Introduction:

This is an update to our original work, the textures have been re-done and completely re-mapped, this should result in a much quicker loading of the textures. As well a pilot figure has been added. Please feel free to e-mail either of us with any questions or comments you may have, hope you enjoy flying her as much as I enjoyed working on her.

This aircraft was designed using FSDS V3, the textures were created with Paintshop Pro 5 and DXTBmp. The aircraft is made up of 289 individual parts, contains 21,495 polygons and 24,772 vertices.

I started this project just before Christmas of 2005 and "we" finished it today, March 22nd 2006. This is my first attempt at modelling and texturing, and without the help of the folks at Hovercontrol.com this project would have never been completed.

A special thanks to Pete Clayson, his contributions to this project have made it a truly unique aircraft to fly. The custom airfile, custom gauges, custom sound and 2d panel were never even considered until Pete joined the project in the middle of February.

Installation:

1) If you have the original Kamov Ka-10M please delete it from your aircraft folder prior to unzipping this update.

2) Unzip everything into your root FS9 folder, ensuring that 'use folder names' is checked.

That's it, the aircraft will be listed under Kamov in your aircraft directory.

Operation:

The Shift/1 key turns on and off the 2D panel
The Shift/2 key turns on the radio
The Shift/3 key turns on the GPS
The L key turns on the smoke effects and the beacon light at the top of the mast.

Additional Information:

Although the actual Ka-10M was powered by a piston engine, we felt that the Helo-turbine/Turboprop hybrid of air and cfg files (currently used by the majority of fs addon helicopters) offered a far better prospect of creating a realistic and enjoyable flight model.

In order to ensure that the user loses none of the piston 'feel' of the Kamov, some non-standard configuration has been necessary. This includes the manifold pressure gauge, which has a modified R22 face but is in fact controlled by torque gauge coding. Similarly, while the wav files in the sound folder are un-edited (renamed) fs default piston sounds, the sound.cfg is written to respond to turboprop input from fs. Consequently, any attempt to use either - or the air and cfg files - in another piston helicopters will result in (helicopter) system failures and/or ctd.

This will in no way affect your use of the Kamov, and is included only as a caution to aircraft designers/editors.

Credits:

Model and textures - Shawn Lund
Airfile, Additional Gauges, Sound, and 2D panel - Pete Clayson
Rotor textures - Brian McIntyre
Exhaust Effect - Jörg Bartels

If you have any comments or questions for either Pete or myself, please feel free to send an e-mail to:

Shawn {bishop_lund@yahoo.com}
   or
Pete {tigs.too@ntlworld.com}

Feel free to upload this aircraft to any site you like, as long as it remains free and includes this readme.