// SDK.Attitude.h
// Copyright (c) 2000 Microsoft Corporation.  All rights reserved.
//

#define         VERSION_MAJOR           1
#define         VERSION_MINOR           0
#define         VERSION_BUILD           0

// magic to get the preprocessor to do what we want
#define		lita(arg) #arg
#define		xlita(arg) lita(arg)
#define		cat3(w,x,z) w##.##x##.##z##\000
#define		xcat3(w,x,z) cat3(w,x,z)
#define		VERSION_STRING xlita(xcat3(VERSION_MAJOR,VERSION_MINOR,VERSION_BUILD))

#ifndef		VS_VERSION_INFO
#define		VS_VERSION_INFO		0x0001
#endif


/////////////////////////////////////////////////////////////////////////////
//
// Key Bitmaps
//

#define		BMP_AKK_1_off					0x1000
#define		BMP_AKK_1_on					0x1001
#define		BMP_AKK_2_off					0x1100
#define		BMP_AKK_2_on					0x1101
#define		BMP_AKK_3_off					0x1200
#define		BMP_AKK_3_on					0x1201
#define		BMP_AKK_4_off					0x1300
#define		BMP_AKK_4_on					0x1301
#define		BMP_VKL_off						0x1400
#define		BMP_VKL_on						0x1401
#define		BMP_OTKL_off					0x1500
#define		BMP_OTKL_on						0x1501
#define		BMP_AKK_1_BG					0x1600
#define		BMP_AKK_2_BG					0x1700
#define		BMP_AKK_3_BG					0x1800
#define		BMP_AKK_4_BG					0x1900
#define		BMP_G1_off						0x2000
#define		BMP_G1_on						0x2001
#define		BMP_G1_BG						0x2002
#define		BMP_G2_off						0x2100
#define		BMP_G2_on						0x2101
#define		BMP_G2_BG						0x2102
#define		BMP_Network_conct_off			0x2200
#define		BMP_Network_conct_on			0x2201
#define		BMP_L_from_AKK_off				0x2300
#define		BMP_L_from_AKK_on				0x2301
#define		BMP_R_from_AKK_off				0x2400
#define		BMP_R_from_AKK_on				0x2401
#define		BMP_GP1_off						0x2500
#define		BMP_GP1_on						0x2501
#define		BMP_GP1_BG						0x2502
#define		BMP_GP2_off						0x2600
#define		BMP_GP2_on						0x2601
#define		BMP_GP2_BG						0x2602
#define		BMP_PPO_off						0x2700
#define		BMP_PPO_on						0x2701
#define		BMP_PPO_BG						0x2702

	


