T-6G Texan for FSXA/Sp2
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FSXA T-6G Texan "civilian restoration"
Undoubtedly the most famous trainer of WW2,The T-6 is a big aircraft possessing a fuselage length of 29 ft and a wingspan of 42 ft the later being greater than some of the front line fighters of WW2, yet it has about half the horsepower. As a trainer it could punish as quickly as it rewarded yet once a pilot qualified in a Texan, they could qualify in any aircraft. Built using the fsx acceleration sdk with fsds and fsdstweak.


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Who did what
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3D model by David Eckert and Warwick Carter. Pilot 3D model by Michael Flahault
Textures David Eckert, Michael Flahault and Warwick Carter..
Flight model by Warwick Carter.


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Installation
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Unzip to a temp folder and copy or move the FSDS_T-6 folder to your fsx\SimObjects\Airplanes\ folder
Then copy all the *.fx files from the main FSDS_T-6 folder to the fsx\effects folder

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Flight Notes
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Start up quick:
Mags and fuel selector have to be switched on via the VC controls then Ctrl+E

Start up manual:
Switch fuel switch to res to supply fuel to the wobble pump an,open the throttle a tad (above 5 %) Give the wobble pump(between the trim wheels) a few pumps till you get to 2 or 3 psi on the fuel pressure gauge,

Check the CHT if its at the low end of the green 2 to 3 pumps of the primer lever which is down the bottom just right of the stick centre, if the mixture is in cut off engine wont prime,
If CHT is  well into the green and over 50 deg no prime necessary
if CHT is at 0 deg and the free are temp gauge(lowest temp gauge above amp meter) is in the minus giver her 6 to 10 pumps.

If you over prime you will see lots of dark gray smoke appear around the engine when the starter is engaged, to clear an over prime, open the throttle to full, mixture to cut off and turn over the prop a few times with the starter.... then re prime.

when primed throw the mag switch to  both, then hold down the start button (main switch box low right hand side sill panel) with the left  mouse button hold the mouse down until engine fires watch that the mouse pointer doesn’t slide of the button due to head latency movement in the VC.

If you have acceleration installed keep an eye on the Mp when taking off as anything over 36 will start to hurt the engine. If you push the engine past 36inch you will hear a rather horrible noise from the motor just back off the throttle till noise stops. At around 5500 to 6000ft the throttle will be able to be maxed out with no engine damage.

To open the main canopy shft e or click the red canopy handle, when you see the canopy open message or red handle is in the open position use the mouse somewhere on the main frame to pull the canopy back.

The adf and com radios need the avionics switch on(red lights on radio face will light) and the volume switch clicked or mouse wheeled on, the adf has a bug somewhere ,so it also needs one of the tune knobs turned (via the mouse wheel) to start working

Rear VC can be cycled to using the FSX camera system, when in the VC hit the A key to cycle views, the camera view is a lot slower to pan around in so if you intend to fly from the rear Id suggest manually getting there by holding down the CRTL + ENTER key.

For more detailed info check out the checklist in fsx
Ive based the aircraft systems and FDE from info on http://www.natg.com/flying_the_texan.html
 
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Additional Notes
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To toggle ground equipment and other options use the 2d popup (alt~views~instruments~options)
Wheel chocks will only show if aircraft is on the ground and park break is set

Textures:
To all the repainters Im sorry for the bad mapping on this aircraft,good luck your going to need it :)
master.zip should anybody want to have a go at repainting is included   
Im very limited in paint programs...and skill, I used mainly ms paint and paint net
the pdn files are paintnets layered textures for the main external parts. ( http://www.getpaint.net/ )

In these you will find the base layer, panel line layer and rivet layer(also a guide layer which use coloured area's for any part of the texture mapped to the mesh)
The other bmp's contain alpha channels ect to use as a guide template as are the rawbump maps in their own folder
                 

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Conditions of Use:
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You must have fun, you must not take it to seriously!

Its Freeware so don't expect anything :)   

PLEASE DO NOT place these files anywhere that requires a fee for downloading.

PLEASE DO NOT place any of these files in any commercial package or any CD collection.

They (the files contained here in) cannot be used in any payware/shareware or any method that requires payment.

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Thanks to
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Louis for FSDS Ver3.5
Dave Nunez for FSDSTweak
Vitus and Bill Leaming for xml code help
Felix for converting pilot mesh
Martin Wright for his DXTbmp program
All the great People @
http://www.freeflightdesign.com
http://www.fsdeveloper.com
for the quick replies to my stupid questions, great tutorials and support
Beta testers:Mike,Roger,Huub and Ferry thanks guys ;)  
Last but not least you for taking the time to download this Aircraft

If you want to donate via paypal please use the above email addy..Its not expected or asked for.

PLEASE DO NOT upload to any site other than flightsim.com. I will do that after a week or so.
This will make it easier to keep on top of updates if there are any system/Os issues.

Have Fun
Warwick Carter au_mav@hotmail.com

    
 
