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X-Plane 10. Новости разработки

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Спасибо! Даже не подозревал, что такой есть. Буду пробовать.

 

З.Ы. честно говоря думал, что есть аналог плагина G2Xpl, который на лету объекты ставит в сим.

А этот просто для экспорта моделей в формат сима.

Edited by AnSi

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Остин докладывает о проделанной работе

ссылка

Как я понял обещается траффик и нормальное УВД, ну и multicore cpu и пр.

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Или этого ещё никто не читал или никого не впечатлило(что было бы очень странно):

 

FromAustin

I have a write-up a mile long of all the features already done for X-Plane 10, but let's save all those details for later.

 

Other than a gajillion various flight-model and scenery over-hauls and a near-complete internal re-write to make the code more object-oriented and thus easier to modify and debug, let's look at the fundamental requirements I have laid out for my team for X-Plane 10, all of which are being developed now:

 

In a sentence, X-Plane 10 will have a plausible, scalable, dynamic world.

 

Here is what I mean:

 

Orthophotos are garbage. I see this all the time. I am zooming along in an airplane looking that rooftops of WalMarts painted flat onto the ground.

And the rooftops are blurry.

And pixelated.

And with a magenta or purple tint.

And with big blurry shears right through the middle of them when they fall between offset satellite passes.

It looks just terrible.

Then, to make the 2-dimensional, blurry, pixellated, mis-colored, distorted roof of a WalMart painted on the ground look even worse, if you throw in some REAL roads or auto-generated buildings, they invariably fall ACROSS the roof of the WalMart painted on the ground, compounding the wretched orthophoto with an Escher-like rendering-error.

This looks terrible, and is not even plausible.

 

Enter the plausible world for X-Plane 10.

 

We will build every city in X-Plane UP FROM THE FIRST BLADES OF GRASS.

 

Here is how it works: We will start off with grass or field textures for THE ENTIRE WORLD, INCLUDING THE CITIES, and then build up from THAT. We will take each individual parking lot and place it on top of the grass. We will place each building on the parking lot, in 3-D. At no point will the PAINTING of the ROOF of a building appear on the ground. This will NEVER happen. EVERY building will be a real 3-D building, planted by an algorithm in a location that is at least physically possible. Do we know where every building on earth is? Of course not. But, we DO have incredibly detailed road databases, and we have the algorithms to place parking lots, sidewalks, buildings, etc all alongside these countless roads. This means that our artificially-intelligent city-planning algorithm will build PLAUSIBLE cities. Cities where you would fly over them at 5 miles per hour, 10 feet above the ground, in a helicopter, and NEVER see anything that looks 'impossible'. Everything will be completely 3-D. Every city built from the first blade of grass. There will be no discoloration, blurriness, satellite mis-alignment or 2-D Escher-illusions… all of the cities will be completely plausible. If you turn down your rendering options to zero, then New York will be empty green fields. If you turn them up to max, then it will be a sea of 3-D roads and buildings at a level of detail that you could DRIVE in a driving sim, and Central Park will NOT be an overlay… it will simply be a part of the field that they have not put buildings on! This is the plausible world, and it is the first step towards a really detailed and convincing virtual reality.

 

 

As well, X-Plane 10 will be SCALABLE. While you will be able to taxi right down the roads, with plausible intersections at every crossing and only 3-D buildings off of either wing, you will be able to zoom out all the way to space and see the landmass from orbit. You will see the reflections and lighting of the land and sea from space, with smooth transitions all the way from space to sitting in someone's front yard, never with any sudden switch-over to a different rendering technology. Everything is done with level of detail that delivers smooth transitions from street-view to orbit, all in 3-D. The WEATHER system will be detailed enough that you will see cloud whisps right around your plane as you fly through clouds, but will go HUNDREDS of miles in every direction WITHOUT any repetition. This will let you have fronts and thunderstorms, areas that are VFR and IFR, clear and cloudy, all at once, depending on your location. If you want to fly like you would in reality, you will work through/over/under/around those thunderstorms and fronts getting from one place to another, since the weather is NOT homogenous or repetitive. It scales from local detail around your plane clear out to region-wide fronts and storms visible from orbit. Totally scalable across a tremendous range.

 

 

 

As well, the X-Plane 10 engine is DYNAMIC. I have now, for X-Plane 10, made it so that EACH FLIGHT MODEL RUNS ON IT'S OWN CPU. Here is what that means: If you have 20 processors, then you can run TWENTY AI PLANES WITH BASICALLY ZERO FRAME-RATE HIT. Crank the number of planes up to 20 in X-Plane 9 and watch what happens to the frame-rate. Try it now: Set the number of planes to 1 and look at the frame-rate. Then set it to 20 and look again. See the hit? That is because all of those flight models are running on ONE CPU, one after the other, in order. With X-Plane 10, each flight model can run on it's own CPU, all at the same time… if you have 20 CPU's, running 20 planes is no slower than running 1. Now, most of you don't have 20 CPU's, but if you have a quad-chip dual-core (per chip) Mac like I do, then that is EIGHT cores… and they can handle 20 flight models while hardly breaking a sweat… the frame-rate impact of 20 planes is small: We have eight cores splitting the work! As well, we have optimized the RAM-use of each airplane to be considerably lower. This means that there is less RAM impact to having 20 planes flying at once, making it much more feasible to have 20 planes at one time. So, X-Plane 10 will use less RAM, and give more frame-rate, than version 9 when loaded up with planes (all other settings being equal, of course). So why do I care about all these OTHER planes so much? Well, we have hired a full-time programmer JUST for the new ATC code for X-Plane 10. This new ATC will control ALL the planes in the sky, including yours, to deliver incredible ATC realism. Using pre-recorded WAV files, you will HEAR the controller giving instructions to the OTHER planes, and see them following those instructions on your TCAS and out the window. The other planes will all take-off, land, taxi, stop on the ramp, miss approaches and do touch-n-goes, all while taking commands from ATC, all of which are audible on your radio.

 

Of course, all of the other planes will use the same accuracy flight model as your plane, so you will see them move perfectly realistically across all phases of flight, from flying right down to taxiing. Put in a strong wind or turbulence and see how they handle it. It might not be pretty, but it WILL be realistic. Set enough wind and an icy runway, and they will all blow right across the ramp. Watch out.

 

 

So, THIS is the plausible, scalable, dynamic world that we are building for X-Plane 10, all of which sits on top of an object-oriented, RAM-optimized, CPU-optimized, multi-core-capable code-base. You will SEE these results as X-Plane 10 reveals incredible detail, motion, and accuracy at all scales … while the activity bars on ALL your CPU's run up into action.

 

NOW, if you only have ONE CPU and a LITTLE BIT of RAM, you will still be able to run version 10 just fine... in fact you may see it even run FASTER and with LESS RAM than Version 9! BUT, you will have only ONE airplane, and the cities will be simply grass fields, and the air traffic controller will have very few people to talk to. BUT, if you get the 4 gig of RAM to load up the rendering options, the 8 CPU cores to run 20 AI planes with full flight-model at once with minimal frame-rate hit, THEN you will start to see the whole world enrich and come alive. But there is no way that is happening with 2 GIG of ram and one CPU. This type of world is all about parallel-processing: A lot of stuff happening at once. No surprise it will eat up all the CPU's and RAM (up to 4 Gig) that you can give it.

 

If you want to see a few pictures, go here:

 

http://forums.x-plane.org/index.php?showtopic=47604

 

And click on the small pictures at the bottom to expand them to a nice big detail.

 

 

 

 

OK next order of business: We are now starting to see the big commercial add-on developers from MSFS switching over to X-Plane.

The most recent switchover is Carenado, with a really nice little Mooney.

See it here:

http://www.carenado.com/ecommerce/buscador.php3?id_producto=86

This plane has the detail in physical appearance that people are used to getting with the high-end planes for Microsoft, but now that it has been made for X-Plane, we continue the great visual detail, but now get it with the X-Plane flight-model… a HUGE step up. Any MSFS user that has ever flown a real airplane and then flies a nice add-on plane in MSFS, and then tries X-Plane to see the difference in flight-quality… well… any pilot gets it. The Mooney that Carenado is selling flies very nicely. It is a very nice plane for X-Plane, and the visual model and 3-D cockpit are of course great. We have recently hired someone to go convert ALL the MSFS add-on makers over to X-Plane, and the Carenado conversion is only the fist of many. Carenado already has their next 5 or 6 conversions from MSFS over to X-Plane planned. Look for some Pipers from them next.

 

 

 

Anyhoo, as X-Plane gets ready to ship around the end of this year, you will want 4 gig of RAM and 4 or 8 CPU's if you want to crank everything up to see all of this, and you can expect more and more high-quality planes to start moving over from MSFS o X-Plane.

 

 

austin

 

 

 

PS: OK here is a little video that is maybe kind of cheesy to self-promote, BUT it's for about the best cause I can think of and gives a tiny little peek into my office while I talk about dogs and cats in the pound, of all things. It has nothing at all to do with X-Plane, but if anyone wants to see what I look like, this gets the idea across. And if anyone wants to get a pet, I can remind you to get it from a pound, not a pet-store... the pet will be just as good or better!

 

 

Итак из самого важного, что тут Остин наговорил(вольный перевод):

 

1. Ортофото - барахло. Выглядит примерно так: Плоская картинка плоской крышы WallMart-а нарисована на плоской земле. И она размыта... и она низкого разрешения... и не того оттенка... Выглядит ужасно. Короче... мы пойдём другим путем.

2. Будет крутой автоген. Есть огромная база дорог мира(OpenStreetMap???) и на основе этого можно генерировать рядом тротуары, стоянки, парковки, здания и т.д.

3. Замечательный погодный движок (про 3D облака ничего)...

4. Актоивная поддержка многоядерных систем. Каждая флайт модель будет обрабатываться отдельным потоком, поэтому чем больше ядер у вашего процессора, тем большее колличество воздушных судов вы сможете лицезреть без тормозов.

5. Новый отличный АТС!!! АТС диспетчер будет управлять, как вашим, так и траффиковым транспортом на всех этапах полёта.(означает ли, что будет нормальный трафик с расписанием???). Речь будет не синтезироваться компьютером а использоваться презаписанные фразы. AI самолёты будут иметь такую же прекрасную FlightModel, как и наши крафты.

6. Ждём прихода коммерческих аддоностроителей. Пишет, что Corenado планирует выпустить ещё 5-6 версий своих продуктов для MSFS в версии для X-Plane.

 

 

Ну и очередной скриншотик:

post-13786-015832000 1284659202_thumb.jpg

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Читали и обсуждаем на форуме x-plane.su. Там есть более пространный перевод. Конечно, обещано много, но, как говорится, лучше раз увидеть. Будем ждать. :)

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Так он вроде не обещает. Он вроде говорит, что уже это сделано.

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Да, новость шикарная. Но что-то 20 самолетов с реальной фм не впечатляют. Лучше сотни траффиковых с рельсами. А точную фм я приберегу для себя :)

Вообще, учитывая что у них отдельнонанятый чел пишет офигенный ATC, ограничение траффика 20-ю самолетами будет преступлением.

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5. Новый отличный АТС!!! АТС диспетчер будет управлять, как вашим, так и траффиковым транспортом на всех этапах полёта.(означает ли, что будет нормальный трафик с расписанием???). Речь будет не синтезироваться компьютером а использоваться презаписанные фразы. AI самолёты будут иметь такую же прекрасную FlightModel, как и наши крафты.

А про выполнение SID и STAR трафиком там что-либо говориться?

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А про выполнение SID и STAR трафиком там что-либо говориться?

 

Обещают только что это супер-мега-ультра-реалистичный АТС. :) Хотя, может кто Орг читает, может этот момент обмусолили?

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Не обмусолили. Зато там активно обмусоливают траффик и Остин просто убивает :)

austin

We will raise the number of airplanes from 20 to more than 20 when hardware permits... it won't be for 10.0, but will happen SOMETIME.

А так-же:

cubbieco

I had an brief email exchange with Austin about the AI (thanks Austin for responding). While I was hoping for a Microsoft FS like put every flight schedule in the world in to the system and follow the real planes at their real schedules and every airport has a bunch of live planes parked there based on their schedule, it doesn't sound like this is what is going on. I'm not sure if there are schedules or how it will happen but it sounds like there really will just be the 20 planes that have the opportunity to be active (once again for now until they go 64 bit, etc). I would have liked to have a less beefy flight model for AI so there could be 100+ and real world like schedules & activity - but as long as I have traffic taxiing at major airports and flights taking off and landing I ultimately will be happy.

 

He wants to do the real model even for planes rolling because of wind effects, etc. While this is slightly disappointing the flip side is this effort to pursue perfection is what has given us such a great sim. Give it time and hopefully the AI flight model will be more optimized & we can get our real world schedules. Or maybe they'll have a less accurate flight model for planes 20+ miles away and save the accuracy for the close planes...

Блин, ну сколько одновременно взлетает самолетов из а/п? Правильно на орге предлагают масштабируюмую фм сделать для траффика. Сотни самолетов стоят или рулят, им не нужно реальной фм для этого. После взлета, когда идет набор и полет на эшелоне зачем траффику реальная модель полета? Мы этого уже не видим. Ну что за тупость ограничивать 20-ю самолетами траффик :)

Edited by Ash
  • Upvote 4

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Насчет траффика и 20-ти самолетов - бред какой-то. Что-то курил Остин не то. Вразумите его кто-нибудь пожалуйста. Или траву заберите.

  • Upvote 1

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А в крупных а/п сколько самолетов бывает?

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Лично моё мнение это лишнее, чтобы трафик тоже использовал динамику аля x-plane. Мне кажется достаточно было сделать трафик чтобы "по рельсам" ездил, но в кол-ве большее 20 и сделать 3-5 самолетов с динамикой x-plane для например миссий типа заправщика и т.п. это конечно все имхо.

P.S. Да и что все "пережёвывать". Что сделают тем и будем рады ;-)

  • Upvote 1

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Интересно, а полёты на Марс тоже будут в 10том суперпрофессиональном сертифицированном тренажёре?

  • Upvote 1

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Интересно, а полёты на Марс тоже будут в 10том суперпрофессиональном сертифицированном тренажёре?

 

Они же и в 9-ке уже есть, можно баловаться.

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Интересно, а полёты на Марс тоже будут в 10том суперпрофессиональном сертифицированном тренажёре?

За полетами на Марс - это вам к Orbiter'у

 

Они же и в 9-ке уже есть, можно баловаться.

Полеты на Марсе уже были в 6-й версии, про более ранние не помню. Но это не более, чем просто демонстрация возможностей. Физика - она и на Маре физика.

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Полеты на Марсе уже были в 6-й версии, про более ранние не помню. Но это не более, чем просто демонстрация возможностей. Физика - она и на Маре физика.

 

Спасибо, кэп.

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наконец-то нормальные лампочки будут. я уже задолбался с кастомными возиться.

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наконец-то нормальные лампочки будут. я уже задолбался с кастомными возиться.

Я как смотритель скринов согласен - лампочки на порядок лучше :) Это не "мутные грибы" из предыдущей версии.

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roads1.jpg

 

airport_day.jpg

 

airport_night.jpg

 

Всякие там ShockWave отдыхают.

 

трак по встречке шпарит =)

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