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38 минут назад, modest11111 пишет:

Камрады, где-то давно на орге мелькала фича, которая исправляла в кокпите квадратные тени.. Не кинете в меня ссылкой? И если кто использовал - оно нормально там все? 

Насколько помню оно влияло и на фпс. В последних релизах вроде эти лесинки заметно пофиксили. У тебя так сильно квадратно? 

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43 минуты назад, desmo пишет:

спасибо, посмотрю. Не сильно квадратно, но бывает, потому и вспомнил, что была такая исправлялка. но если жрет, то подумаю о её целесообразности. 

не, это не то:)  там была отдельная фишка с настройкой в датарефе конкретно по тени в кокпите. 

Edited by modest11111

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Доброго времени суток. Подскажите пожалуйста где найти этот автобус. Уже кучу библиотек перекачал, а толку нету.

Failed to find resource 'objects/cars/cars_bus_blue.obj', referenced from scenery package 'Custom Scenery/UACC

Ещё вот такая беда лезет и не знаю откуда это всё брать.

 

0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_8.55x8.77_PL_2.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_11.00x9.00.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_11.00x9.00.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_13.5x12.5_PL.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_13.5x12.5_PL.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/DE/RES_11.20x18.00_DE_3_1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/DE/RES_11.20x18.00_DE_3_1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_15.0x8.6_RED6.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_15.0x8.6_RED6.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_13.00x11.00_FLAT6.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_13.00x11.00_FLAT6.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_10X12_BROWN2.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_10X12_BROWN2.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/industrial/EU/IND27.10x19.00.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/industrial/EU/IND27.10x19.00.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_13.00x11.00_FLAT1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_13.00x11.00_FLAT1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/DE/RES_22.20_11.30_DE_3_1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/DE/RES_22.20_11.30_DE_3_1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_13.6x9.0_DE_1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_13.6x9.0_DE_1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_10X12_RED1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_10X12_RED1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_16.9x9.49_PL.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_16.9x9.49_PL.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/industrial/EU/IN_12.00x20.00_1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/industrial/EU/IN_12.00x20.00_1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_10x10_BROWN5.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_10x10_BROWN5.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_9.6x10.0_GREY5.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_9.6x10.0_GREY5.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/industrial/EU/industrial_30.7x11.9_70_lugano.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/industrial/EU/industrial_30.7x11.9_70_lugano.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_12.00x10.00_RED1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_12.00x10.00_RED1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_8.00x25.00_1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_8.00x25.00_1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_8.00x30.00_4.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_8.00x30.00_4.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/decorations/moose/moosecow.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/decorations/moose/moosecow.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_12.00x10.00_GREY3.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_12.00x10.00_GREY3.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_15.0x8.6_BROWN1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_15.0x8.6_BROWN1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_19.00x12.00_RED2.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_19.00x12.00_RED2.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_19.00x12.00_GREY6.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_19.00x12.00_GREY6.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/agriculture/AGR_4.30x14.00.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/agriculture/AGR_4.30x14.00.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/agriculture/AGR_14.50x12.90.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/agriculture/AGR_14.50x12.90.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/agriculture/AGR_16.00x15.00.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/agriculture/AGR_16.00x15.00.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/obstacles/R_Tower_50m.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/obstacles/R_Tower_50m.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/obstacles/water_tower/water_tower.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/obstacles/water_tower/water_tower.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/obstacles/water_tower/water_tower_2.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/obstacles/water_tower/water_tower_2.obj
0:04:38.622 E/SCN: Failed to find resource 'forests/Europe/shrubs.for', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+070.dsf:
0:04:38.622 E/SCN: The art asset 'forests/Europe/shrubs.for' could not be found.
0:04:38.622 E/SCN: DSF canceled due to missing art assets, file=Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+070.dsf, err=15 (dsf_ErrCanceled).
0:04:38.622 E/SCN: WARNING: got error on DSF load for scenery file 51, 70, Custom Scenery/w2xp_Asia/
0:04:38.622 E/SCN: Failed to find resource 'forests/Europe/shrubs.for', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.

[\spoiler]

 

 

Короче чем дальше тем хуже. Ставишь что то одно и к нему ещё десять нужно ставить, а из следующих десяти опять к каждому по десять и т. д.

Edited by Блэйд

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В 24.08.2017 в 16:30, Блэйд пишет:

Доброго времени суток. Подскажите пожалуйста где найти этот автобус. Уже кучу библиотек перекачал, а толку нету.

Failed to find resource 'objects/cars/cars_bus_blue.obj', referenced from scenery package 'Custom Scenery/UACC

Ещё вот такая беда лезет и не знаю откуда это всё брать.

  Показать контент

0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_8.55x8.77_PL_2.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_11.00x9.00.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_11.00x9.00.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_13.5x12.5_PL.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_13.5x12.5_PL.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/DE/RES_11.20x18.00_DE_3_1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/DE/RES_11.20x18.00_DE_3_1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_15.0x8.6_RED6.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_15.0x8.6_RED6.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_13.00x11.00_FLAT6.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_13.00x11.00_FLAT6.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_10X12_BROWN2.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_10X12_BROWN2.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/industrial/EU/IND27.10x19.00.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/industrial/EU/IND27.10x19.00.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_13.00x11.00_FLAT1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_13.00x11.00_FLAT1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/DE/RES_22.20_11.30_DE_3_1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/DE/RES_22.20_11.30_DE_3_1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_13.6x9.0_DE_1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_13.6x9.0_DE_1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_10X12_RED1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_10X12_RED1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_16.9x9.49_PL.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_16.9x9.49_PL.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/industrial/EU/IN_12.00x20.00_1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/industrial/EU/IN_12.00x20.00_1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_10x10_BROWN5.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_10x10_BROWN5.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_9.6x10.0_GREY5.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_9.6x10.0_GREY5.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/industrial/EU/industrial_30.7x11.9_70_lugano.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/industrial/EU/industrial_30.7x11.9_70_lugano.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_12.00x10.00_RED1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_12.00x10.00_RED1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_8.00x25.00_1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_8.00x25.00_1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_8.00x30.00_4.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_8.00x30.00_4.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/decorations/moose/moosecow.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/decorations/moose/moosecow.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_12.00x10.00_GREY3.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_12.00x10.00_GREY3.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/R_15.0x8.6_BROWN1.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/R_15.0x8.6_BROWN1.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_19.00x12.00_RED2.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_19.00x12.00_RED2.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/houses/EU/RES_19.00x12.00_GREY6.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/houses/EU/RES_19.00x12.00_GREY6.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/agriculture/AGR_4.30x14.00.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/agriculture/AGR_4.30x14.00.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/agriculture/AGR_14.50x12.90.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/agriculture/AGR_14.50x12.90.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/agriculture/AGR_16.00x15.00.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/agriculture/AGR_16.00x15.00.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/obstacles/R_Tower_50m.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/obstacles/R_Tower_50m.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/obstacles/water_tower/water_tower.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/obstacles/water_tower/water_tower.obj
0:04:38.622 E/SCN: Failed to find resource 'objects/obstacles/water_tower/water_tower_2.obj', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+072.dsf:
0:04:38.622 E/SCN: Unable to locate object: objects/obstacles/water_tower/water_tower_2.obj
0:04:38.622 E/SCN: Failed to find resource 'forests/Europe/shrubs.for', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.
0:04:38.622 E/SCN: Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+070.dsf:
0:04:38.622 E/SCN: The art asset 'forests/Europe/shrubs.for' could not be found.
0:04:38.622 E/SCN: DSF canceled due to missing art assets, file=Custom Scenery/w2xp_Asia/Earth nav data/+50+070/+51+070.dsf, err=15 (dsf_ErrCanceled).
0:04:38.622 E/SCN: WARNING: got error on DSF load for scenery file 51, 70, Custom Scenery/w2xp_Asia/
0:04:38.622 E/SCN: Failed to find resource 'forests/Europe/shrubs.for', referenced from scenery package 'Custom Scenery/w2xp_Asia/'.

[\spoiler]

 

 

Короче чем дальше тем хуже. Ставишь что то одно и к нему ещё десять нужно ставить, а из следующих десяти опять к каждому по десять и т. д.

Голубой автобус есть в библиотеках world-models и Europe_Library.

А вот кто подскажет как убрать из внучки(UUWW) не понятные дороги, сцена отсюда ?

Скрытый текст

B733_2.thumb.png.30723a73ea1b2758ee4f49aa829d9fb3.png

 

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19 часов назад, hertz500 пишет:

Голубой автобус есть в библиотеках world-models и Europe_Library.

А вот кто подскажет как убрать из внучки(UUWW) не понятные дороги, сцена отсюда ?

  Показать контент

B733_2.thumb.png.30723a73ea1b2758ee4f49aa829d9fb3.png

 

Спасибо огромное!!!!!!!!!!! С автобусом всё помогло, а вот в остальном как разобраться.

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Только что, Блэйд пишет:

Спасибо огромное!!!!!!!!!!! С автобусом всё помогло, а вот в остальном как разобраться.

Тебе сюда https://forums.x-plane.org/index.php?/forums/topic/90776-master-list-of-libraries/

Подозреваю библиотека  world-models

для наведения порядка с библиотеками и кастомными сценами пригодится вот эта утилитка SceneManager создаёт сим линки , и этот манагер xOrganizer , осваивай очень полезные утилиты.

Скрытый текст

library.thumb.JPG.951b105216084814a913b7e71bdb4132.JPG

 

Edited by hertz500

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20 часов назад, hertz500 пишет:

 

А вот кто подскажет как убрать из внучки(UUWW) не понятные дороги, сцена отсюда ?

  Показать контент

B733_2.thumb.png.30723a73ea1b2758ee4f49aa829d9fb3.png

 

В оверлее поставить  Exclude на дороги, как-то так

 

Desktop Screenshot 2017.08.30 - 22.16.52.89.png

  • Upvote 1

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1 час назад, Glize пишет:

В оверлее поставить  Exclude на дороги

Спасибо, вроде получилось (они там были но сьехавшие в стороны). Получается сцена кривая?

Edited by hertz500

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2 часа назад, hertz500 пишет:

Спасибо, вроде получилось (они там были но сьехавшие в стороны). Получается сцена кривая?

Нет. Получается, что не стоял exclude в сцене или сама сцена прописана в Custom Scenery ниже какой-то другой сцены, которая затрагивает UUWW или дефаулта. 

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Нет, Внуково с того сайта после последнего обновления у всех с дорогами на перроне. Кривая сцена.

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Камрады, есть ещё сцены, на подобии платной финки, где не просто на тебе сраное орто с автогеном по осм, а чтобы вручную допиливалась вся сцена?

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57 минут назад, head_check пишет:

Эдвардс (Аляска)

Белла Коола (Канада)

на симмаркете искать? для 11-ого?

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Вот здесь в 12-ом посте чел расписывает свою приблуду с огоньками. Я поставил его вариант, но кое-что хотел бы покрутить сам. 

https://forums.x-plane.org/index.php?/forums/topic/110503-night-lighting/&

Вот он пишет:

Скрытый текст

 

There is A SOLUTION !!!!!!!

No add-on, No plug-in .. and the most beautiful night experience that you could have seen in a sim.

This was posted in a X-Plane facebook page by a very clever person , and I am only sharing with you.

I sent a message to Austin to inform him about the idea.

The point is that, as too often, the default values set for each parameters in X-Plane are far to be the most beautiful. They are perhaps optimised for better performances but certainly not for the aesthetic aspect or the most realistic.. and as a consequence, there is a real "hidden beauty" in this simulator, a "wasted potential".

How is the night represented in X-Plane ? Basically with cars and lampposts lights .

From the virtual air, we can see the small and yellow or white dots/points representing the lights of the streets (exactly the picture when X-Plane is loading). But those "night lighting" look like lanternas.

But X-Plane forgets to show us the most important, and what we basically REALLY SEE from the air: not the bulb lights/ lanternas but the PROJECTION and the REFLECTION of the LIGHT ON THE DIFFERENT SURFACES: GROUND AND BUILDING !!!

This issue can be solved simply by tweaking some of the default values of the light.txt  (Ressources/bitmaps/world/lites/light.txt)

Here, we are focusing especially on the parameters : " SPILL_HW_DIR bldg_uplight_sp"    

bldg for "building" (you can find those 12 lines in the .txt file)

If you change the values of the 4th and 5th column (respectively 1.0 and 60) by 2.0 and 80-100 (what is good according to your taste), you will see such a difference !!

The 4th column affects the BRIGHTNESS and the 5th modifies  the LIGHT RANGE.

Be careful, those modifications are visible in HDR mode (NOT BELOW !!!)

I am attaching here the file and few pictures from Tel Aviv coast (LLSD) and the french Riviera (LFMD) with those modified parameters (2.0 and 85).

I let you judging.

Enjoy!!!

David

lights.txt

Rq: In order to increase the light realism, I am also changing with the DataRef editor the values "light/exponent/far" and "close" to around 0.52 - 0.54. (cf previous message that I sent).

 

 

Молодец, хороший мальчик, но на форуме нихера не отвечает. А вопрос вот какой : он описывает вот эти 12 строк из light.txt, или что? 

Скрытый текст

 

SPILL_HW_DIR        bldg_uplight_sp1            1.0    0.6    0.2    2.0      85          -0.15      0.889      0.434      0.5                0
SPILL_HW_DIR        bldg_uplight_sp2            1.0      0.6      0.2      2.0       85          0.15      0.889      0.434      0.5                0
SPILL_HW_DIR        bldg_uplight_sp3            1.0     0.6       0.2      2.0       85         -0.15      0.889      -0.434  0.5                0
SPILL_HW_DIR        bldg_uplight_sp4            1.0     0.6       0.2      2.0       85          0.15      0.889      -0.434  0.5                0
SPILL_HW_DIR        bldg_uplight_sp5            1.0     0.6       0.2     2.0       85          -0.605  0.781      -0.165  0.5                0
SPILL_HW_DIR        bldg_uplight_sp6            1.0     0.6       0.2     2.0       85          -0.605  0.781      0.165      0.5                0
SPILL_HW_DIR        bldg_uplight_sp7            1.0     0.6       0.2      2.0       85          0.605  0.781      0.165      0.5                0
SPILL_HW_DIR        bldg_uplight_sp8            1.0      0.6       0.2      2.0       85          0.605      0.781      -0.165  0.5                0
SPILL_HW_DIR        bldg_uplight_sp9            1.0     0.6       0.2      2.0       85          -0.085  0.973      0.223      0.5                0
SPILL_HW_DIR        bldg_uplight_sp10            1.0     0.6       0.2      2.0       85          0.085      0.973      0.223      0.5                0
SPILL_HW_DIR        bldg_uplight_sp11            1.0     0.6       0.2      2.0       85          0.085      0.973      -0.223  0.5                0
SPILL_HW_DIR        bldg_uplight_sp12            1.0     0.6       0.2      2.0       85          -0.085  0.973      -0.223  0.5                0

 

 

 

Кто рубит тему, помогите , пожалуйста. Ибо я крутил это, но у меня нуль эмоций. 

И параметр его цифра 85, про которую он говорит, что это Light Range - это что? Объём света под фонарями, или просто их количество?

Edited by modest11111

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3 часа назад, modest11111 пишет:

И параметр его цифра 85, про которую он говорит, что это Light Range - это что? Объём света под фонарями, или просто их количество?

Там в файле есть описание переменных

Скрытый текст

# This chart shows the values for each light type.  * means the light can be parameterized via a text parameter.  
#            Name                    R    G    B    A    Size    Cell    Dx    Dy    Dz    Width    Frq    Phase    Amp    Day    Dataref
# BILLBOARD_HW        .                    *    *    *    .    *    .    *    *    *    *    *    *    .    .
# BILLBOARD_SW        .                    *    *    *    *    *    .    *    *    *    *                    .
# CONE_HW        .                    *    *    *    *    *    .    *    *    *    *                    .
# CONE_SW        .                    *    *    *    *    *    .    *    *    *    *                    .
# SPILL_GND        .                                    *    .
# SPILL_GND_REV        .                                    *    .
# SPILL_HW_DIR        .                    *    *    *    *    *        *    *    *    *                    .
# SPILL_HW_FLA        .                    *    *    *    *    *                        *    *    .    .
# SPILL_SW        .                    *    *    *    *    *        *    *    *    *                    .
#
# BILLBOARD_HW - hardware accelerated billboard.  This is the same as the old LIGHT_DIRECTIONAL and LIGHT_FLASHING except now we can have both.
# BILLBOARD_SW - dataref-driven billboard.  Same as the old LIGHT_ANIMATION and LIGHT_PARAM.
# SPILL_GND, SPILL_GND_REV - old v8-style quads-on-the-ground light spill for runway lights.
# SPILL_HW_DIR, SPILL_HW_FLA - hardware spill, directional or flashing.  We can't have both due to a lack of light params.
# SPILL_SW - dataref driven spill.

# NOTE: hardware billboards must have an alpha of 1.0 if any of the RGB values are parameterized!

# RGBA:            This is the color tint that is applied to the light spill or the billboard.  Since light is additive, alpha is really just a master dimmer.
# Size:            Light size.  This is the total size in meters for spill, or a 'size constant' for billboards.
# Cell:            A triplet of ints (size, row, column, 0,0 is lower left) for billboards. Size is a power-of-two multiplier for cell size.
#             Thus a double-size cell in the top right corner is 2 7 3  (because the 1024 x 512 texture can be divided into a 8 x 4 grid of 128x128 pixel cells)
# Dx, Dy, Dz:        Direction vector for billboards and spill.
# Width:        For billboards: a constant term that makes the billboard more omni.  For spill: cosine of half viewing angle.
# Frq,Phase,Amp,Day:    Frequency, phase offset, amplitude and day/night flag for flashing lights.
# Dataref:        For software lights, the dataref that "processes" the light.

Для шарящих в английском

# Size:            Light size.  This is the total size in meters for spill, or a 'size constant' for billboards.

Edited by hertz500

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17 минут назад, hertz500 пишет:

Там в файле есть описание переменных

  Скрыть контент

# This chart shows the values for each light type.  * means the light can be parameterized via a text parameter.  
#            Name                    R    G    B    A    Size    Cell    Dx    Dy    Dz    Width    Frq    Phase    Amp    Day    Dataref
# BILLBOARD_HW        .                    *    *    *    .    *    .    *    *    *    *    *    *    .    .
# BILLBOARD_SW        .                    *    *    *    *    *    .    *    *    *    *                    .
# CONE_HW        .                    *    *    *    *    *    .    *    *    *    *                    .
# CONE_SW        .                    *    *    *    *    *    .    *    *    *    *                    .
# SPILL_GND        .                                    *    .
# SPILL_GND_REV        .                                    *    .
# SPILL_HW_DIR        .                    *    *    *    *    *        *    *    *    *                    .
# SPILL_HW_FLA        .                    *    *    *    *    *                        *    *    .    .
# SPILL_SW        .                    *    *    *    *    *        *    *    *    *                    .
#
# BILLBOARD_HW - hardware accelerated billboard.  This is the same as the old LIGHT_DIRECTIONAL and LIGHT_FLASHING except now we can have both.
# BILLBOARD_SW - dataref-driven billboard.  Same as the old LIGHT_ANIMATION and LIGHT_PARAM.
# SPILL_GND, SPILL_GND_REV - old v8-style quads-on-the-ground light spill for runway lights.
# SPILL_HW_DIR, SPILL_HW_FLA - hardware spill, directional or flashing.  We can't have both due to a lack of light params.
# SPILL_SW - dataref driven spill.

# NOTE: hardware billboards must have an alpha of 1.0 if any of the RGB values are parameterized!

# RGBA:            This is the color tint that is applied to the light spill or the billboard.  Since light is additive, alpha is really just a master dimmer.
# Size:            Light size.  This is the total size in meters for spill, or a 'size constant' for billboards.
# Cell:            A triplet of ints (size, row, column, 0,0 is lower left) for billboards. Size is a power-of-two multiplier for cell size.
#             Thus a double-size cell in the top right corner is 2 7 3  (because the 1024 x 512 texture can be divided into a 8 x 4 grid of 128x128 pixel cells)
# Dx, Dy, Dz:        Direction vector for billboards and spill.
# Width:        For billboards: a constant term that makes the billboard more omni.  For spill: cosine of half viewing angle.
# Frq,Phase,Amp,Day:    Frequency, phase offset, amplitude and day/night flag for flashing lights.
# Dataref:        For software lights, the dataref that "processes" the light.

Для шарящих в английском

# Size:            Light size.  This is the total size in meters for spill, or a 'size constant' for billboards.

Не скажу, камрад, что стало легче:)

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Попробовал выкрутил на 100 разницы не увидел, там ещё что то про дата рэфы пишет,

а ты его файл используешь или в дефолт вписываешь?

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13 часов назад, head_check пишет:

Белла Кула (Канада)

И что, это на халяву, что ли? Видел по видео, шикарный сцен, думал платник...

ОРБИКсу за такое баксов 25 отдал, в свое время (.

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2 часа назад, hertz500 пишет:

Попробовал выкрутил на 100 разницы не увидел, там ещё что то про дата рэфы пишет,

а ты его файл используешь или в дефолт вписываешь?

Я вот тоже выкручивал и разницы не замечал. Крутил и дефолт, и его файл.  Причём если установить его файл, то разница-то есть.. Вот почему у меня и возник вопрос про строки, может они какие-то другие...

Edited by modest11111

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подскажите, как правильно устанавливать ливреи? есть папка с текстурами, их надо как-то где-то прописывать? не отображаются.xp11

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35 minutes ago, Junkie said:

подскажите, как правильно устанавливать ливреи? есть папка с текстурами, их надо как-то где-то прописывать? не отображаются.xp11

Ливреи копируются в подпапку liveries, которая находится в папке конкретного самолета.

Например, вы скачали ливрею Аэрофлота, внутри архива - папка Aeroflot, в которой есть подпапка objects с кучей картинок ливреи. Вот эту папку Aeroflot надо положить сюда:

папка-с-иксплейном\Aircraft\папка-с-вашим-самолетом\liveries\

Затем в самом иксплейне нужно нажать кнопку "Customize" у нужного самолета (или как там она называется в русской версии) и, если все сделали правильно, выбрать ливрею в выпадающем меню:

59da040bb5ce9_Screenshot-08_10.201713_54_35.png.e5b044886779b7ba00bf7bb825d4de23.png

Edited by dimkzr
  • Upvote 1

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