// SDK.h
// Copyright (c) 2000 Microsoft Corporation.  All rights reserved.
//

#define         VERSION_MAJOR           1
#define         VERSION_MINOR           0
#define         VERSION_BUILD           0

// magic to get the preprocessor to do what we want
#define		lita(arg) #arg
#define		xlita(arg) lita(arg)
#define		cat3(w,x,z) w##.##x##.##z##\000
#define		xcat3(w,x,z) cat3(w,x,z)
#define		VERSION_STRING xlita(xcat3(VERSION_MAJOR,VERSION_MINOR,VERSION_BUILD))

#ifndef		VS_VERSION_INFO
#define		VS_VERSION_INFO		0x0001
#endif


/////////////////////////////////////////////////////////////////////////////
//
// Key Bitmaps
//

#define		BMP_Main_switch_bg				0x1000
#define		BMP_Main_switch_down			0x1100
#define		BMP_Main_switch_up				0x1101
#define		BMP_Rezhim_ind					0x1200
#define		BMP_Zapusk_ind					0x1300
#define		BMP_P_topliva_ind				0x1400
#define		BMP_Light_bg					0x1500
#define		BMP_Zaslonka_ind				0x1600
#define		BMP_Pusk_key					0x1700
#define		BMP_Stop_key			        0x1800
#define		BMP_Ctrl_key			        0x1900
#define		BMP_Pusk_key_off				0x2000
//
// Temperature Gauge Bitmaps
//
#define		BMP_TEMPERATURE_SMALL_BACKGROUND	0x2100
#define		BMP_TEMPERATURE_SMALL_F				0x2200
#define		BMP_TEMPERATURE_SMALL_C				0x2201
//
//	String VSU
//
#define		BMP_STRING_BG						0x2300
#define		BMP_Stvorki_ind						0x2400

#define		BMP_Filter_zasoren_ind				0x2500
#define		BMP_Struzhka_v_masle_ind			0x2600
#define		BMP_Maslo_malo_ind					0x2700

