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mrShadow

Не обновляется X-Plane 9

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mrShadow

Заполучил я недавно Акеловский X-Plane 9 "Зов неба". Все поставилось отлично и запустилось безо всяких проблем. Версия на диске X-Plane 9.21rc2 X-Plane 92102 compiled on Sep 23 2008. Сразу же скачал на www.x-plane.com X-Plane Updater Windows. Но при попытке обновления программа постоянно висит на месте "подключение к ресурсу www.x-plane.com для поиска сервера обновлений". И висит "зараза" на этом месте. Как бы обновится?

 

Вот файл log.txt

 

 

log.txt for X-Plane 9.21rc2 X-Plane 92102 compiled on Sep 23 2008 18:46:55
This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
If you got a hard system crash and want to report this to Laminar Research, then be sure to send your crash_report.txt file generated by the crash as well!
Windows 6.1 (build 7601/2) Service Pack 1
CPU type: 586
Physical Memory: more than 4 GB.
CPU 0: AMD Phenom(tm) II X4 940 Processor  Speed (mhz): 3010
CPU 0: AMD Phenom(tm) II X4 940 Processor  Speed (mhz): 3010
CPU 0: AMD Phenom(tm) II X4 940 Processor  Speed (mhz): 3010
CPU 0: AMD Phenom(tm) II X4 940 Processor  Speed (mhz): 3010
X-System folder:'C:\X-Plane 9/', case sensitive=0
OpenGL Vendor	: NVIDIA Corporation
OpenGL Render	: GeForce GTX 460 SE/PCI/SSE2
OpenGL Version   : 4.2.0 (420)
OpenGL Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
use_vsync1	   : 0
use_vsync2	   : 0
tex_clamp_avail  : 1
add_env_avail	: 1
combine_avail	: 1
dis_fog_avail	: 1
tex_comp_avail   : 1
vbo_avail		: 1
pbo_avail		: 1
vprog_avail	  : 1 (16384)
fprog_avail	  : 1 (16384/16384/16384/16384)
automini_avail   : 1
aniso_avail	  : 1
fsaa_avail	   : 1
sprites_avail	: 1
depth_tex_avail  : 1
occlude_avail	: 1
shad_objs_avail  : 1
vshader_avail	: 1 (16/4096/124/160/32/2048)
fshader_avail	: 1 (2048)
gshader_avail	: 1
buniform_avail   : 1
glsl_avail	   : 1 (4.20 NVIDIA via Cg compiler)
framebuf_avail   : 1
sblend_avail	 : 1
tex_float_avail  : 1
packed_stencil   : 1
threaded_avail   : 1
first-gen shaders: 0
max tex units	: 4 (32/8)
max iso filtering: 16.000000
max texture size : 16384
max point size   : 63.375000
CPU count		: 4
Fetching plugins for C:\X-Plane 9\Resources\plugins
Loaded: C:\X-Plane 9\Resources\plugins\PluginAdmin\win.xpl.
I found the following scenery packages (prioritized in this order):
 0 Custom Scenery/KrasnodaRoads/
 1 Custom Scenery/KSBD Demo Area/
 2 Custom Scenery/LOWI Demo Area/
 3 Custom Scenery/LOWI Demo overlay/
 4 Custom Scenery/LOWI Demo terrain/
 5 Custom Scenery/Mars Demo Area/
 6 Custom Scenery/Moscow roads/
 7 Custom Scenery/OpenSceneryX/
 8 Custom Scenery/RU_Central_Roads/
 9 Custom Scenery/ruscenery/
10 Custom Scenery/Siberiroads/
11 Custom Scenery/SPBRoads/
12 Custom Scenery/UAFM_Manas/
13 Custom Scenery/URWA_Norimanovo/
14 Custom Scenery/UWSS/
15 Global Scenery/-global overlays-/
16 Global Scenery/-global terrain-/
17 Resources/default scenery/700 roads/
18 Resources/default scenery/900 beaches/
19 Resources/default scenery/900 europe objects/
20 Resources/default scenery/900 forests/
21 Resources/default scenery/900 red terrain/
22 Resources/default scenery/900 roads/
23 Resources/default scenery/900 us objects/
24 Resources/default scenery/900 world object placeholders/
25 Resources/default scenery/900 world terrain/
26 Resources/default scenery/default apt dat/
27 Resources/default scenery/sim objects/
Starting scenery shift at 0
DSF rotate time: 3 for 0 DSFs.
DSF load time: 1180062 for file Custom Scenery/RU_Central_Roads/Earth nav data/+50+040/+55+046.dsf
DSF load time: 3107861 for file Global Scenery/-global overlays-/Earth nav data/+50+040/+55+046.dsf
DSF load time: 977270 for file Global Scenery/-global terrain-/Earth nav data/+50+040/+55+046.dsf
DSF load time: 29405 for file Custom Scenery/RU_Central_Roads/Earth nav data/+50+040/+55+047.dsf
DSF load time: 51036 for file Global Scenery/-global overlays-/Earth nav data/+50+040/+55+047.dsf
DSF load time: 335314 for file Global Scenery/-global terrain-/Earth nav data/+50+040/+55+047.dsf
DSF load time: 18907 for file Custom Scenery/RU_Central_Roads/Earth nav data/+50+040/+55+048.dsf
DSF load time: 40797 for file Global Scenery/-global overlays-/Earth nav data/+50+040/+55+048.dsf
DSF load time: 604858 for file Global Scenery/-global terrain-/Earth nav data/+50+040/+55+048.dsf
DSF load time: 25138 for file Custom Scenery/RU_Central_Roads/Earth nav data/+50+040/+56+046.dsf
DSF load time: 113914 for file Global Scenery/-global overlays-/Earth nav data/+50+040/+56+046.dsf
DSF load time: 550724 for file Global Scenery/-global terrain-/Earth nav data/+50+040/+56+046.dsf
DSF load time: 21451 for file Custom Scenery/RU_Central_Roads/Earth nav data/+50+040/+56+047.dsf
DSF load time: 564826 for file Global Scenery/-global overlays-/Earth nav data/+50+040/+56+047.dsf
DSF load time: 526082 for file Global Scenery/-global terrain-/Earth nav data/+50+040/+56+047.dsf
DSF load time: 42198 for file Global Scenery/-global overlays-/Earth nav data/+50+040/+56+048.dsf
DSF load time: 374813 for file Global Scenery/-global terrain-/Earth nav data/+50+040/+56+048.dsf
Preload time: 1056434.
OK check MemoryLog.txt! I just sent him a dump from This is the dump_mem_stats call from the following code: if(type==t_exit || type == t_alert || recursive_error)
I tried to open the following plane, but could not:
Aircraft/Rus/An24_950_Felis/An24.acf
This smacks of a corrupted airplane file, or a file that is not REALLY an airplane file, or a missing airplane file altogether!
I will open the default plane now so you can still fly though.
(init_pln.cpp line 856)
Preload time: 7984.
OK check MemoryLog.txt! I just sent him a dump from This is the dump_mem_stats call from the following code: if(type==t_exit || type == t_alert || recursive_error)
The aircraft was carrying ice at time of impact.
You have to keep out of the clouds between 0 and 32 deg F.
There is a thermometer in the upper-right hand corner of the screen.
(fm_start.cpp line 542)
OK check MemoryLog.txt! I just sent him a dump from This is the dump_mem_stats call from the following code: if(type==t_exit || type == t_alert || recursive_error)
You busted the airframe G-limit.
(To avoid this occurrence again, you can fly more carefully or select the 'Warnings' item in the 'Settings' menu).

(fm_start.cpp line 550)
Preload time: 1449154.
Clean exit from threads.

 

 

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RAID

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.

 

ЭТОТ ФАЙЛ К ОБНОВЛЕНИЯМ ОТНОШЕНИЯ НЕ ИМЕЕТ!

 

На вашем месте я бы кстати обратил внимание на эту ошибку:

I tried to open the following plane, but could not:

Aircraft/Rus/An24_950_Felis/An24.acf

This smacks of a corrupted airplane file, or a file that is not REALLY an airplane file, or a missing airplane file altogether!

I will open the default plane now so you can still fly though.

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mrShadow

Проблема решена. Оказалось, что дело было в брандмауэре роутера. В настройках сетевого экрана LinkSys E3000 стояла галочка запрещающая соединения через прокси сервера. После снятия этой галочки все заработало на ура.

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