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Dimon_IsBest

Проблема с X-plane

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Dimon_IsBest

Я решил свою проблему, если кому интересно - я просто после установки x-plan'а не обновлял его.

 

Запускаю x-plane 9 грузится, всё ОК, потом раздается голос, при этом одновременно с тем как раздается голос игра начинает показывать черныйт экран потом выкидывает ошибку openGl не удалось связаться с display driver - только на английском

 

ссылка на nvidia.com/pages/help.html

 

Error code: 3

 

По этой ссылке ничего нету кроме рекламы продукции нвидиа.

 

P.S. Win 7

 

P.P.S. Я даже с GTA 4 сумел заставить не глючить у меня на компе (на другом, помощнее раза в 2-3) а эту срань даже запустить не могу! И кстати что делать с этой игрой касательно того что она запускается "Форточкой" на 2/3 экрана по ширине!!!

 

 

log.txt for X-Plane 9.70 X-Plane 970000 compiled on Jun 1 2011 23:57:30

 

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.

If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

 

If you got a hard system crash and want to report this to Laminar Research, then be sure to send your crash_report.txt file generated by the crash as well!

 

Windows 6.1 (build 7601/2) Service Pack 1

CPU type: 586

Physical Memory: 1005969408

CPU 0: AMD Sempron™ Processor 2600+ Speed (mhz): 1607

 

X-System folder:'D:\Program Files/X-Plane 9/', case sensitive=0

 

OpenGL Vendor : NVIDIA Corporation

OpenGL Render : GeForce 6100/PCI/SSE2/3DNOW!

OpenGL Version : 2.1.2 (210)

OpenGL Extensions: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

threaded_avail : 1

tex_clamp_avail : 1

add_env_avail : 1

combine_avail : 1

dis_fog_avail : 1

tex_comp_avail : 1

vbo_avail : 1

pbo_avail : 0

automini_avail : 1

aniso_avail : 1

fsaa_avail : 1

occlude_avail : 1

sprites_avail : 1

sblend_avail : 1

vprog_avail : 1 (512)

fprog_avail : 1 (4096/4096/4096/4096)

depth_tex_avail : 1

shad_objs_avail : 1

vshader_avail : 1 (16/1024/32/20/4/2048)

fshader_avail : 1 (2048)

glsl_avail : 1 (1.20 NVIDIA via Cg compiler/120)

first-gen shaders: 0

gshader_avail : 0

buniform_avail : 0

framebuf_avail : 1

drawbuf_avail : 1

drawbuf2_avail : 0

tex_float_avail : 1

non_pots_avail : 1

packed_stencil : 1

max tex units : 4 (16/8)

max iso filtering: 16.000000

max texture size : 4096

max point size : 63.375000

idx in vram : 1

use_vsync1 : 0

use_vsync2 : 0

CPU count : 1

HASP USB-key message: hasp_login: no key found

Fetching plugins for D:\Program Files\X-Plane 9\Resources\plugins

 

Loaded: D:\Program Files\X-Plane 9\Resources\plugins\PluginAdmin\win.xpl.

 

==== CHANGING LANGUAGE TO: Русский. ====

ERROR: language file line 'On a Macintosh you can then edit your movies (and add music) with iMovie, which comes free on all new Macs. Editing software is available for sale on Windows machines.====_' missing right side translation.

ERROR: language file line 'Hook this machine up to another with an ethernet cable. If this box is checked, then X-Plane will send an image of the screen at the framerate and resolution specified in the QuickTime settings, compressed with S3TC compression. This could be useful for various research.====Соединить этот компьютер с другим по сети Ethernet. Если эта опция включена, X-Plane будет посылать по сети изображение с монитора, сжатое в формате Quicktime. ' does not have the same trailing spaces.

ERROR: language file line 'QuickTime 6.00 or later IS NOT installed on this machine! You cannot make any movies until you install it! You can download QuickTime for free from:====На вашем компьютере НЕ установлен кодек Quicktime версии 6.00 или выше! Вы не можете делать видеоролики своей игры! Скачать кодек QuickTime можно бесплатно с сайта: ' does not have the same trailing spaces.

ERROR: language file line '|Get the new beta as a demo if available. Leave this off unless you want to participate in the X-Plane beta program!====Получить бета-версию в качестве демонстрационной, если она доступна. Не включайте эту опцию, если вы ен собираетесь участвовать в бета-тестировании X-Plane' does not have its help tips correctly formatted.

ERROR: language file line 'There were errors while installing your scenery.====При установке ландшафтов произошли ошибки.' is a second translation of There were errors while installing your scenery.====При установке новых ландшафтов произошли ошибки.

ERROR: language file line '|Manually set the number of download streams. Typically leave this OFF, and the installer will find the best number of streams for you.====вручную устанавливать количество потоков при загрузке... обычно эту опцию лучше оставлять отключенной. Программа установки сама определит оптимальное количество потоков.' does not have its help tips correctly formatted.

ERROR: language file line 'compressor area|(square feet) { This is the frontal area of the engine compressor... it is 3.14 times the compressor radius squared. This is used to compute the DRAG of the jet engine at low throttle settings.====Площадь компрессора|(кв. футы) { Это фронтальная зона компрессора двигателя, равная произведению числа пи на квадрат радиуса. Эта величина используется для вычисления сопротивления воздуха для реактивного двигателя при низких значениях тяги. ' does not have the same trailing spaces.

ERROR: language file line 'max MP|(at full throttle, redline RPM, sea level, ISA)====макс наддув| (при полной тяге, оборотов двигателя у красной черты, на уровне моря, СМА) ' does not have the same trailing spaces.

ERROR: language file line 'spring k per unit mass lon, lat, vert| { ====к жестк. на 1 массы по осям| { константа динамической жесткости на единицу массы по продольной, поперечной и вертикальной осям' does not have the same trailing spaces.

ERROR: language file line '< Release brakes to take off >====< Отпустите тормоз для взлета > ' does not have the same trailing spaces.

ERROR: language file line '< Space bar to release winch >====< ПРОБЕЛ отсоединить лебёдку > ' does not have the same trailing spaces.

ERROR: language file line '< Space bar to drop >====< Нажмите ПРОБЕЛ для сброса > ' does not have the same trailing spaces.

ERROR: language file line '-your plane team red { ====-ваш самолет команда красных {' does not have the same trailing spaces.

ERROR: language file line '-red| { ====-красный| { ' does not have its help tips correctly formatted.

ERROR: language file line '-thickness|-(ratio) { Thickness ratio is the ratio of how THICK the airfoil is at its thickest point to its CHORD (from leading edge to trailing edge). Typical thickness ratios go from about 0.08 (for a thin, low-drag airfoil) to 0.16 (for a thick, hi-lift airfoil).==== -thickness|-(отношение) { Это отношение максимальной толщины крыла к хорде крыла. Обычно этот параметр составляет от 0.08 (тонкое, малоподъемное крыло) до 0.16 (толстое крыло с большой подъемной силой).' does not have the same leading spaces.

ERROR: language file line 'size|-ratio { How much area does 3-d light 2 cover. The ilght will be half-power at this distance.====Размер|-отнош. { Сколько лампа 2 покрывает 3д площади. ' does not have the same trailing spaces.

ERROR: language file line 'size|-ratio { How much area does 3-d light 1 cover. The ilght will be half-power at this distance.====Размер|-отнош. { Сколько лампа 1 покрывает 3д площади. ' does not have the same trailing spaces.

ERROR: language file line 'size|-ratio { How much area does 3-d light 3 cover. The ilght will be half-power at this distance.====Размер|-отнош. { Сколько лампа 3 покрывает 3д площади. ' does not have the same trailing spaces.

ERROR: language file line '====' missing right side translation.

I found the following scenery packages (prioritized in this order):

0 Custom Scenery/LOWI Demo Area/

1 Custom Scenery/LOWI Demo overlay/

2 Custom Scenery/LOWI Demo terrain/

3 Custom Scenery/Mars Demo Area/

4 Custom Scenery/OpenSceneryX/

5 Global Scenery/-global overlays-/

6 Global Scenery/-global terrain-/

7 Resources/default scenery/700 roads/

8 Resources/default scenery/900 beaches/

9 Resources/default scenery/900 europe objects/

10 Resources/default scenery/900 forests/

11 Resources/default scenery/900 red terrain/

12 Resources/default scenery/900 roads/

13 Resources/default scenery/900 us objects/

14 Resources/default scenery/900 world object placeholders/

15 Resources/default scenery/900 world terrain/

16 Resources/default scenery/default apt dat/

17 Resources/default scenery/sim objects/

 

Starting scenery shift at 0

DSF rotate time: 6 for 0 DSFs.

DSF load time: 4644718 for file Custom Scenery/LOWI Demo overlay/Earth nav data/+40+010/+46+010.dsf

DSF load time: 4726772 for file Custom Scenery/LOWI Demo terrain/Earth nav data/+40+010/+46+010.dsf

DSF load time: 7456753 for file Custom Scenery/LOWI Demo overlay/Earth nav data/+40+010/+46+011.dsf

DSF load time: 3187233 for file Custom Scenery/LOWI Demo terrain/Earth nav data/+40+010/+46+011.dsf

DSF load time: 532273 for file Custom Scenery/LOWI Demo overlay/Earth nav data/+40+010/+46+012.dsf

DSF load time: 3024649 for file Custom Scenery/LOWI Demo terrain/Earth nav data/+40+010/+46+012.dsf

DSF load time: 763911 for file Custom Scenery/LOWI Demo overlay/Earth nav data/+40+010/+47+010.dsf

DSF load time: 2604578 for file Custom Scenery/LOWI Demo terrain/Earth nav data/+40+010/+47+010.dsf

DSF load time: 6236133 for file Custom Scenery/LOWI Demo Area/Earth nav data/+40+010/+47+011.dsf

DSF load time: 419861 for file Custom Scenery/LOWI Demo overlay/Earth nav data/+40+010/+47+011.dsf

DSF load time: 3039171 for file Custom Scenery/LOWI Demo terrain/Earth nav data/+40+010/+47+011.dsf

DSF load time: 501683 for file Custom Scenery/LOWI Demo overlay/Earth nav data/+40+010/+47+012.dsf

DSF load time: 3323502 for file Custom Scenery/LOWI Demo terrain/Earth nav data/+40+010/+47+012.dsf

Loading airplane number 0 with .

 

 

 

ҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐ

X-Plane, by Austin Meyer

Simulating Aircraft/General Aviation/Cirrus TheJet/c4.acf

ҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐҐ

 

x location positive aft x force positive right pitch/alpha pos nose up

y location positive right y force positive up roll pos right

z location positive up z force positive aft yaw/beta pos nose right

 

elevator, aileron, spoiler positive control surface up

rudder positive control surface right

drag-yaw positive control surface deployed

pitch cyclic prop pitch positive request nose up

roll cyclic prop pitch positive request nose right

 

 

Finite-Wing & Element Build-Up for ЛЕВ КРЫЛО 1:

root lo Re: alphamax= 18.00 deg, trat= 0.1500, Re= 0.0000 meg for NACA 65(216)-415 (lam flow).afl.

root hi Re: alphamax= 18.00 deg, trat= 0.1500, Re=99.9000 meg for NACA 65(216)-415 (lam flow).afl.

tip lo Re: alphamax= 18.00 deg, trat= 0.1500, Re= 0.0000 meg for NACA 65(216)-415 (lam flow).afl.

tip hi Re: alphamax= 18.00 deg, trat= 0.1500, Re=99.9000 meg for NACA 65(216)-415 (lam flow).afl.

Element # 0: S= 1.081 sqr mtrs, MAC= 1.79 mtrs, incidence= 0.50 deg.

Element # 1: S= 1.038 sqr mtrs, MAC= 1.72 mtrs, incidence= 0.00 deg.

Element # 2: S= 0.995 sqr mtrs, MAC= 1.65 mtrs, incidence= -0.50 deg.

Element # 3: S= 0.952 sqr mtrs, MAC= 1.58 mtrs, incidence= -1.00 deg.

Element # 4: S= 0.909 sqr mtrs, MAC= 1.51 mtrs, incidence= -1.50 deg.

Element # 5: S= 0.867 sqr mtrs, MAC= 1.44 mtrs, incidence= -2.00 deg.

Element # 6: S= 0.824 sqr mtrs, MAC= 1.37 mtrs, incidence= -2.00 deg.

Element # 7: S= 0.781 sqr mtrs, MAC= 1.30 mtrs, incidence= -2.00 deg.

Element # 8: S= 0.738 sqr mtrs, MAC= 1.22 mtrs, incidence= -2.00 deg.

init wing side_S=8.18

NOTE! I AM ADDING ЛЕВ КРЫЛО 2 TO THE TIP OF ЛЕВ КРЫЛО 1 (through any intermediate wings) TO FORM ONE CONTINUOUS WING! (side_S=8.25)

semilen joined=5.78, sweep25=-1.11, side_S=8.25, AR=8.11

After any wing-joining, our semi-length is 5.78 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our root chord is 1.83 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our tip chord is 1.19 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our leading-edge sweep is 0.48 deg. (for purposes of Delta-Wing factor determination only)

After any wing-joining, our mean aero sweep is -1.11 deg. (for purposes of Oswalds Efficiency determination only)

After any wing-joining, our aspect ratio is 8.11. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our taper ratio is 0.65. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our washout is 2.50 deg. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only, root= 0.50 deg, tip= -2.00 deg)

Oswalds efficiency is therefore 0.9919

 

Finite-Wing & Element Build-Up for ПРАВ КРЫЛО 1:

root lo Re: alphamax= 18.00 deg, trat= 0.1500, Re= 0.0000 meg for NACA 65(216)-415 (lam flow).afl.

root hi Re: alphamax= 18.00 deg, trat= 0.1500, Re=99.9000 meg for NACA 65(216)-415 (lam flow).afl.

tip lo Re: alphamax= 18.00 deg, trat= 0.1500, Re= 0.0000 meg for NACA 65(216)-415 (lam flow).afl.

tip hi Re: alphamax= 18.00 deg, trat= 0.1500, Re=99.9000 meg for NACA 65(216)-415 (lam flow).afl.

Element # 0: S= 1.081 sqr mtrs, MAC= 1.79 mtrs, incidence= 0.50 deg.

Element # 1: S= 1.038 sqr mtrs, MAC= 1.72 mtrs, incidence= 0.00 deg.

Element # 2: S= 0.995 sqr mtrs, MAC= 1.65 mtrs, incidence= -0.50 deg.

Element # 3: S= 0.952 sqr mtrs, MAC= 1.58 mtrs, incidence= -1.00 deg.

Element # 4: S= 0.909 sqr mtrs, MAC= 1.51 mtrs, incidence= -1.50 deg.

Element # 5: S= 0.867 sqr mtrs, MAC= 1.44 mtrs, incidence= -2.00 deg.

Element # 6: S= 0.824 sqr mtrs, MAC= 1.37 mtrs, incidence= -2.00 deg.

Element # 7: S= 0.781 sqr mtrs, MAC= 1.30 mtrs, incidence= -2.00 deg.

Element # 8: S= 0.738 sqr mtrs, MAC= 1.22 mtrs, incidence= -2.00 deg.

init wing side_S=8.18

NOTE! I AM ADDING ПРАВ КРЫЛО 2 TO THE TIP OF ПРАВ КРЫЛО 1 (through any intermediate wings) TO FORM ONE CONTINUOUS WING! (side_S=8.25)

semilen joined=5.78, sweep25=-1.11, side_S=8.25, AR=8.11

After any wing-joining, our semi-length is 5.78 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our root chord is 1.83 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our tip chord is 1.19 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our leading-edge sweep is 0.48 deg. (for purposes of Delta-Wing factor determination only)

After any wing-joining, our mean aero sweep is -1.11 deg. (for purposes of Oswalds Efficiency determination only)

After any wing-joining, our aspect ratio is 8.11. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our taper ratio is 0.65. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our washout is 2.50 deg. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only, root= 0.50 deg, tip= -2.00 deg)

Oswalds efficiency is therefore 0.9919

 

Finite-Wing & Element Build-Up for ЛЕВ КРЫЛО 2:

root lo Re: alphamax= 18.00 deg, trat= 0.1500, Re= 0.0000 meg for NACA 65(216)-415 (lam flow).afl.

root hi Re: alphamax= 18.00 deg, trat= 0.1500, Re=99.9000 meg for NACA 65(216)-415 (lam flow).afl.

tip lo Re: alphamax= 18.00 deg, trat= 0.1500, Re= 0.0000 meg for NACA 65(216)-415 (lam flow).afl.

tip hi Re: alphamax= 18.00 deg, trat= 0.1500, Re=99.9000 meg for NACA 65(216)-415 (lam flow).afl.

Element # 0: S= 0.066 sqr mtrs, MAC= 1.19 mtrs, incidence= -2.00 deg.

init wing side_S=0.07

NOTE! I AM ADDING ЛЕВ КРЫЛО 1 TO THE ROOT OF ЛЕВ КРЫЛО 2 (through any intermediate wings) TO FORM ONE CONTINUOUS WING! (side_S=8.25)

semilen joined=5.78, sweep25=-1.11, side_S=8.25, AR=8.11

After any wing-joining, our semi-length is 5.78 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our root chord is 1.83 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our tip chord is 1.19 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our leading-edge sweep is 0.48 deg. (for purposes of Delta-Wing factor determination only)

After any wing-joining, our mean aero sweep is -1.11 deg. (for purposes of Oswalds Efficiency determination only)

After any wing-joining, our aspect ratio is 8.11. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our taper ratio is 0.65. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our washout is 2.50 deg. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only, root= 0.50 deg, tip= -2.00 deg)

Oswalds efficiency is therefore 0.9919

 

Finite-Wing & Element Build-Up for ПРАВ КРЫЛО 2:

root lo Re: alphamax= 18.00 deg, trat= 0.1500, Re= 0.0000 meg for NACA 65(216)-415 (lam flow).afl.

root hi Re: alphamax= 18.00 deg, trat= 0.1500, Re=99.9000 meg for NACA 65(216)-415 (lam flow).afl.

tip lo Re: alphamax= 18.00 deg, trat= 0.1500, Re= 0.0000 meg for NACA 65(216)-415 (lam flow).afl.

tip hi Re: alphamax= 18.00 deg, trat= 0.1500, Re=99.9000 meg for NACA 65(216)-415 (lam flow).afl.

Element # 0: S= 0.066 sqr mtrs, MAC= 1.19 mtrs, incidence= -2.00 deg.

init wing side_S=0.07

NOTE! I AM ADDING ПРАВ КРЫЛО 1 TO THE ROOT OF ПРАВ КРЫЛО 2 (through any intermediate wings) TO FORM ONE CONTINUOUS WING! (side_S=8.25)

semilen joined=5.78, sweep25=-1.11, side_S=8.25, AR=8.11

After any wing-joining, our semi-length is 5.78 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our root chord is 1.83 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our tip chord is 1.19 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our leading-edge sweep is 0.48 deg. (for purposes of Delta-Wing factor determination only)

After any wing-joining, our mean aero sweep is -1.11 deg. (for purposes of Oswalds Efficiency determination only)

After any wing-joining, our aspect ratio is 8.11. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our taper ratio is 0.65. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our washout is 2.50 deg. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only, root= 0.50 deg, tip= -2.00 deg)

Oswalds efficiency is therefore 0.9919

 

Finite-Wing & Element Build-Up for ЛЕВ Г СТАБ:

root lo Re: alphamax= 13.50 deg, trat= 0.1200, Re= 0.0000 meg for NACA 0012 (symmetrical).afl.

root hi Re: alphamax= 13.50 deg, trat= 0.1200, Re=99.9000 meg for NACA 0012 (symmetrical).afl.

tip lo Re: alphamax= 13.50 deg, trat= 0.0900, Re= 0.0000 meg for NACA 0009 (symmetrical).afl.

tip hi Re: alphamax= 13.50 deg, trat= 0.0900, Re=99.9000 meg for NACA 0009 (symmetrical).afl.

Element # 0: S= 0.545 sqr mtrs, MAC= 1.26 mtrs, incidence= -0.40 deg.

Element # 1: S= 0.502 sqr mtrs, MAC= 1.16 mtrs, incidence= -0.40 deg.

Element # 2: S= 0.458 sqr mtrs, MAC= 1.06 mtrs, incidence= -0.40 deg.

Element # 3: S= 0.414 sqr mtrs, MAC= 0.96 mtrs, incidence= -0.40 deg.

Element # 4: S= 0.370 sqr mtrs, MAC= 0.86 mtrs, incidence= -0.40 deg.

Element # 5: S= 0.327 sqr mtrs, MAC= 0.76 mtrs, incidence= -0.40 deg.

init wing side_S=2.62

semilen joined=2.87, sweep25=25.00, side_S=2.62, AR=5.16

After any wing-joining, our semi-length is 2.87 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our root chord is 1.31 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our tip chord is 0.70 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our leading-edge sweep is 27.69 deg. (for purposes of Delta-Wing factor determination only)

After any wing-joining, our mean aero sweep is 25.00 deg. (for purposes of Oswalds Efficiency determination only)

After any wing-joining, our aspect ratio is 5.16. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our taper ratio is 0.54. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our washout is 0.00 deg. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only, root= -0.40 deg, tip= -0.40 deg)

Oswalds efficiency is therefore 0.9859

 

Finite-Wing & Element Build-Up for РџР РђР’ Р“ РЎРўРђР‘:

root lo Re: alphamax= 13.50 deg, trat= 0.1200, Re= 0.0000 meg for NACA 0012 (symmetrical).afl.

root hi Re: alphamax= 13.50 deg, trat= 0.1200, Re=99.9000 meg for NACA 0012 (symmetrical).afl.

tip lo Re: alphamax= 13.50 deg, trat= 0.0900, Re= 0.0000 meg for NACA 0009 (symmetrical).afl.

tip hi Re: alphamax= 13.50 deg, trat= 0.0900, Re=99.9000 meg for NACA 0009 (symmetrical).afl.

Element # 0: S= 0.545 sqr mtrs, MAC= 1.26 mtrs, incidence= -0.40 deg.

Element # 1: S= 0.502 sqr mtrs, MAC= 1.16 mtrs, incidence= -0.40 deg.

Element # 2: S= 0.458 sqr mtrs, MAC= 1.06 mtrs, incidence= -0.40 deg.

Element # 3: S= 0.414 sqr mtrs, MAC= 0.96 mtrs, incidence= -0.40 deg.

Element # 4: S= 0.370 sqr mtrs, MAC= 0.86 mtrs, incidence= -0.40 deg.

Element # 5: S= 0.327 sqr mtrs, MAC= 0.76 mtrs, incidence= -0.40 deg.

init wing side_S=2.62

semilen joined=2.87, sweep25=25.00, side_S=2.62, AR=5.16

After any wing-joining, our semi-length is 2.87 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our root chord is 1.31 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our tip chord is 0.70 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our leading-edge sweep is 27.69 deg. (for purposes of Delta-Wing factor determination only)

After any wing-joining, our mean aero sweep is 25.00 deg. (for purposes of Oswalds Efficiency determination only)

After any wing-joining, our aspect ratio is 5.16. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our taper ratio is 0.54. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our washout is 0.00 deg. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only, root= -0.40 deg, tip= -0.40 deg)

Oswalds efficiency is therefore 0.9859

 

Finite-Wing & Element Build-Up for ВЕРТ СТАБ 1:

root lo Re: alphamax= 13.50 deg, trat= 0.0900, Re= 0.0000 meg for NACA 0009 (symmetrical).afl.

root hi Re: alphamax= 13.50 deg, trat= 0.0900, Re=99.9000 meg for NACA 0009 (symmetrical).afl.

tip lo Re: alphamax= 13.50 deg, trat= 0.0900, Re= 0.0000 meg for NACA 0009 (symmetrical).afl.

tip hi Re: alphamax= 13.50 deg, trat= 0.0900, Re=99.9000 meg for NACA 0009 (symmetrical).afl.

Element # 0: S= 0.396 sqr mtrs, MAC= 1.45 mtrs, incidence= 0.00 deg.

Element # 1: S= 0.354 sqr mtrs, MAC= 1.30 mtrs, incidence= 0.00 deg.

init wing side_S=0.75

semilen joined=0.71, sweep25=40.00, side_S=0.75, AR=0.80

After any wing-joining, our semi-length is 0.71 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our root chord is 1.52 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our tip chord is 1.22 mtrs. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our leading-edge sweep is 44.38 deg. (for purposes of Delta-Wing factor determination only)

After any wing-joining, our mean aero sweep is 40.00 deg. (for purposes of Oswalds Efficiency determination only)

After any wing-joining, our aspect ratio is 0.80. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our taper ratio is 0.80. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only)

After any wing-joining, our washout is 0.00 deg. (for purposes of Oswalds Efficiency and Delta-Wing factor determination only, root= 0.00 deg, tip= 0.00 deg)

Oswalds efficiency is therefore 0.9830

 

critical altitude=0.0000 mtrs, rho at crit alt=1.2240 kg/mmm, rho at SL=1.2250 kg/mmm, engine power boosted to 1.0009 of original.

After ЛЕВ КРЫЛО 1, the RUNNING TOTAL wetted area is 8.184 square meters for all wings listed so far.

After ПРАВ КРЫЛО 1, the RUNNING TOTAL wetted area is 16.369 square meters for all wings listed so far.

After ЛЕВ КРЫЛО 2, the RUNNING TOTAL wetted area is 16.435 square meters for all wings listed so far.

After ПРАВ КРЫЛО 2, the RUNNING TOTAL wetted area is 16.500 square meters for all wings listed so far.

After ЛЕВ Г СТАБ, the RUNNING TOTAL wetted area is 19.116 square meters for all wings listed so far.

After РџР РђР’ Р“ РЎРўРђР‘, the RUNNING TOTAL wetted area is 21.732 square meters for all wings listed so far.

After ВЕРТ СТАБ 1, the RUNNING TOTAL wetted area is 22.481 square meters for all wings listed so far.

 

 

Now for MI from FUSELAGE:

The frontal area is 2.248 square meters.

The side area is 8.523 square meters.

The top area is 9.248 square meters.

The RUNNING TOTAL wetted area is 51.952 square meters, for the entire craft, including all wings, top and bottom surfaces, and all bodies listed so far.

The longitudinal centroid is 0.237 meters.

The lateral centroid is 0.000 meters.

The vertical centroid is -0.114 meters.

The radius of gyration in roll is 1.49 meters.

The radius of gyration in pitch is 1.84 meters.

The radius of gyration in yaw is 2.28 meters.

 

Now for MI from ДОП. КОРП 1:

The frontal area is 0.090 square meters.

The side area is 0.498 square meters.

The top area is 1.005 square meters.

The RUNNING TOTAL wetted area is 54.583 square meters, for the entire craft, including all wings, top and bottom surfaces, and all bodies listed so far.

The longitudinal centroid is 2.607 meters.

The lateral centroid is 0.000 meters.

The vertical centroid is 0.335 meters.

The radius of gyration in roll is 1.45 meters.

The radius of gyration in pitch is 1.89 meters.

The radius of gyration in yaw is 2.30 meters.

 

 

Now for MI from NACELLE 1:

The frontal area is 0.375 square meters.

The side area is 1.114 square meters.

The top area is 2.132 square meters.

The RUNNING TOTAL wetted area is 60.962 square meters, for the entire craft, including all wings, top and bottom surfaces, and all bodies listed so far.

The longitudinal centroid is 2.416 meters.

The lateral centroid is 0.000 meters.

The vertical centroid is 0.494 meters.

The radius of gyration in roll is 1.39 meters.

The radius of gyration in pitch is 1.97 meters.

The radius of gyration in yaw is 2.32 meters.

 

Engines have mass 152.68 kg (10.86% of total):

The radius of gyration of the engines in roll is 0.37 m, based on all engine powers/thrusts and locations.

The radius of gyration of the engines in pitch is 3.57 m, based on all engine powers/thrusts and locations.

The radius of gyration of the engines in yaw is 3.55 m, based on all engine powers/thrusts and locations.

 

Remainder of the craft has mass 1253.46 (89.14% of total):

The radius of gyration of the shell in roll is 1.39 m, based on mass-distribution across the shell of the craft with a 50% weighting on all of the flying surfaces.

The radius of gyration of the shell in pitch is 1.97 m, based on mass-distribution across the shell of the craft with a 50% weighting on all of the flying surfaces.

The radius of gyration of the shell in yaw is 2.32 m, based on mass-distribution across the shell of the craft with a 50% weighting on all of the flying surfaces.

 

Final combined results:

The radius of gyration in roll is 1.31 m.

The radius of gyration in pitch is 2.20 m.

The radius of gyration in yaw is 2.48 m.

 

 

The centroid of all foils is at 1.24 m (positive aft from CG) when the 25% chord i

 

 

 

Unhandled exception: EXCEPTION_ACCESS_VIOLATION (C0000005)

Flags=0, Address = 0x007ab6e7

0) OGL_chunkybuffer::new_subregion(unsigned int *, unsigned int *) + 55 (OGL_ChunkyBuffer.cpp:57) (X-Plane.exe + 3847911)

1) xdl_allocate(xdl_group *, int, int, int, int, int, int) + 174 (OGL_xdl.cpp:233) (X-Plane.exe + 6134654)

2) DSF_BeginPatch(unsigned int, double, double, unsigned char, int, void *) + 274 (io_dsf.cpp:821) (X-Plane.exe + 2520466)

3) DSFReadMem(const char *, const char *, DSFCallbacks_t *, const int *, void *) + 5880 (DSFLib.cpp:849) (X-Plane.exe + 6065832)

4) read_DSF_file(int, int, REN_degree *, const std::basic_string<char, std::char_traits<char>, std::allocator<char>> &) + 1548 (io_dsf.cpp:1768) (X-Plane.exe + 2541388)

5) read_degree(REN_degree *) + 125 (REN_region.cpp:621) (X-Plane.exe + 3727117)

6) REN_region::load_degree(int, int, int, int, int) + 309 (REN_region.cpp:575) (X-Plane.exe + 3726789)

7) load_region(UTL_threadpool_barrier *, float, float, scenery_shift_t) + 1621 (init_nav.cpp:222) (X-Plane.exe + 4338533)

8) UTL_geoid::exec_shift(int, int, scenery_shift_t) + 1035 (UTL_geoid.cpp:95) (X-Plane.exe + 3981355)

9) UTL_geoid::set_for_planet(float, float) + 460 (UTL_geoid.cpp:173) (X-Plane.exe + 3983164)

10) atmo_class::set_to_planet(const int) + 396 (atmo.cpp:344) (X-Plane.exe + 3693660)

11) pref_class::IO_sta(int, int, std::basic_string<char, std::char_traits<char>, std::allocator<char>>) + 5069 (pref.cpp:855) (X-Plane.exe + 3441453)

12) init_world_rendering() + 1496 (3_init.cpp:91) (X-Plane.exe + 1808616)

13) init_sim(int, const char *const *) + 169 (SIM_MAIN.CPP:1199) (X-Plane.exe + 164713)

14) WinMain + 62 (SIM_MAIN.CPP:1453) (X-Plane.exe + 172558)

15) unzCloseCurrentFile + 391 (unzip.c:1257) (X-Plane.exe + 6604327)

16) 0x77273c45 (kernel32.dll + 343109)

17) 0x776937f5 (ntdll.dll + 407541)

18) 0x776937c8 (ntdll.dll + 407496)

 

 

 

Все логи которые были.

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Dionis-665

Измени разрешение в настройках сима, тогда не будет "форточки". И обнови дрова видюхи.

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Dimon_IsBest

Измени разрешение в настройках сима, тогда не будет "форточки". И обнови дрова видюхи.

Я НЕ МОГУ ИЗМЕНИТЬ РАЗРЕШЕНИЕ ИЗ-ЗА ЧЕРНОГО ЭКРАНА!!

извините за капс я уже психую, я с gta 4 pc версией так не трахался!

 

Драйвера последние, система в первом логе

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DPL

Попробуй удалить содержимое папки ...Output/Preferences в симуляторе, только забакапить ее перед этим не забудь.

Должен запуститься на дефолтных настройках, потом настроишь...

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Dimon_IsBest

Не помогает уже все пробовал что только смог нагуглить....

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DPL

Переустановку сима пробовал? Дрова на видюху менял на более ранних версий, но стабильно работающие?

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Dimon_IsBest

всё пробовал. начет ранних дров - щас попробую.

Я смог запустить игру до обновления, и несмотря на geforce 6100 (интегрированная) сим заработал. обновил - всё.

Новый глюк: http://my-screens.at.ua/photo/obshhie_skriny/novaja_fignja_vydannaja_x_plane_devjatym/6-0-12

Поставил xp - такой же глюк

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DPL

Этот глюк уже был где-то, по моему, вылечилось дровами видюхи. Ищи нормальные дрова.

 

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Dimon_IsBest

спасибо не надо я опять поставил FSX потому что когда я запустил x-plane .........\

 

 

 

это капец. настроить нереально, управлять тоже оружие does not work управление вертолетом - хуже чем в реальности. только выбрал вертолёт, после загрузки он взлетел, завертелся и вмазался в землю. единственный плюс отностительно fsx - не тормозит на родном разрешении монитора.

Остальное - минусы.

И главное я нашел где скачать sa-2 samson для fsx нахаляву. Последний плюс x-plane аннулируется таким же плюсом fsx.

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Dimon_IsBest

Модеры, админы, закрывайте тему.

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Jenya77

:facepalm:

димонизбест, ты, по всем признакам, полный неадекват..

Кстати, с FSX у тя будет еще больше проблем, вот увидишь! :sarcastic:

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DPL

всё пробовал. начет ранних дров - щас попробую.

Я смог запустить игру до обновления, и несмотря на geforce 6100 (интегрированная) сим заработал. обновил - всё.

Новый глюк: http://my-screens.at...devjatym/6-0-12

Поставил xp - такой же глюк

 

ПОЗДРАВЛЯЮ!!!

 

FSX - Вам, в стальные руки - крюки!

А чо, сам построил, сам сломал :)

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DPL

спасибо не надо я опять поставил FSX потому что когда я запустил x-plane .........\

 

 

 

это капец. настроить нереально, управлять тоже оружие does not work управление вертолетом - хуже чем в реальности. только выбрал вертолёт, после загрузки он взлетел, завертелся и вмазался в землю. единственный плюс отностительно fsx - не тормозит на родном разрешении монитора.

Остальное - минусы.

И главное я нашел где скачать sa-2 samson для fsx нахаляву. Последний плюс x-plane аннулируется таким же плюсом fsx.

 

ПОЗДРАВЛЯЮ!!!

 

FSX вам в стальные руки-крюки!

А чо, сам построил, сам сломал....

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полковник Петров

Наверное продолжу тему. Проблема в следующем - искплейн вырубает сразу же после начала загрузки. Даже загрузочная картинка толком не успевает появиться. Перезагрузка проблему решает, но не всегда.

Может у кого есть идейка как эту проблему решить.

 

 

log.txt for X-Plane 9.70 X-Plane 970000 compiled on Jun 1 2011 23:57:30

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.

If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

If you got a hard system crash and want to report this to Laminar Research, then be sure to send your crash_report.txt file generated by the crash as well!

Windows 6.0 (build 6001/2) Service Pack 1

CPU type: 586

Physical Memory: 2145140736

CPU 0: Intel® Core2 Duo CPU E8400 @ 3.00GHz Speed (mhz): 2999

CPU 0: Intel® Core2 Duo CPU E8400 @ 3.00GHz Speed (mhz): 2999

X-System folder:'E:\games/XPlane9/', case sensitive=0

OpenGL Vendor : NVIDIA Corporation

OpenGL Render : GeForce 9600 GT/PCI/SSE2

OpenGL Version : 3.3.0 (330)

OpenGL Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

threaded_avail : 1

tex_clamp_avail : 1

add_env_avail : 1

combine_avail : 1

dis_fog_avail : 1

tex_comp_avail : 1

vbo_avail : 1

pbo_avail : 0

automini_avail : 1

aniso_avail : 1

fsaa_avail : 1

occlude_avail : 1

sprites_avail : 1

sblend_avail : 1

vprog_avail : 1 (16384)

fprog_avail : 1 (16384/16384/16384/16384)

depth_tex_avail : 1

shad_objs_avail : 1

vshader_avail : 1 (16/4096/60/96/32/2048)

fshader_avail : 1 (2048)

glsl_avail : 1 (3.30 NVIDIA via Cg compiler/100)

first-gen shaders: 0

gshader_avail : 1

buniform_avail : 1

framebuf_avail : 1

drawbuf_avail : 1

drawbuf2_avail : 1

tex_float_avail : 1

non_pots_avail : 1

packed_stencil : 1

max tex units : 4 (32/8)

max iso filtering: 16.000000

max texture size : 8192

max point size : 63.375000

idx in vram : 1

use_vsync1 : 1

use_vsync2 : 0

CPU count : 2

HASP USB-key message: hasp_login: no key found

Fetching plugins for E:\games\XPlane9\Resources\plugins

Loaded: E:\games\XPlane9\Resources\plugins\PluginAdmin\win.xpl.

Loaded: E:\games\XPlane9\Resources\plugins\ClearSkiesWin.xpl.

Loaded: E:\games\XPlane9\Resources\plugins\xpfw757_win.xpl.

Loaded: E:\games\XPlane9\Resources\plugins\xpfmcconn\win.xpl.

 

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den_rain

E:\games\XPlane9\Resources\plugins\ClearSkiesWin.xpl.

E:\games\XPlane9\Resources\plugins\xpfw757_win.xpl.

E:\games\XPlane9\Resources\plugins\xpfmcconn\win.xpl.

Убрать это и попробовать еще раз.

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