[PROXY]
EnableProxyLibrary=(0,1)     ENBSeries   ,       ProxyLibrary.        d3d9.dll,     ,       ,            .    ProxyLibrary  d3d9.dll ,      ,        .        ProxyLibrary    ,    - ,     ,     d3d9.dll     ,  ENBSeries    Windows\System32,     d3d9.dll,     ,      ProxyLibrary   InitProxyLibrary=1.       ,        Windows. ,        .
InitProxyFunctions=(0,1)        d3d9.dll   ,         .   ,   ,      ,    .     ,    ,     ,       d3d9.dll,    .
ProxyLibrary=(filename)    .   ,        ,     ,       .       .
[GLOBAL]
UseEffect=(0,1)        .            ,      ,   .         SHIFT F12.
AlternativeDepth=(0,1)     ,    ,   ,        .         ,       ,   .  GeForce 8xxx, GeForce 9xxx, Radeon 2xxx, Radeon 3xxx    (Radeon 1xxx  ).
AllowAntialias=(0,1)         (antialiasing, multisampling, fsaa,  ,  ).       ,        ,        .      ,         HDR  (DirectX10 ),   ENBSeries,  ,          .
BugFixMode=(0..5)        .   0  5   HDR ,   ,      .   nvidia forceware 169.xxx   (174.xx  )     1 -        R32F,     ATI      NVidia    1.   ,    2_0         5 -  . : 0 (R32G32F)-   , 1 (R32F)-   , 2 (A32R32G32B32F)-   , 3 (R16F)-    , 4 (R16G16F)-    , 5 (A16R16G16B16F)-    .
SkipShaderOptimization=(0,1)     ,         .          ,    .
QuadVertexBuffer=(0,1)            ,        ,  .         vertex buffer  ,        .      DirectX,     ,        ,     .
EnableShaders_3_0=(0,1)          ,    ,      3_0.
AdditionalConfigFile=(filename)   ,    ,   ,    ,     ,        enbseries.ini.         ,     ,   .
[EFFECT]
EnableBloom=(0,1)   bloom,               .         ,               .   HDR ,   .
EnableOcclusion=(0,1)   screen space ambient occlusion (SSAO    )  screen space indirect lighting (SSIL    ),    next-gen ,       .            3_0.            ,         ,      .       ,         ,      .        -   ,   -   ENBSeries        ,    HDR       ,        .
EnableReflection=(0,1)   .    GTA San Andreas   GTA 3, GTA Vice City,           .            .     ,    ,          .  d3d           ,     ,  10   10        ,   3000   3   (      ),             .             .              .          .
EnableMotionBlur=(0,1)    .      ,    .          ,     ,   .    ,   ,  .
EnableWater=(0,1)   .     GTA San Andreas,       ,     .         ,   ,       ,       ,    (shadows, ssao, dof).           ,      (  :)).
EnableShadow=(0,1)   ,     .   soft shadow,         ,    shadow caster  shadow receiver .      ,         .        ,   ,     .
DepthBias=(0..1000)           ,          ENBSeries.   ,   100  .        .
EnableDepthOfField=(0,1)   .      ,      ,       ,   ,    .
[INPUT]
KeyUseEffect=(1..255)  ,   (  ),   F12.
KeyBloom=(1..255)  ,  bloom (  )   F9.
KeyOcclusion=(1..255)  ,  ssao (  )   F10.
KeyReflection=(1..255)  ,   (  )   F11.
KeyCombination=(1..255)       ,   SHIFT.
KeyScreenshot=(1..255)  ,       (  )   PrintScreen.     ,   ,   .   BMP.
KeyShadow=(1..255)  ,   (  )   F8.
KeyWater=(1..255)  ,    (  )   F7.
KeyShowFPS=(1..255)  ,          (  )   * (multiply).
[REFLECTION]
ReflectionPower=(0..100)       .       -  UseAdditiveReflection  1,  ,   .
ChromePower=(0..100)  .     .
UseCurrentFrameReflection=(0,1)          ,    -     ,    ,    .   0   .      .   GTA San Andreas        ,     ReflectionPower.
ReflectionQuality=(0..2)  , 0      .   0         .       ,        .
ReflectionSourceSpecular=(0..100)       specular (glosinness  )  .       ,           0,      .    ReflectionSourceTFactor     .
ReflectionSourceTFactor=(0..100)     texture factor (reflection  ) ,     environment map  GTA San Andreas.            ,       .    ReflectionSourceSpecular     .
UseAdditiveReflection=(0,1)         ,      .      ,    ,    ,    .      .
ReflectionDepthBias=(0..1000)         ,       ( ATI    ).     ,   100  .             .
UseLowResReflection=(0,1)          ,     ,   ,    .
ReflectionSinglePass=(0,1)         .       ,       ,    ,       ,   .   ,      3_0,    ,  ,  .         .
UseEnvBump=(0,1)            (environment bump, dudv bump).   ,      .
EnvBumpAmount=(0..1000)     .      ,        .
EnvBumpOffset=(0..1000)          .    ,      ,     .
ReflectionFlip=(0,1)        ,         ,     .    .
[BLOOM]
BloomPowerDay=(0..100)     ,    .       ,        ,       ,   ,    ,   ,       .
BloomFadeTime=(0..100000)         ,      .     ,       ,   ,      100   ,     , .
BloomConstantDay=(0..100)     ,           (     BloomPowerDay).        ,  ,  .
BloomQuality=(0..2)  ,     ,    ,     0.074   ,        ,   0   .
BloomScreenLevelDay=(0..100)      ,    .         ,  . ,   Photoshop   blur->average blur     ,            RGB ,     0  255 ( 8    ),        256,   100,     .         ,       ,               .
BloomCurveDay=(-10..10)     .    ,     ,           .      (,  ),        .     (,  ),         ,      .      ,       1,   0,       1.     ,  ,         ,        ,     ,       ,       ,            .     ,              , ,         BloomPower.
BloomPowerNight=(0..100)     ,    .    BloomPowerDay.
BloomConstantNight=(0..100)     ,          .    BloomConstantDay.
BloomCurveNight=(-10..10)     .      ( ),   (,  ).    BloomCurveDay.     ,      ,     .
BloomScreenLevelNight=(0..100)      ,    .    BloomScreenLevelDay.
BloomAdaptationScreenLevel=(0..100)      ,        BloomAdaptationMultiplier.        BloomScreenLevelDay,          .              .
BloomAdaptationMultiplier=(0..100)     ,         BloomAdaptationScreenLevel.   100    .
BloomAllowOversaturation=(0,1)   0,           ,    ,        ,    .   1      ,    -,   .
BloomMaxLimit=(1..100)   .   100    .
[SSAO]
UseFilter=(0,1)   ambient occlusion     ,  .     ,         SSAO  SSIL.       ,    ,   .
OcclusionQuality=(0..2)  ambient occlusion  indirect lighting (ssao  ssil). 0      .   ,             .           .       ,          (   ).
FilterQuality=(0..2)   ,   ambient occlusion, 0      ,            - .       1  OcclusionQuality=1  1  2  OcclusionQuality=0.      ,      .
DarkeningLevel=(0..100)      ambient occlusion.
BrighteningLevel=(0..100)      ambient occlusion,    .
IlluminationLevel=(0..100)    (indirect lighting),    multiply add.        ,   ,      .
AdditiveIlluminationLevel=(0..100)      indirect lightning,     ,          ,           .
UseAmbientOcclusion=(0,1)     ,     ,        .
UseIndirectLightning=(0,1)      .      ,    ,      ,     .
FadeDistance  .
UseForAlphaTest  .
UseForAlphaBlend  .
[COLORCORRECTION]
DarkeningAmountDay=(-100..100)        .   ,  .        .      ,           ,   ,    ,         ,      .
ScreenLevelDay=(0..100)      ,    .         ,  . ,   Photoshop   blur->average blur     ,            RGB ,     0  255 ( 8    ),        256,   100,     .         ,       ,               .
ScreenLevelNight=(0..100)      ,    .    ScreenLevelDay.
DarkeningAmountNight=(-100..100)        .   ,  .   ,        GTA San Andreas,  ,         ,    DarkeningAmountDay ,           .    ,    DarkeningAmountDay.
GammaCurveDay=(-10..10)   .      (,  ),        .     (,  ),         ,      .      ,       1,   0,       1.            ,      .
GammaCurveNight=(-10..10)   .    GammaCurveDay.
ColorSaturationDay=(-10..10)     .   ,    -.     ,  ,     .       ,     .
ColorSaturationNight=(-10..10)     .    ColorSaturationDay.
UsePaletteTexture=(0,1)      ,  .         ScreenLevelDay  ScreenLevelNight   .       .
[WATER]
UseWaterDeep=(0,1)        .         ,     ,          (, ambient occlusion, depth of field),     ,        .          ,    ( performance tips).       ,    (  ).
WaterDeepness=(0..1000)      .      ,      .    . 
WaterQuality=(0..2)  , 0 -  .         ,   .
[SHADOW]
ShadowFadeStart=(0..1000) ,     .       ShadowFadeEnd,         ,     .   GTA San Andreas     ,    ,   .    ,     .        2,      .      .
ShadowFadeEnd=(0..1000) ,     .       ShadowFadeStart,       ,   .    ShadowFadeStart.
ShadowAmountDay=(0..100)      .            ShadowScreenLevelDay.   0   ,    100    .
ShadowAmountNight=(0..100)      .            ShadowScreenLevelNight.   0   ,    100    .
ShadowScreenLevelDay=(0..100)      ,    .         ,  . ,   Photoshop   blur->average blur     ,            RGB ,     0  255 ( 8    ),        256,   100,     .         ,       ,               .
ShadowScreenLevelNight=(0..100)      ,    .    ShadowScreenLevelDay.
ShadowQuality=(0..2)  . 0 -  ,             ,    ,    .   1   .    2    ,    ,        .      2,     ,        (ambient occlusion, depth of field, water deep),      .
UseShadowFilter=(0,1)   .           ,       ,       ,     ,      64   .
FilterQuality=(0..2)   . 0 -  ,     .     (2    ),     .         ,      ShadowQuality,    2    .
ShadowBlurRange=(0..100)     ,     .    ,        .
[ENGINE]
ForceAnisotropicFiltering=(0,1)       .           ,   .    ,   ,             ,     ambient occlusion        .           ,   -     ,        .        ,       .        ,        ENBSeries,    .
MaxAnisotropy=(1..16)   ,   ,    .    16, 8, 4, 2,      .  16          ,     8.      ,             ,   ,          .
ForceDisplayRefreshRate=(0,1)     . !       !    (   )         ,   ,           ,       .      Windows XP,          60 ,      CRT (-) ,    .
DisplayRefreshRateHz=(60..240)    . !                !    Windows XP  60 ,               , .   85   CRT .
[MOTIONBLUR]
MotionBlurQuality=(0..2)       , 0- ,      10   ,  100.   1     5  ,  25.   2    10 .      ,     ,     64   ,         1,  0           .          ,     ,  ,    2   .             .
MotionBlurVelocity=(0..10000)           .       MotionBlurRotation,    .       .     ,              ( ),     GF8600           .
MotionBlurRotation=(0..10000)     ()  ,    ,   MotionBlurVelocity.     ,     MotionBlurVelocity.
[PERPIXELLIGHTING]
SpecularColorMin=(0..100)       .  specular      .
SpecularColorMax=(0..100)     specular  .
SpecularColorMultiplier=(0..100) ,    specular   ,   .
SpecularGlossinessMin=(0..100)   specular power.
SpecularGlossinessMax=(0..100)   specular power.     ,     .               .
SpecularGlossinessMultiplier=(0..100) ,   specular power    ,   .
[DEPTHOFFIELD]
DOFQuality=(0..2) depth of field. 0      .   ,    .       ,          (   ).     0  .
DOFNumberOfPasses=(1..5)     ,  ,   ,   .    ,   .
DOFFocusRange=(0..1000)  ,   ,    ,     .
DOFBlurinessRange=(1..10)      .