEL_TRANSMIT_RECEIVE</TooltipID>
		    <EventID>COM1_TRANSMIT_SELECT</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_audio_com2</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>COM TRANSMIT:2</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_RADIO_AUDIO</HelpID>
		    <TooltipID>TOOLTIPTEXT_AUDIO_PANEL_TRANSMIT_RECEIVE</TooltipID>
		    <EventID>COM2_TRANSMIT_SELECT</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_audio_both</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>COM RECIEVE ALL</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_RADIO_AUDIO</HelpID>
		    <TooltipID>TOOLTIPTEXT_AUDIO_PANEL_TRANSMIT_RECEIVE</TooltipID>
		    <EventID>COM_RECEIVE_ALL_TOGGLE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>switch_audio_LR</Name>
	    <AnimLength>50</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:COM TRANSMIT:2, bool) 50 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_AUDIO_PANEL_TRANSMIT_RECEIVE</TooltipID>
		    <CallbackCode>(A:COM TRANSMIT:1,bool) if{ (&gt;K:COM2_TRANSMIT_SELECT) } els{ (&gt;K:COM1_TRANSMIT_SELECT) }</CallbackCode>
        </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_audio_nav1</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>NAV SOUND:1</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_RADIO_AUDIO</HelpID>
		    <TooltipID>TOOLTIPTEXT_AUDIO_PANEL_TRANSMIT_RECEIVE</TooltipID>
		    <EventID>RADIO_VOR1_IDENT_TOGGLE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_audio_nav2</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>NAV SOUND:2</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_RADIO_AUDIO</HelpID>
		    <TooltipID>TOOLTIPTEXT_AUDIO_PANEL_TRANSMIT_RECEIVE</TooltipID>
		    <EventID>RADIO_VOR2_IDENT_TOGGLE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_audio_marker</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>MARKER SOUND</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_RADIO_AUDIO</HelpID>
		    <TooltipID>TOOLTIPTEXT_AUDIO_PANEL_TRANSMIT_RECEIVE</TooltipID>
		    <EventID>MARKER_SOUND_TOGGLE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_audio_dme</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>DME SOUND</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_RADIO_AUDIO</HelpID>
		    <TooltipID>TOOLTIPTEXT_AUDIO_PANEL_TRANSMIT_RECEIVE</TooltipID>
		    <EventID>RADIO_DME1_IDENT_TOGGLE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_APU</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
					(L:ToggleAPUSwitch, bool) if{ 50 } els{ 0 } 
			    </Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <TooltipID>TOOLTIPTEXT_APU_SWITCH</TooltipID>
		    <CallbackCode>
                	(A:APU PCT RPM, percent) 10 &gt; if{ (&gt;K:APU_OFF_SWITCH) 0 (>L:ToggleAPUSwitch, bool) } els{ (&gt;K:APU_STARTER) 1 (>L:ToggleAPUSwitch, bool) }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_audio_adf</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>ADF SOUND</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_RADIO_AUDIO</HelpID>
		    <TooltipID>TOOLTIPTEXT_AUDIO_PANEL_TRANSMIT_RECEIVE</TooltipID>
		    <EventID>RADIO_ADF_IDENT_TOGGLE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_hydraulic_eng0</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:Hydraulic Switch:1, bool) 50 *</Code>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <TooltipID>TOOLTIPTEXT_B737_HYD_ENG1_SWITCH</TooltipID>
		    <CallbackCode>1 (&gt;K:HYDRAULIC_SWITCH_TOGGLE)</CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_hydraulic_eng1</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:Hydraulic Switch:2, bool) 50 *</Code>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <TooltipID>TOOLTIPTEXT_B737_HYD_ENG2_SWITCH</TooltipID>
		    <CallbackCode>2 (&gt;K:HYDRAULIC_SWITCH_TOGGLE)</CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_gov_rpm</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(L:GOVERNOR RPM SWITCH, enum) -25 * 25 +</Code>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_BELL_GOVERNOR</HelpID>
		    <MouseFlags>LeftSingle+LeftDrag+LeftRelease</MouseFlags>
		    <CallbackCode>
			    (M:Event) 'LeftRelease' scmp 0 == if{ 0 (&gt;L:GOVERNOR RPM SWITCH, enum) quit }
			    (M:Event) 'LeftSingle' scmp 0 == if{ (M:Y) (&gt;G:Var1) 0 (&gt;L:GOVERNOR RPM SWITCH, enum) quit }
			    (M:Y) (G:Var1) - 5 / int s0 0 &gt; if{ (&gt;K:DECREASE_HELO_GOV_BEEP) -1 (&gt;L:GOVERNOR RPM SWITCH, enum) }
									    l0 0 &lt; if{ (&gt;K:INCREASE_HELO_GOV_BEEP) 1 (&gt;L:GOVERNOR RPM SWITCH, enum) }
									    l0 0 == if{ 0 (&gt;L:GOVERNOR RPM SWITCH, enum) }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>
    <PartInfo>
	    <Name>lever_inertial_seperator</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>ENG ANTI ICE:1</Variable>
				    <Units>bool</Units>
				    <Scale>100</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <TooltipID>TOOLTIPTEXT_INERTIAL_SEPERATOR</TooltipID>
		    <EventID>ANTI_ICE_TOGGLE_ENG1</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_smoke</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>SMOKE ENABLE</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_EXTR_SMOKE</HelpID>
		    <EventID>SMOKE_TOGGLE</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_autofeather</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>PANEL AUTO FEATHER SWITCH</Variable>
				    <Units>bool</Units>
				    <Scale>50</Scale>
			    </Sim>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <TooltipID>TOOLTIPTEXT_AUTOFEATHER_SWITCH</TooltipID>
		    <EventID>TOGGLE_AUTOFEATHER_ARM</EventID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>landing_light</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
			    (A:ELECTRICAL MAIN BUS VOLTAGE, volts) 0 &gt; if{
			    (A:LIGHT STATES, flags) 4 &amp; 0 ==
			    if{ 0 } els{ 100 }
			    d (&gt;L:LastLandingLightPosition,percent)
			    }
			    els{ (L:LastLandingLightPosition,percent) }
			    </Code>
			    <Lag>50</Lag>
		    </Parameter>
	    </Animation>
    </PartInfo>
    
    <PartInfo>
	    <Name>general_light</Name>
	    <AnimLength>100</AnimLength>
	    <Visibility>
		    <Parameter>
			    <Sim>
				    <Variable>LIGHT LANDING</Variable>
				    <Units>bool</Units>
			    </Sim>
            </Parameter>
	    </Visibility>
    </PartInfo>
    
    <PartInfo>
	    <Name>l_head_light</Name>
	    <AnimLength>100</AnimLength>
	    <Visibility>
		    <Parameter>
			    <Sim>
				    <Variable>LIGHT HEAD ON:1</Variable>
				    <Units>bool</Units>
			    </Sim>
		    </Parameter>
	    </Visibility>
    </PartInfo>
    
    <PartInfo>
	    <Name>r_head_light</Name>
	    <AnimLength>100</AnimLength>
	    <Visibility>
		    <Parameter>
			    <Sim>
				    <Variable>LIGHT HEAD ON:2</Variable>
				    <Units>bool</Units>
			    </Sim>
		    </Parameter>
	    </Visibility>
    </PartInfo>
    
    <PartInfo>
	    <Name>l_brake_light</Name>
	    <AnimLength>100</AnimLength>
	    <Visibility>
		    <Parameter>
			    <Sim>
				    <Variable>LIGHT BRAKE ON:1</Variable>
				    <Units>bool</Units>
			    </Sim>
		    </Parameter>
	    </Visibility>
    </PartInfo>
    
    <PartInfo>
	    <Name>r_brake_light</Name>
	    <AnimLength>100</AnimLength>
	    <Visibility>
		    <Parameter>
			    <Sim>
				    <Variable>LIGHT BRAKE ON:2</Variable>
				    <Units>bool</Units>
			    </Sim>
		    </Parameter>
	    </Visibility>
    </PartInfo>

    <PartInfo>
        <Name>engine_rocker_arm</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
                    (A:GENERAL ENG ELAPSED TIME:1,RPM) (A:GENERAL ENG RPM:1,RPM) * 100 %
    <!--
                    (A:PROP RPM:1,RPM) 60 / (A:GENERAL ENG ELAPSED TIME, millisecond) * 100 %
                    (A:PROP RPM:1,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
                    (A:GENERAL ENG ELAPSED TIME:1,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
    -->
                </Code>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>R_landing_light</Name>
	    <Copy>landing_light</Copy>
	    <AnimLength>100</AnimLength>
    </PartInfo>

    <PartInfo>
	    <Name>ambient_rain</Name>
	    <VisibleMask>
		    <Parameter>
			    <Sim>
				    <Variable>AMBIENT PRECIP STATE</Variable>
				    <Units>flags</Units>
			    </Sim>
		    </Parameter>
		    <Mask>AMBIENT_PRECIP_RAIN</Mask>
	    </VisibleMask>
    </PartInfo>
    <PartInfo>
	    <Name>ambient_snow</Name>
	    <VisibleMask>
		    <Parameter>
			    <Sim>
				    <Variable>AMBIENT PRECIP STATE</Variable>
				    <Units>flags</Units>
			    </Sim>
		    </Parameter>
		    <Mask>AMBIENT_PRECIP_SNOW</Mask>
	    </VisibleMask>
    </PartInfo>
    <PartInfo>
	    <Name>ambient_noprecip</Name>
	    <VisibleMask>
		    <Parameter>
			    <Sim>
				    <Variable>AMBIENT PRECIP STATE</Variable>
				    <Units>flags</Units>
			    </Sim>
		    </Parameter>
		    <Mask>AMBIENT_PRECIP_NONE</Mask>
	    </VisibleMask>
    </PartInfo>
    <PartInfo>
	    <Name>engine0_turning</Name>
	    <VisibleInRange>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG RPM:1</Variable>
				    <Units>rpm</Units>
			    </Sim>
		    </Parameter>
		    <MinValue>1</MinValue>
	    </VisibleInRange>
    </PartInfo>
    <PartInfo>
	    <Name>engine0_stopped</Name>
	    <VisibleInRange>
		    <Parameter>
			    <Sim>
				    <Variable>GENERAL ENG RPM:1</Variable>
				    <Units>rpm</Units>
			    </Sim>
		    </Parameter>
		    <MaxValue>1</MaxValue>
	    </VisibleInRange>
    </PartInfo>
    <PartInfo>
	    <Name>airspeed_effects_windshield</Name>
	    <VisibleInRange>
		    <Parameter>
			    <Sim>
				    <Variable>RELATIVE WIND VELOCITY BODY Z</Variable>
				    <Units>knots</Units>
			    </Sim>
		    </Parameter>
		    <MinValue>5</MinValue>
	    </VisibleInRange>
    </PartInfo>
    <PartInfo>
	    <Name>airspeed_noeffects_windshield</Name>
	    <VisibleInRange>
		    <Parameter>
			    <Sim>
				    <Variable>RELATIVE WIND VELOCITY BODY Z</Variable>
				    <Units>knots</Units>
			    </Sim>
		    </Parameter>
		    <MaxValue>5</MaxValue>
	    </VisibleInRange>
    </PartInfo>



    <PartInfo>
        <Name>lever_primer_trimotor</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
			    <Code>
                (G:Var1) d 0 == if{ (A:RECIP ENG PRIMER:1, percent) }
                els{ d 1 == if{ (A:RECIP ENG PRIMER:2, percent) }
                    els{ 2 == if{ (A:RECIP ENG PRIMER:3, percent) }
                    els{ 0 }
                    }
                    }
			    </Code>		
                <Lag>100</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <HelpID>HELPID_CESS_PRIMER_SWITCH</HelpID>
            <CallbackCode>
                (G:Var1) d 0 == if{ (&gt;K:TOGGLE_PRIMER1) }
                els{ d 1 == if{ (&gt;K:TOGGLE_PRIMER2) }
                    els{ 2 == if{ (&gt;K:TOGGLE_PRIMER3) }
                    }
                    }
            </CallbackCode>
    </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>switch_trimotor_engine_primer_selector</Name>
        <Copy>lever_primer_trimotor</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(G:Var1) 50 *</Code>
		    </Parameter>
	    </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <HelpID>HELPID_CESS_PRIMER_SWITCH</HelpID>
            <CallbackCode>
                (G:Var1) d 0 == if{ ++ } els{ d 1 == if{ ++ } els{ 0 } } (&gt;G:Var1)
            </CallbackCode>
        </MouseRect>
    </PartInfo>


    <PartInfo>
        <Name>lever_wobble_pump</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Sim>
                    <Variable>FUEL SELECTED TRANSFER MODE:1</Variable>
                    <Units>percent</Units>
                    <Scale>1</Scale>
                </Sim>
                <Lag>100</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_FUEL_TRANSFER_PUMP</TooltipID>
            <EventID>MANUAL_FUEL_TRANSFER</EventID>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>lever_carb_heat</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Sim>
                    <Variable>ENG ANTI ICE:1</Variable>
                    <Units>percent</Units>
                    <Scale>1</Scale>
                </Sim>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <HelpID>HELPID_CESS_CARB_HEAT</HelpID>
            <EventID>ANTI_ICE_TOGGLE</EventID>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>lever_carb_heat0</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Sim>
                    <Variable>ENG ANTI ICE:1</Variable>
                    <Units>percent</Units>
                    <Scale>1</Scale>
                </Sim>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_ENG1_CARB_HEAT</TooltipID>
            <EventID>ANTI_ICE_TOGGLE_ENG1</EventID>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>lever_carb_heat1</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Sim>
                    <Variable>ENG ANTI ICE:2</Variable>
                    <Units>percent</Units>
                    <Scale>1</Scale>
                </Sim>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_ENG2_CARB_HEAT</TooltipID>
            <EventID>ANTI_ICE_TOGGLE_ENG2</EventID>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>lever_carb_heat2</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Sim>
                    <Variable>ENG ANTI ICE:3</Variable>
                    <Units>percent</Units>
                    <Scale>1</Scale>
                </Sim>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_ENG3_CARB_HEAT</TooltipID>
            <EventID>ANTI_ICE_TOGGLE_ENG3</EventID>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>lever_fuel_selector_trimotor0</Name>
	    <AnimLength>75</AnimLength>
        <Animation>
            <Parameter>
                <Code>75 0 0 50 25 25 0 7 (A:Fuel Tank Selector 1,enum) case</Code>
			    <Lag>200</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_FUEL_SELECTOR_1</TooltipID>
            <CallbackCode>
            (A:Fuel Tank Selector 1,enum)
            d 0 == if{ (&gt;K:FUEL_SELECTOR_LEFT) }
            els{ d 1 == if{ (&gt;K:FUEL_SELECTOR_RIGHT) }
			    els{ d 2 == if{ (&gt;K:FUEL_SELECTOR_RIGHT) }
			    els{ d 3 == if{ (&gt;K:FUEL_SELECTOR_CENTER) }
				    els{ d 6 == if{ (&gt;K:FUEL_SELECTOR_OFF) }
				    }
			    }
			    }
		    }
            </CallbackCode>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>lever_fuel_selector_trimotor_center</Name>
	    <AnimLength>75</AnimLength>
        <Animation>
            <Parameter>
                <Code>(A:Fuel Tank Selector 2,enum) 25 *</Code>
			    <Lag>200</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_FUEL_SELECTOR_2</TooltipID>
            <CallbackCode>(A:Fuel Tank Selector 2,enum) 1 == if{ (&gt;K:FUEL_SELECTOR_2_OFF) } els{ (&gt;K:FUEL_SELECTOR_2_ALL) }</CallbackCode>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>lever_fuel_selector_trimotor2</Name>
	    <AnimLength>75</AnimLength>
        <Animation>
            <Parameter>
                <Code>75 0 0 50 25 25 0 7 (A:Fuel Tank Selector 3,enum) case</Code>
			    <Lag>200</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_FUEL_SELECTOR_3</TooltipID>
            <CallbackCode>
            (A:Fuel Tank Selector 3,enum)
            d 0 == if{ (&gt;K:FUEL_SELECTOR_3_LEFT) }
            els{ d 1 == if{ (&gt;K:FUEL_SELECTOR_3_RIGHT) }
                els{ d 2 == if{ (&gt;K:FUEL_SELECTOR_3_RIGHT) }
                els{ d 3 == if{ (&gt;K:FUEL_SELECTOR_3_CENTER) }
                    els{ d 6 == if{ (&gt;K:FUEL_SELECTOR_3_OFF) }
			        }
                }
                }
            }
            </CallbackCode>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>switch_trimotor_fuel_quantity_selector</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(L:FUEL GAUGE SWITCH, enum) 50 *</Code>
			    <Lag>100</Lag>
		    </Parameter>
	    </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_FORD_TRIMOTOR_FUEL_GAUGE_SELECTOR</TooltipID>
		    <CallbackCode>(L:FUEL GAUGE SWITCH, enum) ++ d 2 &gt; if{ 0 } (&gt;L:FUEL GAUGE SWITCH, enum)</CallbackCode>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>switch_governor</Name>
	    <AnimLength>50</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Rotor Gov Active,bool) 100 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_ROTOR_GOVERNOR_SWITCH</TooltipID>
            <EventID>ROTOR_GOV_SWITCH_TOGGLE</EventID>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>lever_r22_rotor_trim</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Rotor lateral trim pct,percent)
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_R22_RT_TRIM</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackDragging>
			    <Variable>Rotor lateral trim pct</Variable>
			    <Units>percent</Units>
			    <Scale>163.84</Scale>
			    <YScale>-163.84</YScale>
			    <MinValue>0</MinValue>
			    <MaxValue>16384</MaxValue>
			    <EventID>ROTOR_LATERAL_TRIM_SET</EventID>
		    </CallbackDragging>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>switch_clutch</Name>
	    <AnimLength>50</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Rotor Clutch Active,bool) 100 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_ROTOR_CLUTCH_SWITCH</TooltipID>
            <EventID>ROTOR_CLUTCH_SWITCH_TOGGLE</EventID>
        </MouseRect>
    </PartInfo>

    <PartInfo>
    <Name>switch_fasten_belts</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
       <Code>
	      (A:CABIN SEATBELTS ALERT SWITCH,bool) 50 *
      </Code>
      <Lag>50</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <TooltipID>TOOLTIPTEXT_SEATBELTS_SWITCH</TooltipID>
      <EventID>CABIN_SEATBELTS_ALERT_SWITCH_TOGGLE</EventID>
    </MouseRect>
  </PartInfo>

    <PartInfo>
        <Name>lever_rotor_brake</Name>
	    <AnimLength>50</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Rotor Brake Active,bool) 100 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_ROTOR_BRAKE</TooltipID>
            <EventID>ROTOR_BRAKE</EventID>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>switch_ignition_magneto</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Recip eng left magneto:1,bool) 100 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_MAGNETO_SWITCH</TooltipID>
		    <CallbackCode>
                (A:Recip eng left magneto:1,bool)
                if{ 0 (&gt;K:MAGNETO_OFF) }
                els{ 0 (&gt;K:MAGNETO_LEFT) }
            </CallbackCode>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>switch_left_magneto0</Name>
	    <AnimLength>50</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Recip eng left magneto:1,bool) 50 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_ENG1_MAGNETO_SWITCH</TooltipID>
		    <CallbackCode>
                (A:Recip eng left magneto:1,bool)
                0 == if{1} els{0}
                (&gt;K:MAGNETO1_LEFT)
            </CallbackCode>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>switch_left_magneto1</Name>
	    <AnimLength>50</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Recip eng right magneto:1,bool) 50 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_ENG1_MAGNETO_SWITCH</TooltipID>
		    <CallbackCode>
                (A:Recip eng right magneto:1,bool)
                0 == if{1} els{0}
                (&gt;K:MAGNETO1_RIGHT)
            </CallbackCode>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>switch_right_magneto0</Name>
	    <AnimLength>50</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Recip eng left magneto:2,bool) 50 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_ENG2_MAGNETO_SWITCH</TooltipID>
		    <CallbackCode>
                (A:Recip eng left magneto:2,bool)
                0 == if{1} els{0}
                (&gt;K:MAGNETO2_LEFT)
            </CallbackCode>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>switch_right_magneto1</Name>
	    <AnimLength>50</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Recip eng right magneto:2,bool) 50 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_ENG2_MAGNETO_SWITCH</TooltipID>
		    <CallbackCode>
                (A:Recip eng right magneto:2,bool)
                0 == if{1} els{0}
                (&gt;K:MAGNETO2_RIGHT)
            </CallbackCode>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>lever_tailwheel_lock</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    1 (A:Tailwheel Lock On,bool) - 100 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_TAILWHEEL_LOCK</TooltipID>
            <EventID>TOGGLE_TAILWHEEL_LOCK</EventID>
        </MouseRect>
    </PartInfo>


    <PartInfo>
        <Name>switch_primer0</Name>
	    <AnimLength>50</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Recip eng primer:1,bool) 50 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_ENG1_PRIMER_SWITCH</TooltipID>
            <EventID>TOGGLE_PRIMER1</EventID>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>switch_primer1</Name>
	    <AnimLength>50</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Recip eng primer:2,bool) 50 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_ENG2_PRIMER_SWITCH</TooltipID>
            <EventID>TOGGLE_PRIMER2</EventID>
        </MouseRect>
    </PartInfo>


    <PartInfo>
        <Name>lever_prop_feather0</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Prop feather switch:1,bool) 100 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_PROP_FEATHER_SWITCH_1</TooltipID>
            <EventID>TOGGLE_FEATHER_SWITCH_1</EventID>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>lever_prop_feather1</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Prop feather switch:2,bool) 100 *
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_PROP_FEATHER_SWITCH_2</TooltipID>
            <EventID>TOGGLE_FEATHER_SWITCH_2</EventID>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>rocker_starter</Name>
	    <AnimLength>50</AnimLength>
        <Animation>
            <Parameter>
                <Code>
				    (A:General eng starter:1, bool) s0 (A:General eng starter:2, bool) s1 + 0 ==
				    if{ 25 } els{
				    l0 if{ 0 } els{
					    l1 if{ 50 }
					    }
                    }
                </Code>
                <Lag>50</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_ENG1_STARTER_SWITCH</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
 		    <CallbackJumpDragging>
			    <XMovement>
				    <Delta>12</Delta>
				    <EventIdInc>TOGGLE_STARTER2</EventIdInc>
				    <EventIdDec>TOGGLE_STARTER1</EventIdDec>
			    </XMovement>
		    </CallbackJumpDragging>
    </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>switch_boost_pump0</Name>
        <Copy>switch_fuel_pump0</Copy>
	    <AnimLength>50</AnimLength>
    </PartInfo>

    <PartInfo>
        <Name>switch_boost_pump1</Name>
        <Copy>switch_fuel_pump1</Copy>
	    <AnimLength>50</AnimLength>
    </PartInfo>


    <PartInfo>
        <Name>lever_fuel_crossfeed</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Code>
                    (A:Fuel Cross Feed,bool) 100 *
                </Code>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_COMET_CROSSFEED</TooltipID>
            <EventID>CROSS_FEED_TOGGLE</EventID>
        </MouseRect>
    </PartInfo>

    <!-- LOR = Left/Off/Right  -->
    <PartInfo>
	    <Name>lever_fuel_selector_LOR</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>2 0 1 1 4 (A:FUEL TANK SELECTOR:1, enum) case 25 *</Code>
			    <Lag>100</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_FUEL_SELECTOR</HelpID>
		    <TooltipID>TOOLTIPTEXT_FUEL_SELECTOR</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackCode>(M:Event) 'LeftSingle' scmp 0 ==
			    if{ (M:X) (&gt;G:Var1) 2 0 1 1 4 (A:FUEL TANK SELECTOR:1, enum) case (&gt;G:Var2) }
			    els{ (M:X) (G:Var1) - 40 / int (G:Var2) + 0 max 2 min s0 2 0 1 1 4 (A:FUEL TANK SELECTOR:1, enum) case !=
				    if{ l0 0 == if{ (&gt;K:FUEL_SELECTOR_LEFT) } l0 1 == if{ (&gt;K:FUEL_SELECTOR_OFF) } l0 2 == if{ (&gt;K:FUEL_SELECTOR_RIGHT) } }</CallbackCode>
	    </MouseRect>
    </PartInfo>
    
    <!-- LBR = Left/Both/Right  -->
  <PartInfo>
    <Name>lever_fuel_selector_LBR</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Code>2 0 1 1 4 (A:FUEL TANK SELECTOR:1, enum) case 25 *</Code>
        <Lag>100</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <HelpID>HELPID_GAUGE_FUEL_SELECTOR</HelpID>
      <TooltipID>TOOLTIPTEXT_FUEL_SELECTOR</TooltipID>
      <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
      <CallbackCode>
        (M:Event) 'LeftSingle' scmp 0 ==
        if{ (M:X) (&gt;G:Var1) 2 0 1 1 4 (A:FUEL TANK SELECTOR:1, enum) case (&gt;G:Var2) }
        els{ (M:X) (G:Var1) - 40 / int (G:Var2) + 0 max 2 min s0 2 0 1 1 4 (A:FUEL TANK SELECTOR:1, enum) case !=
            if{ l0 0 == if{ (&gt;K:FUEL_SELECTOR_LEFT) } l0 1 == if{ (&gt;K:FUEL_SELECTOR_ALL) } l0 2 == if{ (&gt;K:FUEL_SELECTOR_RIGHT) } }
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <!-- crossfeed switch: like LBR fuel selector, but with different tooltip and without drag functionality -->
  <PartInfo>
    <Name>switch_fuel_crossfeed</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Code>2 0 1 1 4 (A:FUEL TANK SELECTOR:1, enum) case 25 *</Code>
        <Lag>100</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <MouseFlags>LeftSingle</MouseFlags>
      <Cursor>Hand</Cursor>
      <HelpID>HELPID_GAUGE_FUEL_XFEED</HelpID>
      <!-- Left -> All -> Right -> Left-->
      <CallbackCode>
        2 1 3 3 4 (&gt;K:FUEL_SELECTOR_SET) 
      </CallbackCode>
    </MouseRect>
  </PartInfo>

    <!-- RLAO2 = Right/Left/All/Off #1.  They are different and used for DC3  -->
    <PartInfo>
	    <Name>lever_fuel_selector_RLAO1</Name>
	    <AnimLength>75</AnimLength>
	    <Animation>
		<Parameter>
		   <Code>3 3 3 1 2 2 0 7 (A:FUEL TANK SELECTOR:1, enum) case 25 *</Code>
		   <Lag>100</Lag>
	       </Parameter>
	    </Animation>
	    <MouseRect>
	      <Cursor>Hand</Cursor>
	      <HelpID>HELPID_GAUGE_FUEL_SELECTOR</HelpID>
	      <TooltipID>TOOLTIPTEXT_DC3_LEFT_FUEL_SELECTOR</TooltipID>
	      <MouseFlags>LeftSingle</MouseFlags>  
             <CallbackCode>
       	 0 0 0 2 6 6 3 7 (A:FUEL TANK SELECTOR:1, enum) case (&gt;K:FUEL_SELECTOR_SET)
             </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <!-- RLAO2 = Right/Left/All/Off #2.  They are different and used for DC3  -->
    <PartInfo>
	    <Name>lever_fuel_selector_RLAO2</Name>
	    <AnimLength>75</AnimLength>
	    <Animation>
	      <Parameter>
	       <Code>3 3 3 1 2 1 0 7 (A:FUEL TANK SELECTOR:2, enum) case 25 *</Code>
		<Lag>100</Lag>
	      </Parameter>
	    </Animation>
	    <MouseRect>
	     <Cursor>Hand</Cursor>
	     <HelpID>HELPID_GAUGE_FUEL_SELECTOR</HelpID>
	     <TooltipID>TOOLTIPTEXT_DC3_RIGHT_FUEL_SELECTOR</TooltipID>
	    <MouseFlags>LeftSingle</MouseFlags>  
             <CallbackCode>
       	 0 0 0 2 6 2 3 7 (A:FUEL TANK SELECTOR:2, enum) case (&gt;K:FUEL_SELECTOR_SET)
             </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <!-- WCO = Wing/Center/Off -->
  <PartInfo>
    <Name>lever_fuel_selector_WCO</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Code>2 2 0 0 2 0 0 0 2 2 0 0 1 1 1 2 2 2 2 2 0 21 (A:FUEL TANK SELECTOR:1, enum) case 25 *</Code>
        <Lag>100</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <HelpID>HELPID_GAUGE_FUEL_SELECTOR</HelpID>
      <TooltipID>TOOLTIPTEXT_FUEL_SELECTOR</TooltipID>
      <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
      <CallbackCode>
        (M:Event) 'LeftSingle' scmp 0 ==
        if{ (M:X) (&gt;G:Var1) 2 2 0 0 2 0 0 0 2 2 0 0 1 1 1 2 2 2 2 2 0 21 (A:FUEL TANK SELECTOR:1, enum) (A:FUEL TANK SELECTOR:1, enum) case (&gt;G:Var2) }
        els{ (M:X) (G:Var1) - 40 / int (G:Var2) + 0 max 2 min s0 2 2 0 0 2 0 0 0 2 2 0 0 1 1 1 2 2 2 2 2 0 21 (A:FUEL TANK SELECTOR:1, enum)  (A:FUEL TANK SELECTOR:1, enum) case !=
            if{ l0 0 == if{ (&gt;K:FUEL_SELECTOR_OFF) } l0 1 == if{ 6 (&gt;K:FUEL_SELECTOR_SET) } l0 2 == if{ 16 (&gt;K:FUEL_SELECTOR_SET) } }
      </CallbackCode>
    </MouseRect>
  </PartInfo>

    <!-- LBRO = Left/Both/Right/Off -->
  <PartInfo>
    <Name>lever_fuel_selector_LBRO</Name>
    <AnimLength>75</AnimLength>
    <Animation>
      <Parameter>
        <Code>0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 3 21 (A:FUEL TANK SELECTOR:1, enum) case 25 *</Code>
        <Lag>100</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <HelpID>HELPID_GAUGE_FUEL_SELECTOR</HelpID>
      <TooltipID>TOOLTIPTEXT_FUEL_SELECTOR</TooltipID>
      <MouseFlags>LeftSingle</MouseFlags>
      <CallbackCode>
        0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 16 0 2 3 21 (A:FUEL TANK SELECTOR:1, enum) case (&gt;K:FUEL_SELECTOR_SET)       
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>lever_fuel_selector_Beaver</Name>
    <AnimLength>75</AnimLength>
    <Animation>
      <Parameter>
        <Code>3 2 1 0 0 0 0 1 0 9 (A:FUEL TANK SELECTOR:1, enum) case 25 *</Code>
        <Lag>100</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <TooltipID>TOOLTIPTEXT_BEAVER_FUEL_SELECTOR</TooltipID>
      <MouseFlags>LeftSingle</MouseFlags>
      <CallbackCode>
        0 8 7 0 0 0 0 8 6 9 (A:FUEL TANK SELECTOR:1, enum) case (&gt;K:FUEL_SELECTOR_SET) 
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
	    <Name>indicator_fuel_quantity</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>FUEL TANK CENTER LEVEL</Variable>
				    <Units>position</Units>
				    <Scale>100</Scale>
			    </Sim>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_FUEL_PERCENT</HelpID>
		    <TooltipID>TOOLTIPTEXT_CENTER_FUEL_PERCENT</TooltipID>
	    </MouseRect>
    </PartInfo>

    <!-- Tire codes will need to be re-implemented (will also need proper simvar) -->
    <PartInfo>
	    <Name>tire_anim</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>CENTER WHEEL ROTATION ANGLE</Variable>
				    <Units>radians</Units>
				    <Bias>0</Bias>
				    <Scale>15.91</Scale>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>c_tire_blurred_key</Name>
	    <Copy>tire_anim</Copy>
	    <AnimLength>100</AnimLength>
	    <Visibility>
		    <Parameter>
          <Code>
            (A:CENTER WHEEL RPM, grads) 400 &gt; if{ 1 } els{ 0 }
          </Code>
		    </Parameter>
	    </Visibility>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>CENTER WHEEL ROTATION ANGLE</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>l_tire_blurred_key</Name>
	    <Copy>tire_anim</Copy>
	    <AnimLength>100</AnimLength>
	    <Visibility>
		    <Parameter>
          <Code>
            (A:LEFT WHEEL RPM, grads) 400 &gt; if{ 1 } els{ 0 }
          </Code>
        </Parameter>
      </Visibility>
      <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>LEFT WHEEL ROTATION ANGLE</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>
    <PartInfo>
	    <Name>r_tire_blurred_key</Name>
	    <Copy>tire_anim</Copy>
	    <AnimLength>100</AnimLength>
	    <Visibility>
		    <Parameter>
          <Code>
            (A:RIGHT WHEEL RPM, grads) 400 &gt; if{ 1 } els{ 0 }
          </Code>
        </Parameter>
      </Visibility>
      <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RIGHT WHEEL ROTATION ANGLE</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>c_tire_still_key</Name>
	    <Copy>tire_anim</Copy>
	    <AnimLength>100</AnimLength>
	    <Visibility>
		    <Parameter>
			    <Code>
				    (A:CENTER WHEEL RPM, grads) 400 &gt; if{ 0 } els{ 1 }
			    </Code>
		    </Parameter>
	    </Visibility>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>CENTER WHEEL ROTATION ANGLE</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>
    <PartInfo>
	    <Name>l_tire_still_key</Name>
	    <Copy>tire_anim</Copy>
	    <AnimLength>100</AnimLength>
	    <Visibility>
		    <Parameter>
          <Code>
            (A:LEFT WHEEL RPM, grads) 400 &gt; if{ 0 } els{ 1 }
          </Code>
		    </Parameter>
	    </Visibility>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>LEFT WHEEL ROTATION ANGLE</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>r_tire_still_key</Name>
	    <Copy>tire_anim</Copy>
	    <AnimLength>100</AnimLength>
	    <Visibility>
		    <Parameter>
          <Code>
            (A:RIGHT WHEEL RPM, grads) 400 &gt; if{ 0 } els{ 1 }
          </Code>
        </Parameter>
      </Visibility>
      <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>RIGHT WHEEL ROTATION ANGLE</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

  <PartInfo>
    <Name>windshield_precip</Name>
    <Visibility>
      <Parameter>
        <Code>
          (A:AMBIENT PRECIP STATE, flags) 3.0 &gt; if{ 1 } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>

  <PartInfo>
    <Name>windshield_nonprecip</Name>
    <Visibility>
      <Parameter>
        <Code>
          (A:AMBIENT PRECIP STATE, flags) 3.0 &gt; if{ 0 } els{ 1 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>


  <PartInfo>
    <Name>rotor_droop</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>DISK CONING PCT:1</Variable>
          <Units>percent</Units>
          <Bias>0</Bias>
          <Scale>1</Scale>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
    <Name>rotor_pitch</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>DISK PITCH PCT:1</Variable>
          <Scale>0.5</Scale>
          <Units>percent</Units>
          <Bias>50</Bias>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
    <Name>rotor_bank</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>DISK BANK PCT:1</Variable>
          <Scale>0.5</Scale>
          <Units>percent</Units>
          <Bias>50</Bias>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <!-- prop codes will need to be re-implemented (will also need proper simvar) -->
    <PartInfo>
	    <Name>prop_anim</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>PROP ROTATION ANGLE:1</Variable>
				    <Units>percent</Units>
				    <Bias>0</Bias>
				    <Scale>0.1592</Scale>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

  <PartInfo>
    <Name>rotor_slow</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>ROTOR ROTATION ANGLE:1</Variable>
        </Sim>
      </Parameter>
    </Animation>
    <Visibility>
      <Parameter>
        <Code>
          (A:ROTOR RPM PCT:1, percent) 6.25 &gt;
          if{
          (A:ROTOR RPM PCT:1, percent) 12.5 &lt; if{ 1 } els{ 0 }
          } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>
  <PartInfo>
    <Name>rotor_blurred</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>ROTOR ROTATION ANGLE:1</Variable>
        </Sim>
      </Parameter>
    </Animation>
    <Visibility>
      <Parameter>
        <Code>
          (A:ROTOR RPM PCT:1, percent) 12.5 &gt; if{ 1 } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>

  <PartInfo>
	    <Name>rotor_still</Name>
	    <Copy>prop_anim</Copy>
	    <AnimLength>100</AnimLength>
	    <Visibility>
		    <Parameter>
			    <Code>
            (A:ROTOR RPM PCT:1, percent) 6.25 &lt; if{ 1 } els{ 0 }
			    </Code>
			</Parameter>
	    </Visibility>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>ROTOR ROTATION ANGLE:1</Variable>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

  <PartInfo>
    <Name>prop0_still</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Visibility>
      <Parameter>
        <Code>
          (A:PROP MAX RPM PERCENT:1, percent) 6.25 &lt; if{ 1 } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>PROP ROTATION ANGLE:1</Variable>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
      <Name>prop0_slow</Name>
	    <Copy>prop_anim</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
            <Variable>PROP ROTATION ANGLE:1</Variable>
          </Sim>
		    </Parameter>
	    </Animation>
	    <Visibility>
		    <Parameter>
			    <Code>
            (A:PROP MAX RPM PERCENT:1, percent) 6.25 &gt;
            if{
            (A:PROP MAX RPM PERCENT:1, percent) 12.5 &lt; if{ 1 } els{ 0 }
				    } els{ 0 }
			    </Code>
		    </Parameter>
	    </Visibility>
    </PartInfo>
    <PartInfo>
	    <Name>prop0_blurred</Name>
	    <Copy>prop_anim</Copy>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
            <Variable>PROP ROTATION ANGLE:1</Variable>
          </Sim>
		    </Parameter>
	    </Animation>
	    <Visibility>
		    <Parameter>
			    <Code>
            (A:PROP MAX RPM PERCENT:1, percent) 12.5 &gt; if{ 1 } els{ 0 }
			    </Code>
		    </Parameter>
	    </Visibility>
    </PartInfo>

  <PartInfo>
    <Name>prop1_still</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Visibility>
      <Parameter>
        <Code>
          (A:PROP MAX RPM PERCENT:2, percent) 6.25 &lt; if{ 1 } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>PROP ROTATION ANGLE:2</Variable>
        </Sim>
      </Parameter>
    </Animation>
  </PartInfo>

  <PartInfo>
    <Name>prop1_slow</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>PROP ROTATION ANGLE:2</Variable>
        </Sim>
      </Parameter>
    </Animation>
    <Visibility>
      <Parameter>
        <Code>
          (A:PROP MAX RPM PERCENT:2, percent) 6.25 &gt;
          if{
          (A:PROP MAX RPM PERCENT:2, percent) 12.5 &lt; if{ 1 } els{ 0 }
          } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>
  <PartInfo>
    <Name>prop1_blurred</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>PROP ROTATION ANGLE:2</Variable>
        </Sim>
      </Parameter>
    </Animation>
    <Visibility>
      <Parameter>
        <Code>
          (A:PROP MAX RPM PERCENT:2, percent) 12.5 &gt; if{ 1 } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>


  <PartInfo>
	    <Name>r_wing_flex</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>WING FLEX PCT:2</Variable>
				    <Scale>0.5</Scale>
				    <Units>percent</Units>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

    <PartInfo>
	    <Name>l_wing_flex</Name>
	    <AnimLength>100</AnimLength>
	    <Animation>
		    <Parameter>
			    <Sim>
				    <Variable>WING FLEX PCT:1</Variable>
				    <Scale>0.5</Scale>
				    <Units>percent</Units>
				    <Bias>50</Bias>
			    </Sim>
		    </Parameter>
	    </Animation>
    </PartInfo>

  <PartInfo>
    <Name>N1_0_still</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Visibility>
      <Parameter>
        <Code>
          (A:ENG N1 RPM:1, percent) 6.25 &lt; if{ 1 } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
    <Animation>
      <Parameter>
        <Code>
          (A:GENERAL ENG ELAPSED TIME:1,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
        </Code>
      </Parameter>
    </Animation>
  </PartInfo>
  <PartInfo>
    <Name>N1_0_slow</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:GENERAL ENG ELAPSED TIME:1,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
        </Code>
      </Parameter>
    </Animation>
    <Visibility>
      <Parameter>
        <Code>
          (A:ENG N1 RPM:1, percent) 6.25 &gt;
          if{
          (A:ENG N1 RPM:1, percent) 12.5 &lt; if{ 1 } els{ 0 }
          } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>
  <PartInfo>
    <Name>N1_0_blurred</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:GENERAL ENG ELAPSED TIME:1,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
        </Code>
      </Parameter>
    </Animation>
    <Visibility>
      <Parameter>
        <Code>
          (A:ENG N1 RPM:1, percent) 12.5 &gt; if{ 1 } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>
  <PartInfo>
    <Name>N1_1_still</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Visibility>
      <Parameter>
        <Code>
          (A:ENG N1 RPM:2, percent) 6.25 &lt; if{ 1 } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
    <Animation>
      <Parameter>
        <Code>
          (A:GENERAL ENG ELAPSED TIME:2,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
        </Code>
      </Parameter>
    </Animation>
  </PartInfo>
  <PartInfo>
    <Name>N1_1_slow</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:GENERAL ENG ELAPSED TIME:2,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
        </Code>
      </Parameter>
    </Animation>
    <Visibility>
      <Parameter>
        <Code>
          (A:ENG N1 RPM:2, percent) 6.25 &gt;
          if{
          (A:ENG N1 RPM:2, percent) 12.5 &lt; if{ 1 } els{ 0 }
          } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>
  <PartInfo>
    <Name>N1_1_blurred</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:GENERAL ENG ELAPSED TIME:2,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
        </Code>
      </Parameter>
    </Animation>
    <Visibility>
      <Parameter>
        <Code>
          (A:ENG N1 RPM:2, percent) 12.5 &gt; if{ 1 } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>
  <PartInfo>
    <Name>N1_2_still</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Visibility>
      <Parameter>
        <Code>
          (A:ENG N1 RPM:3, percent) 6.25 &lt; if{ 1 } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
    <Animation>
      <Parameter>
        <Code>
          (A:GENERAL ENG ELAPSED TIME:3,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
        </Code>
      </Parameter>
    </Animation>
  </PartInfo>
  <PartInfo>
    <Name>N1_2_slow</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:GENERAL ENG ELAPSED TIME:3,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
        </Code>
      </Parameter>
    </Animation>
    <Visibility>
      <Parameter>
        <Code>
          (A:ENG N1 RPM:3, percent) 6.25 &gt;
          if{
          (A:ENG N1 RPM:3, percent) 12.5 &lt; if{ 1 } els{ 0 }
          } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>
  <PartInfo>
    <Name>N1_2_blurred</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:GENERAL ENG ELAPSED TIME:3,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
        </Code>
      </Parameter>
    </Animation>
    <Visibility>
      <Parameter>
        <Code>
          (A:ENG N1 RPM:3, percent) 12.5 &gt; if{ 1 } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>
  <PartInfo>
    <Name>N1_3_still</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Visibility>
      <Parameter>
        <Code>
          (A:ENG N1 RPM:4, percent) 6.25 &lt; if{ 1 } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
    <Animation>
      <Parameter>
        <Code>
          (A:GENERAL ENG ELAPSED TIME:4,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
        </Code>
      </Parameter>
    </Animation>
  </PartInfo>
  <PartInfo>
    <Name>N1_3_slow</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:GENERAL ENG ELAPSED TIME:4,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
        </Code>
      </Parameter>
    </Animation>
    <Visibility>
      <Parameter>
        <Code>
          (A:ENG N1 RPM:4, percent) 6.25 &gt;
          if{
          (A:ENG N1 RPM:4, percent) 12.5 &lt; if{ 1 } els{ 0 }
          } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>
  <PartInfo>
    <Name>N1_3_blurred</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:GENERAL ENG ELAPSED TIME:4,RPM) 60 / (E:ABSOLUTE TIME, second) * 100 %
        </Code>
      </Parameter>
    </Animation>
    <Visibility>
      <Parameter>
        <Code>
          (A:ENG N1 RPM:4, percent) 12.5 &gt; if{ 1 } els{ 0 }
        </Code>
      </Parameter>
    </Visibility>
  </PartInfo>


  <!-- TO DELETE -->
    <PartInfo>
	    <Name>switch_ignition_magnetos_dc3</Name>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <!-- 0 = Off, 25 = Left, 50 = Right, 75 = Both -->
			    <Code>(A:Recip eng right magneto:1,bool) 2 * (A:Recip eng left magneto:1,bool) + 25 *</Code>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_MAGNETO_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_MAGNETO_SWITCH</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackCode>
			    (M:Event) 'LeftSingle' scmp 0 !=
			    if{
			    <!-- Calculate amount to change value by pixel offset -->
			    (L:Magneto0Click, position) (M:X) - 10 / int s0 0 !=
			    if{
    			
			        <!-- Calculate current value -->
                    (A:Recip eng right magneto:1,bool) 2 * (A:Recip eng left magneto:1,bool) +

                    <!-- Add amount to change to get new value -->
                    l0 + 3 min 0 max s1
    			
			        <!-- Both -->
			        3 == if{ 3 (&gt;K:MAGNETO1_SET) }
			        <!-- Right -->
			        els{ l1 2 == if{ 1 (&gt;K:MAGNETO1_SET) }
				        <!-- Left -->
				        els{ l1 1 == if{ 2 (&gt;K:MAGNETO1_SET) }
				        <!-- Off -->
				        els{ 0 (&gt;K:MAGNETO1_SET) }
				        }
				        }
				    }
			    }
			    (M:X) (&gt;L:Magneto0Click, position)
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_ignition_magnetos0_dc3</Name>
	    <Copy>switch_ignition_magnetos_dc3</Copy>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:Recip eng right magneto:1,bool) 2 * (A:Recip eng left magneto:1,bool) + 25 *</Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <CallbackCode>
			    (M:Event) 'LeftSingle' scmp 0 !=
			    if{
			    <!-- Calculate amount to change value by pixel offset -->
			    (L:Magneto0Click, position) (M:X) - 10 / int s0 0 !=
			    if{
    			
			        <!-- Calculate current value -->
                    (A:Recip eng right magneto:1,bool) 2 * (A:Recip eng left magneto:1,bool) +

                    <!-- Add amount to change to get new value -->
                    l0 + 3 min 0 max s1
    			
			        <!-- Both -->
			        3 == if{ 3 (&gt;K:MAGNETO1_SET) }
			        <!-- Right -->
			        els{ l1 2 == if{ 1 (&gt;K:MAGNETO1_SET) }
				        <!-- Left -->
				        els{ l1 1 == if{ 2 (&gt;K:MAGNETO1_SET) }
				        <!-- Off -->
				        els{ 0 (&gt;K:MAGNETO1_SET) }
				        }
				        }
				    }
			    }
			    (M:X) (&gt;L:Magneto0Click, position)
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_ignition_magnetos1_dc3</Name>
	    <Copy>switch_ignition_magnetos_dc3</Copy>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:Recip eng right magneto:2,bool) 2 * (A:Recip eng left magneto:2,bool) + 25 *</Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <CallbackCode>
			    (M:Event) 'LeftSingle' scmp 0 !=
			    if{
			    <!-- Calculate amount to change value by pixel offset -->
			    (M:X) (L:Magneto1Click, position) - 10 / int s0 0 !=
			    if{
    			
			        <!-- Calculate current value -->
                    (A:Recip eng right magneto:2,bool) 2 * (A:Recip eng left magneto:2,bool) +

                    <!-- Add amount to change to get new value -->
                    l0 + 3 min 0 max s1
    			
			        <!-- Both -->
			        3 == if{ 3 (&gt;K:MAGNETO2_SET) }
			        <!-- Right -->
			        els{ l1 2 == if{ 1 (&gt;K:MAGNETO2_SET) }
				        <!-- Left -->
				        els{ l1 1 == if{ 2 (&gt;K:MAGNETO2_SET) }
				        <!-- Off -->
				        els{ 0 (&gt;K:MAGNETO2_SET) }
				        }
				        }
				    }
			    }
			    (M:X) (&gt;L:Magneto1Click, position)
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>switch_ignition_magnetos_spirit</Name>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>(A:OLD ENG STARTER:1, enum) 0 max 4 min 25 *</Code>
			    <Lag>200</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_MAGNETO_SWITCH</HelpID>
		    <TooltipID>TOOLTIPTEXT_MAGNETO_SWITCH</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackJumpDragging>
			    <XMovement>
				    <Delta>-20</Delta>
				    <EventIdInc>MAGNETO_INCR</EventIdInc>
				    <EventIdDec>MAGNETO_DECR</EventIdDec>
			    </XMovement>
		    </CallbackJumpDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_throttle_wright</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
				    <!-- Keyframes: 0 = no throttle (pulled towards), 50 = full throttle (pushed away) -->
				    (A:GENERAL ENG THROTTLE LEVER POSITION:1, percent) 50 &gt; if{ 50 } els{ 0 }
			    </Code>
			    <Lag>400</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_THROTTLE_THROTTLE</HelpID>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_WRIGHT</TooltipID>
		    <CallbackCode>
                (A:GENERAL ENG THROTTLE LEVER POSITION:1, percent) 50 &gt; if{ (&gt;K:THROTTLE_CUT) } els{ (&gt;K:THROTTLE_FULL) }
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_vicker_throttle</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
			    (L:VickerLeftThrottlePercent,percent) (L:VickerRightThrottlePercent,percent) + -4 / 50 +
			    </Code>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_THROTTLE_THROTTLE</HelpID>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_THROTTLE_PERCENT</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackCode>
			    (M:Event) 'LeftSingle' scmp 0 !=
			    if{
			    (L:VickerThrottlePosition, position) (M:Y) - s0			
			    (L:VickerLeftThrottlePercent,percent) + 100 min 0 max 163.840 * (&gt;K:THROTTLE1_SET)
			    l0 (L:VickerRightThrottlePercent,percent) + 100 min 0 max 163.840 * (&gt;K:THROTTLE2_SET)
			    }
			    (M:Y) (&gt;L:VickerThrottlePosition, position)
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_vicker_throttle_differential</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
			    (L:VickerLeftThrottlePercent,percent) (L:VickerRightThrottlePercent,percent) - 4 / 25 +
			    </Code>
		    </Parameter>		
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_THROTTLE_THROTTLE</HelpID>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_THROTTLE_PERCENT</TooltipID>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_vicker_throttle_diff_left</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
			    (A:general eng1 throttle lever position:1,percent)
			    s0
			    (&gt;L:VickerLeftThrottlePercent,percent)
			    l0 -2 / 50 +
                </Code>
            </Parameter>
        </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_THROTTLE_THROTTLE</HelpID>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG1_THROTTLE_PERCENT</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>		
		    <CallbackDragging>
			    <Variable>GENERAL ENG THROTTLE LEVER POSITION:1</Variable>
			    <Units>percent</Units>
			    <Scale>163.84</Scale>
			    <YScale>-163.84</YScale>
			    <MinValue>-16384</MinValue>
			    <MaxValue>16384</MaxValue>
			    <EventID>THROTTLE1_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_vicker_throttle_diff_right</Name>
	    <AnimLength>50</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code>
			    (A:general eng2 throttle lever position:2,percent)
			    s0
			    (&gt;L:VickerRightThrottlePercent,percent)
			    l0 -2 / 50 +
                </Code>
            </Parameter>
        </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_THROTTLE_THROTTLE</HelpID>
		    <TooltipID>TOOLTIPTEXT_THROTTLE_ENG2_THROTTLE_PERCENT</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackDragging>
			    <Variable>GENERAL ENG THROTTLE LEVER POSITION:2</Variable>
			    <Units>percent</Units>
			    <Scale>163.84</Scale>
			    <YScale>-163.84</YScale>
			    <MinValue>-16384</MinValue>
			    <MaxValue>16384</MaxValue>
			    <EventID>THROTTLE2_SET</EventID>
		    </CallbackDragging>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>lever_primer</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Sim>
                    <Variable>RECIP ENG PRIMER:1</Variable>
                    <Units>percent</Units>
                    <Scale>1</Scale>
                </Sim>
                <Lag>100</Lag>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <HelpID>HELPID_CESS_PRIMER_SWITCH</HelpID>
            <EventID>TOGGLE_PRIMER</EventID>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>periscope_tube</Name>
	    <AnimLength>100</AnimLength>
        <Animation>
		    <Parameter>
			    <Code>(L:PeriscopePos, percent)</Code>
		    </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
		    <TooltipID>TOOLTIPTEXT_SPIRIT_PERISCOPE</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
		    <CallbackCode>
			    (M:Event) 'LeftSingle' scmp 0 !=
			    if{
			    (L:PeriscopeX, position) s0 0 !=
			    if{
			        (L:PeriscopePos, percent) (M:X) l0 &lt;
			        if{ 5 + 100 min } els{ l0 (M:X) &lt; if{ 5 - 0 max } }
			        (&gt;L:PeriscopePos, percent)
			        }
			    }
			    (M:X) (&gt;L:PeriscopeX, position)
		    </CallbackCode>
	    </MouseRect>
    </PartInfo>

    <PartInfo>
	    <Name>lever_fuel_selector_spirit</Name>
	    <AnimLength>75</AnimLength>
	    <Animation>
		    <Parameter>
			    <Code> 100 75 50 0 0 0 0 25 0 9 (A:FUEL TANK SELECTOR 1, enum) case </Code>
			    <Lag>100</Lag>
		    </Parameter>
	    </Animation>
	    <MouseRect>
		    <Cursor>Hand</Cursor>
		    <HelpID>HELPID_GAUGE_FUEL_SELECTOR</HelpID>
		    <TooltipID>TOOLTIPTEXT_FUEL_SELECTOR</TooltipID>
            <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
            <CallbackCode>(A:Fuel tank selector 1,enum)
            d
            8 &lt;
            if{
                1 +
                s0
                2 ==
                if{ 6 }
                els{ l0 }
                }
            els{ 0 }
                (&gt;K:FUEL_SELECTOR_SET)
            </CallbackCode>
	    </MouseRect>
    </PartInfo>
    <PartInfo>
        <Name>lever_fuel_selector_Comet0</Name>
	    <AnimLength>75</AnimLength>
        <Animation>
            <Parameter>
                <Code>50 0 0 0 0 0 0 0 0 0 0 0 75 0 0 0 0 0 25 19 (A:Fuel Tank Selector 1,enum) case</Code>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
            <TooltipID>TOOLTIPTEXT_COMET_LEFT_FUEL_SELECTOR</TooltipID>
            <CallbackCode>			
			    (M:Event) 'LeftSingle' scmp 0 == if{ (M:Y) (&gt;L:CometFuel0Click, position) quit }
    			
			    <!-- Calculate amount to change value by pixel offset -->
			    (M:Y) (L:CometFuel0Click, position) - 50 / int s0 0 !=
			    if{
    			
			        <!-- Calculate current value -->
			        2 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 1 19 (A:Fuel Tank Selector 1,enum) case

                    <!-- Add amount to change to get new value -->
                    l0 + 3 min 0 max s1
    			
			        <!-- Normal -->
			        0 == if{ 2 (&gt;K:FUEL_SELECTOR_SET) }
			        <!-- Shutoff -->
			        els{ l1 1 == if{ 0 (&gt;K:FUEL_SELECTOR_SET) }
				        <!-- Isolate -->
				        els{ l1 2 == if{ 18 (&gt;K:FUEL_SELECTOR_SET) }
				        <!-- Aux -->
				        els{ 6 (&gt;K:FUEL_SELECTOR_SET) }
				        }
				        }
			    }
		    </CallbackCode>
        </MouseRect>
    </PartInfo>

    <PartInfo>
        <Name>lever_fuel_selector_Comet1</Name>
	    <AnimLength>75</AnimLength>
        <Animation>
            <Parameter>
                <Code>50 0 0 0 0 0 0 0 0 0 0 0 75 0 0 0 0 0 25 19 (A:Fuel Tank Selector 2,enum) case</Code>
            </Parameter>
        </Animation>
        <MouseRect>
            <Cursor>Hand</Cursor>
            <TooltipID>TOOLTIPTEXT_COMET_RIGHT_FUEL_SELECTOR</TooltipID>
		    <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags>
            <CallbackCode>			
			    (M:Event) 'LeftSingle' scmp 0 == if{ (M:Y) (&gt;L:CometFuel1Click, position) quit }
    			
			    <!-- Calculate amount to change value by pixel offset -->
			    (M:Y) (L:CometFuel1Click, position) - 50 / int s0 0 !=
			    if{
    			
			        <!-- Calculate current value -->
			        2 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 1 19 (A:Fuel Tank Selector 2,enum) case

                    <!-- Add amount to change to get new value -->
                    l0 + 3 min 0 max s1
    			
			        <!-- Normal -->
			        0 == if{ 3 (&gt;K:FUEL_SELECTOR_2_SET) }
			        <!-- Shutoff -->
			        els{ l1 1 == if{ 0 (&gt;K:FUEL_SELECTOR_2_SET) }
				        <!-- Isolate -->
				        els{ l1 2 == if{ 18 (&gt;K:FUEL_SELECTOR_2_SET) }
				        <!-- Aux -->
				        els{ 6 (&gt;K:FUEL_SELECTOR_2_SET) }
				        }
				        }
			    }
		    </CallbackCode>	
        </MouseRect>
    </PartInfo>


</ModelInfo>

